player.go 26 KB

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  1. package models
  2. import (
  3. "context"
  4. "fmt"
  5. jsoniter "github.com/json-iterator/go"
  6. mhayaString "github.com/mhaya/extend/string"
  7. mhayaTime "github.com/mhaya/extend/time"
  8. "github.com/mhaya/game/game_cluster/internal/constant"
  9. "github.com/mhaya/game/game_cluster/internal/data"
  10. "github.com/mhaya/game/game_cluster/internal/mdb"
  11. "github.com/mhaya/game/game_cluster/internal/param"
  12. "github.com/mhaya/game/game_cluster/internal/third"
  13. "github.com/mhaya/game/game_cluster/internal/token"
  14. mhayaLogger "github.com/mhaya/logger"
  15. "math/rand"
  16. "strings"
  17. "time"
  18. )
  19. type Player struct {
  20. UserName string `json:"userName" bson:"userName"` // 用户名
  21. OpenId string `json:"openId" bson:"openId"` // 对应tgid
  22. UserNameMaybe string `json:"userNameMaybe" bson:"userNameMaybe"` // 昵称
  23. NickName string `json:"nickName" bson:"nickName"` // 昵称
  24. Pid string `json:"pid" bson:"pid"` // 上级ID
  25. XID string `json:"xID" bson:"xID"` // 绑定推特ID
  26. TonWall string `json:"tonWall" bson:"tonWall"` // 绑定钱包地址
  27. Email string `json:"email" bson:"email"` // 邮箱
  28. Mobile string `json:"mobile" bson:"mobile"` // 手机号
  29. Avatar string `json:"avatar" bson:"avatar"` // 头像
  30. Password string `json:"-" bson:"password"` //账户密码
  31. Salt string `json:"-" bson:"salt"` //密码盐
  32. IsSetPwd bool `json:"isSetPwd" bson:"-"` //是否设置密码
  33. PwdErrTimes int `json:"pwdErrTimes" bson:"pwdErrTimes"` //密码错误次数
  34. PwdErrRefreshTime int64 `json:"pwdErrRefreshTime" bson:"pwdErrRefreshTime"` //密码到期时间
  35. IsCashOut int `json:"-" bson:"IsCashOut"` //服务器判断是否有提现的数据 0 否 1是
  36. IsRobot int `json:"isRobot" bson:"isRobot"` // 是否为机器人
  37. IsLeader int `json:"isLeader" bson:"isLeader"` // 是否是社区长
  38. IsVip int `json:"isVip" bson:"isVip"` // 是否为VIP
  39. IsFirstBindingXID int `json:"isFirstBindingXID" bson:"isFirstBindingXID"` // 是否是第一次绑定推特
  40. Level int `json:"level" bson:"level"` // 等级
  41. Exp int `json:"exp" bson:"exp"` // 经验
  42. Gender int `json:"gender" bson:"gender"` // 性别
  43. Birthday string `json:"birthday" bson:"birthday"` // 生日
  44. Successions int `json:"successions" bson:"successions"` // 连续登陆天数
  45. MaxSuccessions int `json:"maxSuccessions" bson:"maxSuccessions"` // 最大连续等级天数
  46. PrevTime int64 `json:"prevTime" bson:"prevTime"` // 上次登陆时间
  47. LoginTime int64 `json:"loginTime" bson:"loginTime"` // 登陆时间
  48. LoginIP string `json:"loginIP" bson:"loginIP"` // 登录IP
  49. LoginFailure int `json:"loginFailure" bson:"loginFailure"` // 登陆失败次数
  50. JoinIP string `json:"joinIP" bson:"joinIP"` // 注册IP
  51. Rank int `json:"rank" bson:"rank"` // 排名
  52. JoinTime int64 `json:"joinTime" bson:"joinTime"` // 注册时间
  53. CreateTime int64 `json:"createTime" bson:"createTime"` // 创建时间
  54. UpdateTime int64 `json:"updateTime" bson:"updateTime"` // 更新时间
  55. DailyRefreshTime int64 `json:"dailyRefreshTime" bson:"dailyRefreshTime"` // 每日刷新时间
  56. HourRefreshTime int64 `json:"hourRefreshTime" bson:"hourRefreshTime"` // 每小时更新
  57. WeeklyRefreshTime int64 `json:"weeklyRefreshTime" bson:"weeklyRefreshTime"` // 每周刷新时间
  58. RollDay int64 `json:"rollDay" bson:"rollDay"` // 抽奖日期
  59. Status int `json:"status" bson:"status"` // 状态
  60. Roll *Roll `json:"roll" bson:"roll"` // 抽奖
  61. Guide int `json:"guide" bson:"guide"` //
  62. Share *Share `json:"share" bson:"share"` // 分享
  63. FirstReward int `json:"firstReward" bson:"firstReward"` // 首次登陆奖励
  64. Index int `json:"-" bson:"index"` // 索引
