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- package models
- import (
- "context"
- "fmt"
- jsoniter "github.com/json-iterator/go"
- mhayaString "github.com/mhaya/extend/string"
- mhayaTime "github.com/mhaya/extend/time"
- "github.com/mhaya/game/game_cluster/internal/constant"
- "github.com/mhaya/game/game_cluster/internal/data"
- "github.com/mhaya/game/game_cluster/internal/mdb"
- "github.com/mhaya/game/game_cluster/internal/param"
- "github.com/mhaya/game/game_cluster/internal/third"
- "github.com/mhaya/game/game_cluster/internal/token"
- mhayaLogger "github.com/mhaya/logger"
- "math/rand"
- "slices"
- "strconv"
- "strings"
- "time"
- )
- type Player struct {
- UserName string `json:"userName" bson:"userName"` // 用户名
- OpenId string `json:"openId" bson:"openId"` // 对应tgid
- UserNameMaybe string `json:"userNameMaybe" bson:"userNameMaybe"` // 昵称
- NickName string `json:"nickName" bson:"nickName"` // 昵称
- Pid string `json:"pid" bson:"pid"` // 上级ID
- XID string `json:"xID" bson:"xID"` // 绑定推特ID
- TonWall string `json:"tonWall" bson:"tonWall"` // 绑定钱包地址
- Email string `json:"email" bson:"email"` // 邮箱
- Mobile string `json:"mobile" bson:"mobile"` // 手机号
- Avatar string `json:"avatar" bson:"avatar"` // 头像
- Password string `json:"-" bson:"password"` //账户密码
- Salt string `json:"-" bson:"salt"` //密码盐
- IsSetPwd bool `json:"isSetPwd" bson:"-"` //是否设置密码
- PwdErrTimes int `json:"pwdErrTimes" bson:"pwdErrTimes"` //密码错误次数
- PwdErrRefreshTime int64 `json:"pwdErrRefreshTime" bson:"pwdErrRefreshTime"` //密码到期时间
- IsCashOut int `json:"-" bson:"IsCashOut"` //服务器判断是否有提现的数据 0 否 1是
- IsRobot int `json:"isRobot" bson:"isRobot"` // 是否为机器人
- IsLeader int `json:"isLeader" bson:"isLeader"` // 是否是社区长
- IsVip int `json:"isVip" bson:"isVip"` // 是否为VIP
- IsFirstBindingXID int `json:"isFirstBindingXID" bson:"isFirstBindingXID"` // 是否是第一次绑定推特
- Level int `json:"level" bson:"level"` // 等级
- Exp int `json:"exp" bson:"exp"` // 经验
- Gender int `json:"gender" bson:"gender"` // 性别
- Birthday string `json:"birthday" bson:"birthday"` // 生日
- Successions int `json:"successions" bson:"successions"` // 连续登陆天数
- MaxSuccessions int `json:"maxSuccessions" bson:"maxSuccessions"` // 最大连续等级天数
- PrevTime int64 `json:"prevTime" bson:"prevTime"` // 上次登陆时间
- LoginTime int64 `json:"loginTime" bson:"loginTime"` // 登陆时间
- LoginIP string `json:"loginIP" bson:"loginIP"` // 登录IP
- LoginFailure int `json:"loginFailure" bson:"loginFailure"` // 登陆失败次数
- JoinIP string `json:"joinIP" bson:"joinIP"` // 注册IP
- Rank int `json:"rank" bson:"rank"` // 排名
- JoinTime int64 `json:"joinTime" bson:"joinTime"` // 注册时间
- CreateTime int64 `json:"createTime" bson:"createTime"` // 创建时间
- UpdateTime int64 `json:"updateTime" bson:"updateTime"` // 更新时间
- DailyRefreshTime int64 `json:"dailyRefreshTime" bson:"dailyRefreshTime"` // 每日刷新时间
- HourRefreshTime int64 `json:"hourRefreshTime" bson:"hourRefreshTime"` // 每小时更新
- WeeklyRefreshTime int64 `json:"weeklyRefreshTime" bson:"weeklyRefreshTime"` // 每周刷新时间
- RollDay int64 `json:"rollDay" bson:"rollDay"` // 抽奖日期
- Status int `json:"status" bson:"status"` // 状态
- Roll *Roll `json:"roll" bson:"roll"` // 抽奖
- Guide int `json:"guide" bson:"guide"` //
- Share *Share `json:"share" bson:"share"` // 分享
- FirstReward int `json:"firstReward" bson:"firstReward"` // 首次登陆奖励
- Index int `json:"-" bson:"index"` // 索引