  65. Item ItemBasePack `json:"item" bson:"item"` // 道具
  66. SinIn SignIn `json:"sinIn" bson:"sinIn"` // 签到
  67. DailyTask DailyTask `json:"dailyTask" bson:"dailyTask"` // 日常任务
  68. AchieveTask AchieveTask `json:"achieveTask" bson:"achieveTask"` // 成就任务
  69. RankReward RankReward `json:"rankReward" bson:"rankReward"` // 排行奖励
  70. Invite Invite `json:"invite" bson:"invite"` // 邀请
  71. InviteReward *InviteReward `json:"inviteReward" bson:"inviteReward"` // 邀请奖励
  72. PlayerReward map[int]*PlayerRewardBase `json:"-" bson:"-"`
  73. }
  74. func NewPlayer(token *token.Token) *Player {
  75. return &Player{
  76. UserName: token.PlayerID,
  77. OpenId: token.OpenID,
  78. NickName: token.Nickname,
  79. IsRobot: 0,
  80. Successions: 1,
  81. MaxSuccessions: 1,
  82. LoginTime: mhayaTime.Now().Unix(),
  83. CreateTime: mhayaTime.Now().Unix(),
  84. UpdateTime: mhayaTime.Now().Unix(),
  85. RollDay: mhayaTime.Now().Unix(),
  86. Exp: 0,
  87. Status: 1,
  88. Rank: 0,
  89. Item: NewItem(),
  90. Guide: 1,
  91. Level: 1,
  92. Index: 1,
  93. FirstReward: 1,
  94. Roll: &Roll{RollNums: 0, RollDays: 0},
  95. DailyTask: NewDailyTask(),
  96. Share: &Share{IsDrawShare: 0},
  97. SinIn: NewSignIn(),
  98. AchieveTask: NewAchieveTask(),
  99. RankReward: NewRankReward(),
  100. Invite: NewInvite(),
  101. }
  102. }
  103. func NewBotPlayer(token *token.Token) *Player {
  104. return &Player{
  105. UserName: token.PlayerID,
  106. OpenId: token.OpenID,
  107. NickName: token.Nickname,
  108. IsRobot: 1,
  109. Successions: 1,
  110. MaxSuccessions: 1,
  111. LoginTime: mhayaTime.Now().Unix(),
  112. CreateTime: mhayaTime.Now().Unix(),
  113. UpdateTime: mhayaTime.Now().Unix(),
  114. RollDay: mhayaTime.Now().Unix(),
  115. Exp: 0,
  116. Status: 1,
  117. Rank: 0,
  118. Item: NewItem(),
  119. Guide: 1,
  120. Level: 1,
  121. Index: 1,
  122. FirstReward: 1,
  123. Roll: &Roll{RollNums: 0, RollDays: 0},
  124. DailyTask: NewDailyTask(),
  125. Share: &Share{IsDrawShare: 0},
  126. SinIn: NewSignIn(),
  127. AchieveTask: NewAchieveTask(),
  128. RankReward: NewRankReward(),
  129. Invite: NewInvite(),
  130. }
  131. }
  132. func (p *Player) Init() {
  133. if p.InviteReward == nil {
  134. p.InviteReward = &InviteReward{IsClaim: 0}
  135. }
  136. }
  137. // InitDaily 每日刷新
  138. func (p *Player) InitDaily() {
  139. if !mhayaTime.CreateFromTimestamp(p.DailyRefreshTime).IsToday() {
  140. //刷新每日任务
  141. p.DailyTask.RefreshDailyTask()
  142. //刷新抽奖每日分享
  143. p.Share.RefreshShare()
  144. //刷新是否有排行榜奖励
  145. p.RankReward.InitRank(p.UserName, 1)
  146. //更新时间到当天
  147. p.DailyRefreshTime = mhayaTime.Now().Unix()
  148. }
  149. }
  150. func (p *Player) InitWeekly() {
  151. if !mhayaTime.CreateFromTimestamp(p.WeeklyRefreshTime).IsThisWeek() {
  152. //p.SinIn.RefreshSignIn()
  153. // 刷新是否有排行榜奖励
  154. p.RankReward.InitRank(p.UserName, 2)
  155. p.WeeklyRefreshTime = mhayaTime.Now().Unix()
  156. }
  157. }
  158. func (p *Player) InitSignIn() {
  159. ret := data.WeeklySignInConfig.GetAll()
  160. // 最近一次签到
  161. last, exists := p.SinIn.Sign[p.SinIn.Num]
  162. if !exists {
  163. // 签到数据初始化
  164. p.SinIn.RefreshSignIn()
  165. return
  166. }
  167. // 将时间戳转换为 time.Time 类型
  168. t := time.Unix(last.SignTime, 0)
  169. // todo 测试代码
  170. // 减去一天
  171. //t = t.Add(-24 * time.Hour)
  172. // 计算第二天的开始时间(即第二天的零点)
  173. nextDayStart := t.Add(24 * time.Hour).Truncate(24 * time.Hour)
  174. if p.SinIn.Num >= len(ret)-1 && time.Now().After(nextDayStart) {
  175. // 签到周期满的第二天
  176. p.SinIn.RefreshSignIn()
  177. }
  178. }
  179. func (p *Player) InitAchieveTask() {
  180. p.AchieveTask.RefreshAchieveTask()
  181. }
  182. func (p *Player) LevelUp() bool {
  183. ret, ok := data.LevelConfig.Get(p.Level + 1)
  184. if !ok {
  185. return false
  186. }
  187. curLevel := p.Level
  188. if p.Item[ItemRoll].CurNum >= ret.DiceNum && p.Item[ItemInvite].CurNum >= ret.Invite {
  189. p.Level += 1
  190. if p.Level > curLevel {
  191. p.Item[ItemRoll].AddMaxNum(ret.DiceLimit)
  192. p.Item[ItemRoll].CurNum -= ret.DiceNum
  193. p.Item[ItemInvite].CurNum -= ret.Invite
  194. go p.SetPassiveInviteReward()
  195. //添加日志
  196. mhayaLogger.Infof("player level up, playerName=%v,level=%v", p.UserName, p.Level)
  197. p.SetPlayerRewardLog(SourceLevelUp, p.Level, []data.ItemReward{{ItemID: ItemAllRoll, ItemBaseType: 2, Amount: ret.DiceLimit}}, []data.ItemReward{}, p.Level)
  198. return true
  199. }
  200. }
  201. return false
  202. }
  203. func (p *Player) RefreshRoll() bool {
  204. ret, ok := data.DiscreteRuleConfig.Get(RefreshRoll)
  205. if !ok {
  206. return false
  207. }
  208. arr := strings.Split(ret.Condition, ",")
  209. if len(arr) != 2 {
  210. return false
  211. }
  212. h, _ := mhayaString.ToInt64(arr[0])
  213. m, _ := mhayaString.ToInt64(arr[1])
  214. s := mhayaTime.CreateFromTimestamp(p.RollDay).DiffInSeconds(mhayaTime.Now())
  215. if s >= h {
  216. p.RollDay = mhayaTime.Now().Unix()
  217. num := p.Item[ItemRoll].AddAll()
  218. if num > 0 {
  219. p.SetPlayerRewardLog(SourceRefreshRoll, 1, []data.ItemReward{{ItemID: ItemRoll, ItemBaseType: 1, Amount: num}}, []data.ItemReward{}, 0)
  220. }
  221. mhayaLogger.Infof("RefreshRoll by condition 1 rollDay:%d,num:%v", s, num)
  222. return true
  223. } else if s >= m {
  224. p.RollDay = mhayaTime.Now().Unix()
  225. num := p.Item[ItemRoll].AddSame()
  226. if num > 0 {
  227. p.SetPlayerRewardLog(SourceRefreshRoll, 2, []data.ItemReward{{ItemID: ItemRoll, ItemBaseType: 1, Amount: num}}, []data.ItemReward{}, 0)
  228. }
  229. mhayaLogger.Infof("RefreshRoll by condition 2 rollDay:%d,num:%v", s, num)
  230. return true
  231. }
  232. return false
  233. }
  234. func (p *Player) CheckTaskByType1(openid int64, id int) bool {
  235. ret := data.AchieveTaskConfig.GetAll()
  236. for _, v := range ret {
  237. if v.Type == 2 {
  238. continue
  239. }
  240. if v.ID == id {
  241. if v.ID == 2 {
  242. if third.GetIfChannel(openid) == 1 {
  243. return true
  244. } else {
  245. return false
  246. }
  247. } else {
  248. return true
  249. }
  250. }
  251. }
  252. return false
  253. }
  254. func (p *Player) FinishAchieveTaskByType1(id int) bool {
  255. if a, ok := p.AchieveTask[id]; ok {
  256. if a.Num == 0 && a.Validate == 1 { //待验证
  257. openid, ok1 := mhayaString.ToInt64(p.OpenId)
  258. if !ok1 {
  259. mhayaLogger.Warnf("FinishAchieveTaskByType1 验证失败 username :%v, id : %v", p.UserName, id)
  260. return false
  261. }
  262. if p.CheckTaskByType1(openid, id) {
  263. p.AchieveTask[id].Validate = 2 //验证成功
  264. p.AchieveTask[id].Num = 1
  265. p.AchieveTask[id].Status = 1
  266. p.AchieveTask[id].RewardNum = 1
  267. //处理邀请订阅顺序问题
  268. if id == 2 {
  269. go p.SetPassiveInviteReward()
  270. }
  271. } else {
  272. p.AchieveTask[id].Validate = 0 //验证成功
  273. p.AchieveTask[id].Status = 0
  274. mhayaLogger.Warnf("FinishAchieveTaskByType1 验证失败 username :%v, id : v%", p.UserName, id)
  275. return false
  276. }
  277. } else {
  278. if a.Validate == 0 {
  279. p.AchieveTask[id].Validate = 1
  280. }
  281. }
  282. return true
  283. }
  284. return false
  285. }
  286. // FinishAchieveTaskByType2 完成成就类型2