- Item ItemBasePack `json:"item" bson:"item"` // 道具
- SinIn SignIn `json:"sinIn" bson:"sinIn"` // 签到
- DailyTask DailyTask `json:"dailyTask" bson:"dailyTask"` // 日常任务
- AchieveTask AchieveTask `json:"achieveTask" bson:"achieveTask"` // 成就任务
- RankReward RankReward `json:"rankReward" bson:"rankReward"` // 排行奖励
- Invite Invite `json:"invite" bson:"invite"` // 邀请
- PlayerReward map[int]*PlayerRewardBase `json:"-" bson:"-"`
- InviteReward *InviteReward `json:"inviteReward" bson:"inviteReward"` // 邀请奖励
- InviteNodeReward InviteNodeReward `json:"inviteNodeReward" bson:"inviteNodeReward"` // 邀请节点奖励
- ClaimInviteNum int `json:"claimInviteNum" bson:"claimInviteNum"` // 当前周期,已领取的节点邀请奖励基数
- FirstClaimReward FirstReward `json:"firstClaimReward" bson:"firstClaimReward"` // 首次奖励
- }
- func NewPlayer(token *token.Token) *Player {
- return &Player{
- UserName: token.PlayerID,
- OpenId: token.OpenID,
- NickName: token.Nickname,
- IsRobot: 0,
- Successions: 1,
- MaxSuccessions: 1,
- LoginTime: mhayaTime.Now().Unix(),
- CreateTime: mhayaTime.Now().Unix(),
- UpdateTime: mhayaTime.Now().Unix(),
- RollDay: mhayaTime.Now().Unix(),
- Exp: 0,
- Status: 1,
- Rank: 0,
- Item: NewItem(),
- Guide: 1,
- Level: 1,
- Index: 1,
- FirstReward: 1,
- Roll: &Roll{RollNums: 0, RollDays: 0},
- DailyTask: NewDailyTask(),
- Share: &Share{IsDrawShare: 0},
- SinIn: NewSignIn(),
- AchieveTask: NewAchieveTask(),
- RankReward: NewRankReward(),
- Invite: NewInvite(),
- InviteNodeReward: NewInviteNodeReward(),
- FirstClaimReward: NewFirstReward(),
- }
- }
- func NewBotPlayer(token *token.Token) *Player {
- return &Player{
- UserName: token.PlayerID,
- OpenId: token.OpenID,
- NickName: token.Nickname,
- IsRobot: 1,
- Successions: 1,
- MaxSuccessions: 1,
- LoginTime: mhayaTime.Now().Unix(),
- CreateTime: mhayaTime.Now().Unix(),
- UpdateTime: mhayaTime.Now().Unix(),
- RollDay: mhayaTime.Now().Unix(),
- Exp: 0,
- Status: 1,
- Rank: 0,
- Item: NewItem(),
- Guide: 1,
- Level: 1,
- Index: 1,
- FirstReward: 1,
- Roll: &Roll{RollNums: 0, RollDays: 0},
- DailyTask: NewDailyTask(),
- Share: &Share{IsDrawShare: 0},
- SinIn: NewSignIn(),
- AchieveTask: NewAchieveTask(),
- RankReward: NewRankReward(),
- Invite: NewInvite(),
- }
- }
- func (p *Player) Init() {
- if p.InviteReward == nil {
- p.InviteReward = &InviteReward{IsClaim: 0}
- }
- }
- // InitDaily 每日刷新
- func (p *Player) InitDaily() {
- if !mhayaTime.CreateFromTimestamp(p.DailyRefreshTime).IsToday() {
- //刷新每日任务
- p.DailyTask.RefreshDailyTask()
- //刷新抽奖每日分享
- p.Share.RefreshShare()
- //刷新是否有排行榜奖励
- p.RankReward.InitRank(p.UserName, 1)
- //更新时间到当天
- p.DailyRefreshTime = mhayaTime.Now().Unix()
- }
- }
- func (p *Player) InitWeekly() {
- if !mhayaTime.CreateFromTimestamp(p.WeeklyRefreshTime).IsThisWeek() {
- //p.SinIn.RefreshSignIn()
- // 刷新是否有排行榜奖励
- p.RankReward.InitRank(p.UserName, 2)
- p.WeeklyRefreshTime = mhayaTime.Now().Unix()
- }
- }
- func (p *Player) InitSignIn() {
- ret := data.WeeklySignInConfig.GetAll()
- signInNode := []int{1009, 1010, 1011, 1012}
- // 最近一次签到
- //p.SinIn.RefreshSignIn()
- last, exists := p.SinIn.Sign[p.SinIn.Num-1]
- if !exists {
- // 签到数据初始化
- p.SinIn.RefreshSignIn()
- p.SinIn.RefreshSignNode(signInNode)
- return
- }
- // todo 测试代码
- //p.SinIn.RefreshSignIn()
- //p.SinIn.RefreshSignNode(signInNode)
- // 将时间戳转换为 time.Time 类型