  287. func (p *Player) FinishAchieveTaskByType2() bool {
  288. //var range data.RangeInt32{}
  289. for _, v := range p.AchieveTask {
  290. if v.Type == 2 {
  291. ret, ok := data.AchieveTaskConfig.Get(v.ID)
  292. if !ok {
  293. continue
  294. }
  295. if p.Item[ItemInvite].Num <= ret.Condition.Max && p.AchieveTask[v.ID].Num != ret.Condition.Max {
  296. p.AchieveTask[v.ID].Num += 1
  297. if p.AchieveTask[v.ID].Num >= ret.Condition.Min && p.AchieveTask[v.ID].Num <= ret.Condition.Max {
  298. p.AchieveTask[v.ID].Status = 1
  299. p.AchieveTask[v.ID].RewardNum += 1
  300. }
  301. }
  302. }
  303. }
  304. return false
  305. }
  306. func (p *Player) FinishDailyTask(tp, num int) bool {
  307. var f bool
  308. for i := 0; i < num; i++ {
  309. for _, v := range p.DailyTask {
  310. if v.Type == tp && v.Status == 0 {
  311. p.DailyTask[v.ID].Num += 1
  312. if p.DailyTask[v.ID].Num == v.Condition {
  313. p.DailyTask[v.ID].Status = 1
  314. f = true
  315. continue
  316. }
  317. }
  318. }
  319. }
  320. return f
  321. }
  322. func (p *Player) RollOnce(num int) *param.RollOnce {
  323. var roll param.RollOnce
  324. levelConfig, ok := data.LevelConfig.Get(p.Level)
  325. if !ok {
  326. return nil
  327. }
  328. if levelConfig == nil {
  329. return nil
  330. }
  331. r1 := rand.Int31n(5) + 1
  332. r2 := rand.Int31n(5) + 1
  333. r3 := rand.Int31n(5) + 1
  334. //rule 4
  335. if (r1 == 1 && r2 == 1 && r3 == 1) || (r1 == 6 && r2 == 6 && r3 == 6) {
  336. roll.Score = levelConfig.Ratio * levelConfig.Rule4
  337. roll.RollType = constant.RollSpecialTripleBet
  338. } else if r1 == r2 && r2 == r3 {
  339. roll.Score = levelConfig.Ratio * levelConfig.Rule3
  340. roll.RollType = constant.RollTripleBet
  341. } else if r1 == r2 || r1 == r3 || r2 == r3 {
  342. roll.Score = levelConfig.Ratio * levelConfig.Rule2
  343. roll.RollType = constant.RollDoubleBet
  344. } else {
  345. roll.Score = levelConfig.Ratio * levelConfig.Rule1
  346. if r1+r2+r3 > 9 {
  347. roll.RollType = constant.RollBigBet
  348. } else {
  349. roll.RollType = constant.RollSmallBet
  350. }
  351. }
  352. roll.Rand = make(map[int]int32)
  353. roll.Rand[1] = r1
  354. roll.Rand[2] = r2
  355. roll.Rand[3] = r3
  356. p.Item[ItemScore].Add(roll.Score * num)
  357. p.Item[ItemRoll].Sub(1 * num)
  358. p.SetPlayerRewardLog(SourceRoll, 0, []data.ItemReward{{ItemID: ItemScore, ItemBaseType: 1, Amount: roll.Score * num}}, []data.ItemReward{{ItemID: ItemRoll, ItemBaseType: 1, Amount: 1 * num}}, roll)
  359. p.Roll.RollNums += 1 * num
  360. roll.IsDailyTask = p.FinishDailyTask(1, num)
  361. roll.IsLevelUp = p.LevelUp()
  362. return &roll
  363. }
  364. // Draw 最多尝试重复执行50次
  365. func (p *Player) Draw() *param.Draw {
  366. for i := 0; i < 50; i++ {
  367. draw, ok := p.DrawOnce()
  368. if ok {
  369. return draw
  370. }
  371. }
  372. return nil
  373. }
  374. func (p *Player) NewPlayer10Draw() {
  375. if p.Roll.DrawTotal == 0 {
  376. ret, ok := data.DiscreteRuleConfig.Get(NewPlayer10Draw)
  377. if !ok {
  378. return
  379. }
  380. arr := strings.Split(ret.Condition, ",")
  381. if len(arr) != 2 {
  382. return
  383. }
  384. minC := mhayaString.ToIntD(arr[0], 4)
  385. MaxC := mhayaString.ToIntD(arr[1], 6)
  386. p.Roll.NewDraw = make(map[int]int)
  387. wei := []int{1, 2, 4, 5, 11, 12}
  388. wei2 := []int{1, 2, 4, 12}
  389. var m []int
  390. for i := 0; i < minC; i++ {
  391. r := rand.Intn(2)
  392. if r == 0 {
  393. m = append(m, 5)
  394. } else {
  395. m = append(m, 11)
  396. }
  397. }
  398. var num = len(m)
  399. var num2 = 0