- t := time.Unix(last.SignTime, 0)
- fmt.Sprintln(t)
- // todo 测试代码
- // 减去一天
- //t = t.Add(-24 * time.Hour)
- // 计算第二天的开始时间(即第二天的零点)
- // todo 正式代码
- //nextDayStart := t.Add(24 * time.Hour).Truncate(24 * time.Hour)
- //if p.SinIn.Num >= len(ret)-1 && time.Now().After(nextDayStart) {
- // // 签到周期满的第二天
- // p.SinIn.RefreshSignIn()
- //}
- // todo 测试代码
- if p.SinIn.Num >= len(ret) {
- // 签到周期满的第二天
- p.SinIn.RefreshSignIn()
- }
- maxNodeId := signInNode[len(signInNode)-1]
- maxNode, _ := data.DiscreteRuleConfig.Get(maxNodeId)
- maxDay, _ := strconv.Atoi(maxNode.Condition)
- //if p.SinIn.NodeProgress.Curr >= maxDay && time.Now().After(nextDayStart) {
- // // 签到周期满的第二天
- // p.SinIn.RefreshSignNode(signInNode)
- //}
- // todo 测试代码
- if p.SinIn.NodeProgress.Curr >= maxDay {
- // 签到周期满的第二天
- p.SinIn.RefreshSignNode(signInNode)
- }
- }
- func (p *Player) InitAchieveTask() {
- p.AchieveTask.RefreshAchieveTask()
- }
- func (p *Player) LevelUp() bool {
- ret, ok := data.LevelConfig.Get(p.Level + 1)
- if !ok {
- return false
- }
- curLevel := p.Level
- if p.Item[ItemGold].CurNum >= ret.DiceNum && p.Item[ItemInvite].CurNum >= ret.Invite {
- p.Level += 1
- if p.Level > curLevel {
- p.Item[ItemGold].AddMaxNum(ret.DiceLimit)
- p.Item[ItemGold].CurNum -= ret.DiceNum
- p.Item[ItemInvite].CurNum -= ret.Invite
- go p.SetPassiveInviteReward()
- //添加日志
- mhayaLogger.Infof("player level up, playerName=%v,level=%v", p.UserName, p.Level)
- p.SetPlayerRewardLog(SourceLevelUp, p.Level, []data.ItemReward{{ItemID: ItemAllRoll, ItemBaseType: 2, Amount: ret.DiceLimit}}, []data.ItemReward{}, p.Level)
- return true
- }
- }
- return false
- }
- func (p *Player) RefreshRoll() bool {
- ret, ok := data.DiscreteRuleConfig.Get(RefreshRollNew)
- if !ok {
- return false
- }
- arr := strings.Split(ret.Condition, ",")
- //if len(arr) != 2 {
- // return false
- //}
- slice := make([]int, 0)
- for _, s := range arr {
- hour, _ := mhayaString.ToInt(s)
- slice = append(slice, hour)
- }
- // 小时数,24小时制
- curHour := time.Now().Hour()
- if curHour == 0 {
- curHour = 24
- }
- rollHour := time.Unix(p.RollDay, 0).Hour()
- if rollHour == 0 {
- rollHour = 24
- }
- // 昨天的24点isToday为true,所以24点必须单独处理
- isToday := mhayaTime.CreateFromTimestamp(p.RollDay).IsToday()
- isTomorrow := mhayaTime.CreateFromTimestamp(p.RollDay).IsTomorrow()
- if (rollHour == 24 && isTomorrow) || (rollHour != 24 && isToday) {
- slice = slices.DeleteFunc(slice, func(x int) bool {
- return x <= rollHour
- })
- }
- if slices.Contains(slice, curHour) {
- p.RollDay = mhayaTime.Now().Unix()
- num := p.Item[ItemGold].AddSameTwo(8)
- if num > 0 {
- p.SetPlayerRewardLog(SourceRefreshRoll, 2, []data.ItemReward{{ItemID: ItemGold, ItemBaseType: 1, Amount: num}}, []data.ItemReward{}, 0)
- }
- mhayaLogger.Infof("RefreshRoll by condition 2 rollDay:%d,num:%v", p.RollDay, num)
- return true
- }
- return false
- }
- func (p *Player) CheckTaskByType1(openid int64, id int) bool {
- ret := data.AchieveTaskConfig.GetAll()
- for _, v := range ret {
- if v.Type == 2 {
- continue
- }
- if v.ID == id {
- if v.ID == 2 {
- if third.GetIfChannel(openid) == 1 {
- return true
- } else {
- return false
- }
- } else {
- return true
- }
- }
- }
- return false
- }
- func (p *Player) FinishAchieveTaskByType1(id int) bool {
- if a, ok := p.AchieveTask[id]; ok {
- if a.Num == 0 && a.Validate == 1 { //待验证
- openid, ok1 := mhayaString.ToInt64(p.OpenId)
- if !ok1 {
- mhayaLogger.Warnf("FinishAchieveTaskByType1 验证失败 username :%v, id : %v", p.UserName, id)
- return false
- }
- if p.CheckTaskByType1(openid, id) {
- p.AchieveTask[id].Validate = 2 //验证成功
- p.AchieveTask[id].Num = 1
- p.AchieveTask[id].Status = 1
- p.AchieveTask[id].RewardNum = 1
- //处理邀请订阅顺序问题
- if id == 2 {
- go p.SetPassiveInviteReward()
- }
- } else {
- p.AchieveTask[id].Validate = 0 //验证成功
- p.AchieveTask[id].Status = 0
- mhayaLogger.Warnf("FinishAchieveTaskByType1 验证失败 username :%v, id : v%", p.UserName, id)
- return false
- }
- } else {
- if a.Validate == 0 {
- p.AchieveTask[id].Validate = 1
- }
- }
- return true
- }
- return false
- }
- // FinishAchieveTaskByType2 完成成就类型2
- func (p *Player) FinishAchieveTaskByType2() bool {
- //var range data.RangeInt32{}
- for _, v := range p.AchieveTask {
- if v.Type == 2 {
- ret, ok := data.AchieveTaskConfig.Get(v.ID)
- if !ok {
- continue
- }
- if p.Item[ItemInvite].Num <= ret.Condition.Max && p.AchieveTask[v.ID].Num != ret.Condition.Max {
- p.AchieveTask[v.ID].Num += 1
- if p.AchieveTask[v.ID].Num >= ret.Condition.Min && p.AchieveTask[v.ID].Num <= ret.Condition.Max {
- p.AchieveTask[v.ID].Status = 1
- p.AchieveTask[v.ID].RewardNum += 1
- }
- }
- }
- }
- return false
- }
- func (p *Player) FinishDailyTask(tp, num int) bool {
- var f bool
- for i := 0; i < num; i++ {
- for _, v := range p.DailyTask {
- if v.Type == tp && v.Status == 0 {
- p.DailyTask[v.ID].Num += 1
- if p.DailyTask[v.ID].Num == v.Condition {
- p.DailyTask[v.ID].Status = 1
- f = true
- continue
- }
- }
- }
- }
- return f
- }
- func (p *Player) RollOnce(num int) *param.RollOnce {
- var roll param.RollOnce
- levelConfig, ok := data.LevelConfig.Get(p.Level)
- if !ok {
- return nil
- }
- if levelConfig == nil {
- return nil
- }
- r1 := rand.Int31n(5) + 1
- r2 := rand.Int31n(5) + 1
- r3 := rand.Int31n(5) + 1
- //rule 4
- if (r1 == 1 && r2 == 1 && r3 == 1) || (r1 == 6 && r2 == 6 && r3 == 6) {
- roll.Score = levelConfig.Ratio * levelConfig.Rule4
- roll.RollType = constant.RollSpecialTripleBet
- } else if r1 == r2 && r2 == r3 {
- roll.Score = levelConfig.Ratio * levelConfig.Rule3
- roll.RollType = constant.RollTripleBet
- } else if r1 == r2 || r1 == r3 || r2 == r3 {
- roll.Score = levelConfig.Ratio * levelConfig.Rule2
- roll.RollType = constant.RollDoubleBet
- } else {
- roll.Score = levelConfig.Ratio * levelConfig.Rule1
- if r1+r2+r3 > 9 {
- roll.RollType = constant.RollBigBet
- } else {
- roll.RollType = constant.RollSmallBet
- }
- }
- roll.Rand = make(map[int]int32)
- roll.Rand[1] = r1
- roll.Rand[2] = r2
- roll.Rand[3] = r3
- p.Item[ItemScore].Add(roll.Score * num)
- p.Item[ItemGold].Sub(1 * num)
- p.SetPlayerRewardLog(SourceRoll, 0, []data.ItemReward{{ItemID: ItemScore, ItemBaseType: 1, Amount: roll.Score * num}}, []data.ItemReward{{ItemID: ItemGold, ItemBaseType: 1, Amount: 1 * num}}, roll)
- p.Roll.RollNums += 1 * num
- roll.IsDailyTask = p.FinishDailyTask(1, num)
- roll.IsLevelUp = p.LevelUp()
- return &roll
- }
- // Draw 最多尝试重复执行50次
- func (p *Player) Draw() *param.Draw {
- for i := 0; i < 50; i++ {
- draw, ok := p.DrawOnce()
- if ok {
- return draw
- }
- }
- return nil
- }
- func (p *Player) NewPlayer10Draw() {
- if p.Roll.DrawTotal == 0 {