  400. for i := 0; i < 10-minC; i++ {
  401. if num2 == 0 {
  402. if num >= MaxC {
  403. k2 := rand.Intn(len(wei2))
  404. cur := wei2[k2]
  405. if cur == 11 || cur == 5 {
  406. num++
  407. }
  408. if cur == 4 || cur == 12 {
  409. num2++
  410. }
  411. m = append(m, cur)
  412. } else {
  413. k := rand.Intn(len(wei))
  414. cur := wei[k]
  415. if cur == 11 || cur == 5 {
  416. num++
  417. }
  418. if cur == 4 || cur == 12 {
  419. num2++
  420. }
  421. m = append(m, cur)
  422. }
  423. } else {
  424. if num >= MaxC-1 {
  425. k2 := rand.Intn(len(wei2))
  426. cur := wei2[k2]
  427. if cur == 11 || cur == 5 {
  428. num++
  429. }
  430. if cur == 4 || cur == 12 {
  431. num2++
  432. }
  433. m = append(m, cur)
  434. } else {
  435. k := rand.Intn(len(wei))
  436. cur := wei[k]
  437. if cur == 11 || cur == 5 {
  438. num++
  439. }
  440. if cur == 4 || cur == 12 {
  441. num2++
  442. }
  443. m = append(m, cur)
  444. }
  445. }
  446. }
  447. m = Shuffle(m)
  448. for key, v := range m {
  449. p.Roll.NewDraw[key+1] = v
  450. }
  451. }
  452. }
  453. func Shuffle(slice []int) []int {
  454. rand.Seed(time.Now().UnixNano())
  455. for i := len(slice) - 1; i > 0; i-- {
  456. j := rand.Intn(i + 1)
  457. slice[i], slice[j] = slice[j], slice[i]
  458. }
  459. return slice
  460. }
  461. func (p *Player) DrawOnce() (*param.Draw, bool) {
  462. var ret map[int]*data.DrawConfigRow
  463. var draw param.Draw
  464. var wg = 0
  465. p.NewPlayer10Draw()
  466. if p.Roll.DrawTotal < 10 {
  467. ret = data.DrawConfig.GetByType(1)
  468. for _, v := range ret {
  469. wg += v.Weight
  470. }
  471. } else {
  472. ret = data.DrawConfig.GetByType(2)
  473. for _, v := range ret {
  474. wg += v.Weight
  475. }
  476. }
  477. if wg == 0 {
  478. return nil, false
  479. }
  480. var cur int
  481. var curID int
  482. //出去新手10连后规则
  483. if p.Roll.DrawTotal >= 10 {
  484. weight := int(rand.Int31n(int32(wg))) + 1
  485. for _, v := range ret {
  486. if v.Weight == 0 {
  487. continue
  488. }
  489. if weight > cur && weight <= cur+v.Weight {
  490. curID = v.ID
  491. break
  492. }
  493. cur += v.Weight
  494. }
  495. } else {
  496. curID = p.Roll.NewDraw[p.Roll.DrawTotal+1]
  497. }
  498. if d, ok := ret[curID]; ok {
  499. if d.HourTotalCondition > 0 {
  500. i, err := GetDrawHour(curID)
  501. if err != nil {
  502. return nil, false
  503. }
  504. if int(i) > d.HourTotalCondition {
  505. return nil, false
  506. }
  507. }
  508. if d.DailyTotalCondition > 0 {
  509. i, err := GetDrawDailyKey(curID)
  510. if err != nil {
  511. return nil, false
  512. }
  513. if int(i) > d.DailyTotalCondition {
  514. return nil, false
  515. }
  516. }
  517. if d.WeeklyTotalCondition > 0 {
  518. i, err := GetDrawWeeklyKey(curID)
  519. if err != nil {
  520. return nil, false
  521. }
  522. if int(i) > d.WeeklyTotalCondition {
  523. return nil, false
  524. }
  525. }
  526. p.Item.AddItem(d.Reward)
  527. p.Item[ItemDrawsNumber].Sub(1)
  528. draw.Reward = d.Reward
  529. draw.ID = d.Order
  530. draw.CurID = curID
  531. if len(p.Roll.Draw) == 0 {
  532. p.Roll.Draw = make(map[int]int)
  533. }
  534. if len(p.Roll.DrawRatio) == 0 {
  535. p.Roll.DrawRatio = make(map[int]float64)
  536. }
  537. p.Roll.Draw[curID] += 1
  538. p.Roll.DrawTotal += 1
  539. p.Roll.DrawRatio[curID] = float64(p.Roll.Draw[curID]) / float64(p.Roll.DrawTotal)
  540. p.SetPlayerRewardLog(SourceDraw, 0, draw.Reward, []data.ItemReward{{1, ItemDrawsNumber, 1}}, draw)
  541. } else {
  542. return nil, false
  543. }
  544. return &draw, true