- ret, ok := data.DiscreteRuleConfig.Get(NewPlayer10Draw)
- if !ok {
- return
- }
- arr := strings.Split(ret.Condition, ",")
- if len(arr) != 2 {
- return
- }
- minC := mhayaString.ToIntD(arr[0], 4)
- MaxC := mhayaString.ToIntD(arr[1], 6)
- p.Roll.NewDraw = make(map[int]int)
- wei := []int{1, 2, 4, 5, 11, 12}
- wei2 := []int{1, 2, 4, 12}
- var m []int
- for i := 0; i < minC; i++ {
- r := rand.Intn(2)
- if r == 0 {
- m = append(m, 5)
- } else {
- m = append(m, 11)
- }
- }
- var num = len(m)
- var num2 = 0
- for i := 0; i < 10-minC; i++ {
- if num2 == 0 {
- if num >= MaxC {
- k2 := rand.Intn(len(wei2))
- cur := wei2[k2]
- if cur == 11 || cur == 5 {
- num++
- }
- if cur == 4 || cur == 12 {
- num2++
- }
- m = append(m, cur)
- } else {
- k := rand.Intn(len(wei))
- cur := wei[k]
- if cur == 11 || cur == 5 {
- num++
- }
- if cur == 4 || cur == 12 {
- num2++
- }
- m = append(m, cur)
- }
- } else {
- if num >= MaxC-1 {
- k2 := rand.Intn(len(wei2))
- cur := wei2[k2]
- if cur == 11 || cur == 5 {
- num++
- }
- if cur == 4 || cur == 12 {
- num2++
- }
- m = append(m, cur)
- } else {
- k := rand.Intn(len(wei))
- cur := wei[k]
- if cur == 11 || cur == 5 {
- num++
- }
- if cur == 4 || cur == 12 {
- num2++
- }
- m = append(m, cur)
- }
- }
- }
- m = Shuffle(m)
- for key, v := range m {
- p.Roll.NewDraw[key+1] = v
- }
- }
- }
- func Shuffle(slice []int) []int {
- rand.Seed(time.Now().UnixNano())
- for i := len(slice) - 1; i > 0; i-- {
- j := rand.Intn(i + 1)
- slice[i], slice[j] = slice[j], slice[i]
- }
- return slice
- }
- func (p *Player) DrawOnce() (*param.Draw, bool) {
- var ret map[int]*data.DrawConfigRow
- var draw param.Draw
- var wg = 0
- p.NewPlayer10Draw()
- if p.Roll.DrawTotal < 10 {
- ret = data.DrawConfig.GetByType(1)
- for _, v := range ret {
- wg += v.Weight
- }
- } else {
- ret = data.DrawConfig.GetByType(2)
- for _, v := range ret {
- wg += v.Weight
- }
- }
- if wg == 0 {
- return nil, false
- }
- var cur int
- var curID int
- //出去新手10连后规则
- if p.Roll.DrawTotal >= 10 {
- weight := int(rand.Int31n(int32(wg))) + 1
- for _, v := range ret {
- if v.Weight == 0 {
- continue
- }
- if weight > cur && weight <= cur+v.Weight {
- curID = v.ID
- break
- }
- cur += v.Weight
- }
- } else {
- curID = p.Roll.NewDraw[p.Roll.DrawTotal+1]
- }
- if d, ok := ret[curID]; ok {
- if d.HourTotalCondition > 0 {
- i, err := GetDrawHour(curID)
- if err != nil {
- return nil, false
- }
- if int(i) > d.HourTotalCondition {
- return nil, false
- }
- }
- if d.DailyTotalCondition > 0 {
- i, err := GetDrawDailyKey(curID)
- if err != nil {
- return nil, false
- }
- if int(i) > d.DailyTotalCondition {
- return nil, false
- }
- }
- if d.WeeklyTotalCondition > 0 {
- i, err := GetDrawWeeklyKey(curID)
- if err != nil {
- return nil, false
- }
- if int(i) > d.WeeklyTotalCondition {
- return nil, false
- }
- }
- p.Item.AddItem(d.Reward)
- p.Item[ItemDrawsNumber].Sub(1)
- draw.Reward = d.Reward
- draw.ID = d.Order
- draw.CurID = curID
- if len(p.Roll.Draw) == 0 {
- p.Roll.Draw = make(map[int]int)
- }
- if len(p.Roll.DrawRatio) == 0 {
- p.Roll.DrawRatio = make(map[int]float64)
- }
- p.Roll.Draw[curID] += 1
- p.Roll.DrawTotal += 1
- p.Roll.DrawRatio[curID] = float64(p.Roll.Draw[curID]) / float64(p.Roll.DrawTotal)
- p.SetPlayerRewardLog(SourceDraw, 0, draw.Reward, []data.ItemReward{{1, ItemDrawsNumber, 1}}, draw)
- } else {