  545. }
  546. func GetDrawHour(id int) (int64, error) {
  547. s := mhayaTime.CreateFromTime(mhayaTime.Now().Hour(), 0, 0).ToDateTimeFormat()
  548. key := fmt.Sprintf("%v:%v:%v", constant.DrawHourKey, id, s)
  549. return mdb.RDB.IncrBy(context.Background(), key, 1).Result()
  550. }
  551. func GetDrawDailyKey(id int) (int64, error) {
  552. key := fmt.Sprintf("%v:%v:%v", constant.DrawDailyKey, id, mhayaTime.Now().Format(mhayaTime.DateFormat))
  553. return mdb.RDB.IncrBy(context.Background(), key, 1).Result()
  554. }
  555. func GetDrawWeeklyKey(id int) (int64, error) {
  556. key := fmt.Sprintf("%v:%v:%v", constant.DrawWeeklyKey, id, mhayaTime.Now().Week())
  557. return mdb.RDB.IncrBy(context.Background(), key, 1).Result()
  558. }
  559. func (p *Player) SignIn() *param.ChangeData {
  560. var sign param.ChangeData
  561. p.SinIn.SignDailyTime = mhayaTime.Now().Unix()
  562. p.SinIn.Sign[p.SinIn.Num].IsSign = 1
  563. p.SinIn.Sign[p.SinIn.Num].SignTime = mhayaTime.Now().Unix()
  564. var addItem AddItem
  565. at := addItem.Add(p.SinIn.Sign[p.SinIn.Num].Reward)
  566. sign.AddItem = at
  567. p.Item.AddItem(p.SinIn.Sign[p.SinIn.Num].Reward)
  568. p.SinIn.Num += 1
  569. p.SetPlayerRewardLog(SourceSignIn, p.SinIn.Num, p.SinIn.Sign[p.SinIn.Num].Reward, []data.ItemReward{}, nil)
  570. sign.IsLevelUp = p.LevelUp()
  571. return &sign
  572. }
  573. func (p *Player) SetPlayerRewardLog(tp, tid int, addReward, subReward []data.ItemReward, desc interface{}) {
  574. p.Index += 1
  575. if len(p.PlayerReward) == 0 {
  576. p.PlayerReward = make(map[int]*PlayerRewardBase)
  577. }
  578. p.PlayerReward[p.Index] = &PlayerRewardBase{
  579. UserName: p.UserName,
  580. AddReward: addReward,
  581. SubReward: subReward,
  582. Desc: desc,
  583. Source: tp,
  584. SourceId: tid,
  585. CreateTime: mhayaTime.Now().Unix(),
  586. }
  587. }
  588. func (p *Player) SetPassiveInviteReward() {
  589. ret2, ok := data.DiscreteRuleConfig.Get(InvitePlayer)
  590. c, tok := mhayaString.ToInt(ret2.Condition)
  591. if !ok || !tok || c != p.Level {
  592. return
  593. }
  594. ret3, ok := data.DiscreteRuleConfig.Get(InviteVipPlayer)
  595. c, tok = mhayaString.ToInt(ret3.Condition)
  596. if !ok || !tok || c != p.Level {
  597. return
  598. }
  599. var isCheck bool
  600. if ts, ok := p.AchieveTask[2]; ok {
  601. if ts.Num == 1 {
  602. isCheck = true
  603. }
  604. }
  605. if !isCheck {
  606. // 升级邀请奖励
  607. openid, _ := mhayaString.ToInt64(p.OpenId)
  608. if third.GetIfChannel(openid) == 0 {
  609. mhayaLogger.Infof("player SetPassiveInviteReward,Not following the channel playerName=%v,level=%v,pid=%v", p.UserName, p.Level, p.Pid)
  610. return
  611. }
  612. }
  613. //被邀请人
  614. key := fmt.Sprintf("%v:1:%v", constant.InviteKey, p.UserName)
  615. //获取邀请人
  616. pUid := mdb.RDB.Get(context.Background(), key).Val()
  617. pbase := mdb.RDB.HGet(context.Background(), constant.PlayerBaseKey, pUid).Val()
  618. mdb.RDB.Del(context.Background(), key)
  619. var base param.PlayerBase
  620. err := jsoniter.Unmarshal([]byte(pbase), &base)
  621. if err != nil {
  622. return
  623. }
  624. var addItem []data.ItemReward
  625. if p.IsVip == 0 {
  626. //主动邀请记录, 设置邀请人数量+1
  627. key = fmt.Sprintf("%v:%v:%v", constant.InviteKey, InvitePlayer, pUid)
  628. err = mdb.RDB.IncrBy(context.Background(), key, 1).Err()
  629. if err != nil {
  630. mhayaLogger.Infof("player SetPassiveInviteReward,not vip invite playerName=%v,level=%v,param=%v,err=%v", p.UserName, p.Level, key, err)
  631. }
  632. addItem = append(addItem, ret2.Reward...)