- return nil, false
- }
- return &draw, true
- }
- func GetDrawHour(id int) (int64, error) {
- s := mhayaTime.CreateFromTime(mhayaTime.Now().Hour(), 0, 0).ToDateTimeFormat()
- key := fmt.Sprintf("%v:%v:%v", constant.DrawHourKey, id, s)
- return mdb.RDB.IncrBy(context.Background(), key, 1).Result()
- }
- func GetDrawDailyKey(id int) (int64, error) {
- key := fmt.Sprintf("%v:%v:%v", constant.DrawDailyKey, id, mhayaTime.Now().Format(mhayaTime.DateFormat))
- return mdb.RDB.IncrBy(context.Background(), key, 1).Result()
- }
- func GetDrawWeeklyKey(id int) (int64, error) {
- key := fmt.Sprintf("%v:%v:%v", constant.DrawWeeklyKey, id, mhayaTime.Now().Week())
- return mdb.RDB.IncrBy(context.Background(), key, 1).Result()
- }
- //func (p *Player) SignIn() *param.ChangeData {
- // var sign param.ChangeData
- // p.SinIn.SignDailyTime = mhayaTime.Now().Unix()
- // p.SinIn.Sign[p.SinIn.Num].IsSign = 1
- // p.SinIn.Sign[p.SinIn.Num].SignTime = mhayaTime.Now().Unix()
- // var addItem AddItem
- // at := addItem.Add(p.SinIn.Sign[p.SinIn.Num].Reward)
- // sign.AddItem = at
- // p.Item.AddItem(p.SinIn.Sign[p.SinIn.Num].Reward)
- // p.SinIn.Num += 1
- // p.SetPlayerRewardLog(SourceSignIn, p.SinIn.Num, p.SinIn.Sign[p.SinIn.Num].Reward, []data.ItemReward{}, nil)
- //
- // // 节点奖励进度
- // p.SinIn.NodeProgress.Curr += 1
- //
- // // 领取节点奖励
- //
- // sign.IsLevelUp = p.LevelUp()
- // return &sign
- //}
- func (p *Player) SetPlayerRewardLog(tp, tid int, addReward, subReward []data.ItemReward, desc interface{}) {
- p.Index += 1
- if len(p.PlayerReward) == 0 {
- p.PlayerReward = make(map[int]*PlayerRewardBase)
- }
- p.PlayerReward[p.Index] = &PlayerRewardBase{
- UserName: p.UserName,
- AddReward: addReward,
- SubReward: subReward,
- Desc: desc,
- Source: tp,
- SourceId: tid,
- CreateTime: mhayaTime.Now().Unix(),
- }
- }
- func (p *Player) SetPassiveInviteReward() {
- ret2, ok := data.DiscreteRuleConfig.Get(InvitePlayer)
- c, tok := mhayaString.ToInt(ret2.Condition)
- if !ok || !tok || c != p.Level {
- return
- }
- ret3, ok := data.DiscreteRuleConfig.Get(InviteVipPlayer)
- c, tok = mhayaString.ToInt(ret3.Condition)
- if !ok || !tok || c != p.Level {
- return
- }
- var isCheck bool
- if ts, ok := p.AchieveTask[2]; ok {
- if ts.Num == 1 {
- isCheck = true
- }
- }
- if !isCheck {
- // 升级邀请奖励
- openid, _ := mhayaString.ToInt64(p.OpenId)
- if third.GetIfChannel(openid) == 0 {
- mhayaLogger.Infof("player SetPassiveInviteReward,Not following the channel playerName=%v,level=%v,pid=%v", p.UserName, p.Level, p.Pid)
- return
- }
- }
- //被邀请人
- key := fmt.Sprintf("%v:1:%v", constant.InviteKey, p.UserName)
- //获取邀请人
- pUid := mdb.RDB.Get(context.Background(), key).Val()
- pbase := mdb.RDB.HGet(context.Background(), constant.PlayerBaseKey, pUid).Val()
- mdb.RDB.Del(context.Background(), key)
- var base param.PlayerBase
- err := jsoniter.Unmarshal([]byte(pbase), &base)
- if err != nil {
- return
- }
- var addItem []data.ItemReward
- if p.IsVip == 0 {
- //主动邀请记录, 设置邀请人数量+1
- key = fmt.Sprintf("%v:%v:%v", constant.InviteKey, InvitePlayer, pUid)
- err = mdb.RDB.IncrBy(context.Background(), key, 1).Err()
- if err != nil {
- mhayaLogger.Infof("player SetPassiveInviteReward,not vip invite playerName=%v,level=%v,param=%v,err=%v", p.UserName, p.Level, key, err)
- }
- addItem = append(addItem, ret2.Reward...)
- } else {
- //主动邀请记录, 设置邀请人数量+1
- key = fmt.Sprintf("%v:%v:%v", constant.InviteKey, InviteVipPlayer, pUid)
- err = mdb.RDB.IncrBy(context.Background(), key, 1).Err()
- if err != nil {
- mhayaLogger.Infof("player SetPassiveInviteReward, vip invite playerName=%v,level=%v,param=%v,err=%v", p.UserName, p.Level, key, err)
- }
- addItem = append(addItem, ret3.Reward...)
- }
- //社区长额外奖励
- if base.IsLeader == 1 {
- ret, ok := data.DiscreteRuleConfig.Get(InvitePlayerByLeader)
- if !ok {
- return
- }
- addItem = append(addItem, ret.Reward...)
- }
- if p.InviteReward.IsClaim == 2 {
- p.InviteReward.Reward = []data.ItemReward{}
- p.InviteReward.IsClaim = 0
- p.InviteReward.RewardTime = 0
- }
- p.InviteReward.Reward = append(p.InviteReward.Reward, addItem...)
- p.InviteReward.Merge()
- }
- func (p *Player) SetInviteReward() {
- ret, ok := data.DiscreteRuleConfig.Get(InvitePlayerByLeader)
- if !ok {
- return
- }
- ret2, ok := data.DiscreteRuleConfig.Get(InvitePlayer)
- if !ok {
- return
- }
- ret3, ok := data.DiscreteRuleConfig.Get(InviteVipPlayer)
- if !ok {
- return
- }
- var addItem []data.ItemReward
- key1 := fmt.Sprintf("%v:%v:%v", constant.InviteKey, InvitePlayer, p.UserName)
- key2 := fmt.Sprintf("%v:%v:%v", constant.InviteKey, InviteVipPlayer, p.UserName)
- //自己作为邀请人判断奖励
- freeNum, _ := mdb.RDB.Get(context.Background(), key1).Int()
- VipNum, _ := mdb.RDB.Get(context.Background(), key2).Int()
- for i := 0; i < freeNum; i++ {
- addItem = append(addItem, ret2.Reward...)
- p.SetPlayerRewardLog(SourceInvite, InvitePlayer, []data.ItemReward{}, []data.ItemReward{}, 2)
- if p.IsLeader == 1 {
- addItem = append(addItem, ret.Reward...)
- p.SetPlayerRewardLog(SourceInvite, InvitePlayerByLeader, []data.ItemReward{}, []data.ItemReward{}, 2)
- }
- p.Item[ItemInvite].Num += 1
- p.Item[ItemInvite].CurNum += 1
- p.Invite.Set(InvitePlayer, ret.Reward)
- p.FinishAchieveTaskByType2()
- mdb.RDB.DecrBy(context.Background(), key1, 1)
- }
- for i := 0; i < VipNum; i++ {
- addItem = append(addItem, ret3.Reward...)
- p.SetPlayerRewardLog(SourceInvite, InviteVipPlayer, []data.ItemReward{}, []data.ItemReward{}, 2)
- if p.IsLeader == 1 {
- addItem = append(addItem, ret.Reward...)
- p.SetPlayerRewardLog(SourceInvite, InvitePlayerByLeader, []data.ItemReward{}, []data.ItemReward{}, 2)
- }
- p.Item[ItemInvite].Num += 1
- p.Item[ItemInvite].CurNum += 1
- p.Invite.Set(InviteVipPlayer, ret.Reward)
- p.FinishAchieveTaskByType2()
- mdb.RDB.DecrBy(context.Background(), key2, 1)
- }
- if (freeNum + VipNum) > 0 {
- SetRank(constant.RankSourceInvite, p.IsRobot, p.UserName, freeNum+VipNum)
- }
- if p.InviteReward.IsClaim == 2 {
- p.InviteReward.Reward = []data.ItemReward{}
- p.InviteReward.IsClaim = 0
- p.InviteReward.RewardTime = 0
- }
- p.InviteReward.Reward = append(p.InviteReward.Reward, addItem...)