  633. } else {
  634. //主动邀请记录, 设置邀请人数量+1
  635. key = fmt.Sprintf("%v:%v:%v", constant.InviteKey, InviteVipPlayer, pUid)
  636. err = mdb.RDB.IncrBy(context.Background(), key, 1).Err()
  637. if err != nil {
  638. mhayaLogger.Infof("player SetPassiveInviteReward, vip invite playerName=%v,level=%v,param=%v,err=%v", p.UserName, p.Level, key, err)
  639. }
  640. addItem = append(addItem, ret3.Reward...)
  641. }
  642. //社区长额外奖励
  643. if base.IsLeader == 1 {
  644. ret, ok := data.DiscreteRuleConfig.Get(InvitePlayerByLeader)
  645. if !ok {
  646. return
  647. }
  648. addItem = append(addItem, ret.Reward...)
  649. }
  650. if p.InviteReward.IsClaim == 2 {
  651. p.InviteReward.Reward = []data.ItemReward{}
  652. p.InviteReward.IsClaim = 0
  653. p.InviteReward.RewardTime = 0
  654. }
  655. p.InviteReward.Reward = append(p.InviteReward.Reward, addItem...)
  656. p.InviteReward.Merge()
  657. }
  658. func (p *Player) SetInviteReward() {
  659. ret, ok := data.DiscreteRuleConfig.Get(InvitePlayerByLeader)
  660. if !ok {
  661. return
  662. }
  663. ret2, ok := data.DiscreteRuleConfig.Get(InvitePlayer)
  664. if !ok {
  665. return
  666. }
  667. ret3, ok := data.DiscreteRuleConfig.Get(InviteVipPlayer)
  668. if !ok {
  669. return
  670. }
  671. var addItem []data.ItemReward
  672. key1 := fmt.Sprintf("%v:%v:%v", constant.InviteKey, InvitePlayer, p.UserName)
  673. key2 := fmt.Sprintf("%v:%v:%v", constant.InviteKey, InviteVipPlayer, p.UserName)
  674. //自己作为邀请人判断奖励
  675. freeNum, _ := mdb.RDB.Get(context.Background(), key1).Int()
  676. VipNum, _ := mdb.RDB.Get(context.Background(), key2).Int()
  677. for i := 0; i < freeNum; i++ {
  678. addItem = append(addItem, ret2.Reward...)
  679. p.SetPlayerRewardLog(SourceInvite, InvitePlayer, []data.ItemReward{}, []data.ItemReward{}, 2)
  680. if p.IsLeader == 1 {
  681. addItem = append(addItem, ret.Reward...)
  682. p.SetPlayerRewardLog(SourceInvite, InvitePlayerByLeader, []data.ItemReward{}, []data.ItemReward{}, 2)
  683. }
  684. p.Item[ItemInvite].Num += 1
  685. p.Item[ItemInvite].CurNum += 1
  686. p.Invite.Set(InvitePlayer, ret.Reward)
  687. p.FinishAchieveTaskByType2()
  688. mdb.RDB.DecrBy(context.Background(), key1, 1)
  689. }
  690. for i := 0; i < VipNum; i++ {
  691. addItem = append(addItem, ret3.Reward...)
  692. p.SetPlayerRewardLog(SourceInvite, InviteVipPlayer, []data.ItemReward{}, []data.ItemReward{}, 2)
  693. if p.IsLeader == 1 {
  694. addItem = append(addItem, ret.Reward...)