- p.InviteReward.Merge()
- }
- func (p *Player) SetInvite(pid string) bool {
- key := fmt.Sprintf("%v:1:%v", constant.InviteKey, p.UserName)
- ret, ok := data.DiscreteRuleConfig.Get(InviteMaxExpireTime)
- if !ok {
- return false
- }
- t, _ := mhayaString.ToInt64(ret.Condition)
- err := mdb.RDB.Set(context.Background(), key, pid, time.Duration(t)*24*time.Hour).Err()
- if err != nil {
- return false
- }
- key = fmt.Sprintf("%v:%v:%v", constant.InviteKey, InvitePlayer, p.Pid)
- lRange, _ := mdb.RDB.LRange(context.Background(), key, 0, -1).Result()
- if slices.Contains(lRange, p.UserName) {
- return false
- }
- mdb.RDB.LPush(context.Background(), key, p.UserName)
- return true
- }
- func (p *Player) ClaimInviteReward(id int) param.ChangeData {
- var resp param.ChangeData
- if len(p.InviteReward.Reward) > 0 {
- var addItem AddItem
- resp.AddItem = addItem.Add(p.InviteReward.Reward)
- p.Item.AddItem(p.InviteReward.Reward)
- p.InviteReward.IsClaim = 2
- p.InviteReward.RewardTime = mhayaTime.Now().Unix()
- p.InviteReward.Reward = []data.ItemReward{}
- p.SetPlayerRewardLog(SourceInvite, id, p.InviteReward.Reward, []data.ItemReward{}, nil)
- }
- p.LevelUp()
- return resp
- }
- func (p *Player) ClaimAchieveTaskReward(id int) param.ChangeData {
- var resp param.ChangeData
- if ach, ok := p.AchieveTask[id]; ok {
- if ach.Status == 1 && ach.RewardNum > 0 {
- var addItem AddItem
- resp.AddItem = addItem.Add(ach.Reward)
- p.Item.AddItem(ach.Reward)
- ach.RewardNum -= 1
- p.SetPlayerRewardLog(SourceAchieveTask, id, ach.Reward, []data.ItemReward{}, nil)
- }
- if ach.RewardNum == 0 {
- ret, _ := data.AchieveTaskConfig.Get(ach.ID)
- if ret.Condition.Max == ach.Num {
- p.AchieveTask[id].Status = 2
- } else {
- p.AchieveTask[id].Status = 0
- }
- }
- }
- p.LevelUp()
- return resp
- }
- func (p *Player) ClaimDailyTaskReward(id int) param.ChangeData {
- var resp param.ChangeData
- if task, ok := p.DailyTask[id]; ok {
- if task.Status == 1 {
- var addItem AddItem
- resp.AddItem = addItem.Add(task.Reward)
- p.Item.AddItem(task.Reward)
- task.Status = 2
- p.SetPlayerRewardLog(SourceDailyTask, id, task.Reward, []data.ItemReward{}, nil)
- }
- }
- p.LevelUp()
- return resp
- }
- // 初始化邀请节点奖励
- func (p *Player) InitInviteNodeReword() {
- icfg := data.InviteConfig.GetAll()
- var maxCondition int
- var isUpdate bool
- for _, value := range icfg {
- maxCondition += value.Condition
- if item, ok := p.InviteNodeReward[value.ID]; ok {
- if !slices.Equal(item.Reward, value.Reward) || item.Condition != value.Condition {
- isUpdate = true
- }
- } else {
- isUpdate = true
- }
- }
- // todo 测试代码
- p.RefreshInviteNodeReward(icfg)
- key := fmt.Sprintf("%v:%v", constant.InviteNodeHistoryKey, p.UserName)
- mdb.RDB.Del(context.Background(), key)
- if (len(p.InviteNodeReward) == 0) || isUpdate {
- // 初次邀请和更新奖励配置
- p.RefreshInviteNodeReward(icfg)
- } else if p.ClaimInviteNum >= maxCondition {
- // 奖励周期满,重置奖励
- p.RefreshInviteNodeReward(icfg)
- // 保留刷新前的奖励历史记录
- var beforeNum int64
- for _, item := range p.InviteNodeReward {
- beforeNum += int64(item.Condition)
- }
- key := fmt.Sprintf("%v:%v", constant.InviteNodeHistoryKey, p.UserName)
- mdb.RDB.IncrBy(context.Background(), key, beforeNum)
- }
- }
- // 刷新邀请节点奖励
- func (p *Player) RefreshInviteNodeReward(icfg map[int]*data.InviteConfigRow) {
- p.InviteNodeReward = make(map[int]*InviteNodeRewardItem)
- for _, row := range icfg {
- condition := row.Condition
- inviteReward := &InviteNodeRewardItem{
- ID: row.ID,
- IsClaim: 0,
- IsUnlock: 0,
- Reward: row.Reward,
- Condition: condition,
- }
- p.InviteNodeReward[row.ID] = inviteReward
- p.ClaimInviteNum = 0
- }
- }
- // 初始化首次奖励
- func (p *Player) InitFirstReward() {
- ids := []int{1001, 1002, 1003, 1004, 1005, 1006}
- firstReward := make(map[int]*FirstRewardItem)
- for _, id := range ids {
- diConfig, _ := data.DiscreteRuleConfig.Get(id)
- item := &FirstRewardItem{
- IsClaim: 0,
- Reward: diConfig.Reward,
- RewardTime: 0,
- }
- firstReward[id] = item
- }
- p.FirstClaimReward = firstReward
- }
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