  695. p.SetPlayerRewardLog(SourceInvite, InvitePlayerByLeader, []data.ItemReward{}, []data.ItemReward{}, 2)
  696. }
  697. p.Item[ItemInvite].Num += 1
  698. p.Item[ItemInvite].CurNum += 1
  699. p.Invite.Set(InviteVipPlayer, ret.Reward)
  700. p.FinishAchieveTaskByType2()
  701. mdb.RDB.DecrBy(context.Background(), key2, 1)
  702. }
  703. if (freeNum + VipNum) > 0 {
  704. SetRank(constant.RankSourceInvite, p.IsRobot, p.UserName, freeNum+VipNum)
  705. }
  706. if p.InviteReward.IsClaim == 2 {
  707. p.InviteReward.Reward = []data.ItemReward{}
  708. p.InviteReward.IsClaim = 0
  709. p.InviteReward.RewardTime = 0
  710. }
  711. p.InviteReward.Reward = append(p.InviteReward.Reward, addItem...)
  712. p.InviteReward.Merge()
  713. }
  714. func (p *Player) SetInvite(uid string) bool {
  715. key := fmt.Sprintf("%v:1:%v", constant.InviteKey, p.UserName)
  716. ret, ok := data.DiscreteRuleConfig.Get(InviteMaxExpireTime)
  717. if !ok {
  718. return false
  719. }
  720. t, _ := mhayaString.ToInt64(ret.Condition)
  721. err := mdb.RDB.Set(context.Background(), key, uid, time.Duration(t)*24*time.Hour).Err()
  722. if err != nil {
  723. return false
  724. }
  725. return true
  726. }
  727. func (p *Player) ClaimRankReward(id int) param.ChangeData {
  728. var resp param.ChangeData
  729. if rank, ok := p.RankReward[id]; ok {
  730. if rank.Status == 1 && len(rank.Reward) > 0 {
  731. var addItem AddItem
  732. resp.AddItem = addItem.Add(rank.Reward)
  733. p.Item.AddItem(rank.Reward)
  734. p.RankReward[id].Status = 2
  735. p.RankReward[id].ClaimTime = mhayaTime.Now().Unix()
  736. p.SetPlayerRewardLog(SourceRank, id, rank.Reward, []data.ItemReward{}, nil)
  737. }
  738. }
  739. p.LevelUp()
  740. return resp
  741. }
  742. func (p *Player) ClaimInviteReward(id int) param.ChangeData {
  743. var resp param.ChangeData
  744. if len(p.InviteReward.Reward) > 0 {
  745. var addItem AddItem
  746. resp.AddItem = addItem.Add(p.InviteReward.Reward)
  747. p.Item.AddItem(p.InviteReward.Reward)
  748. p.InviteReward.IsClaim = 2
  749. p.InviteReward.RewardTime = mhayaTime.Now().Unix()
  750. p.InviteReward.Reward = []data.ItemReward{}
  751. p.SetPlayerRewardLog(SourceInvite, id, p.InviteReward.Reward, []data.ItemReward{}, nil)
  752. }
  753. p.LevelUp()
  754. return resp
  755. }
  756. func (p *Player) ClaimAchieveTaskReward(id int) param.ChangeData {
  757. var resp param.ChangeData
  758. if ach, ok := p.AchieveTask[id]; ok {
  759. if ach.Status == 1 && ach.RewardNum > 0 {
  760. var addItem AddItem
  761. resp.AddItem = addItem.Add(ach.Reward)
  762. p.Item.AddItem(ach.Reward)
  763. ach.RewardNum -= 1
  764. p.SetPlayerRewardLog(SourceAchieveTask, id, ach.Reward, []data.ItemReward{}, nil)
  765. }
  766. if ach.RewardNum == 0 {
  767. ret, _ := data.AchieveTaskConfig.Get(ach.ID)
  768. if ret.Condition.Max == ach.Num {
  769. p.AchieveTask[id].Status = 2
  770. } else {
  771. p.AchieveTask[id].Status = 0
  772. }
  773. }
  774. }
  775. p.LevelUp()
  776. return resp
  777. }
  778. func (p *Player) ClaimDailyTaskReward(id int) param.ChangeData {
  779. var resp param.ChangeData
  780. if task, ok := p.DailyTask[id]; ok {
  781. if task.Status == 1 {
  782. var addItem AddItem
  783. resp.AddItem = addItem.Add(task.Reward)
  784. p.Item.AddItem(task.Reward)
  785. task.Status = 2
  786. p.SetPlayerRewardLog(SourceDailyTask, id, task.Reward, []data.ItemReward{}, nil)
  787. }
  788. }
  789. p.LevelUp()
  790. return resp
  791. }