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- package event
- type PlayerLogout struct {
- ActorId string // actor id
- PlayerId string // player id
- TargetPath string
- }
- func NewPlayerLogout(actorId string, playerId, targetPath string) PlayerLogout {
- event := PlayerLogout{
- ActorId: actorId,
- PlayerId: playerId,
- TargetPath: targetPath,
- }
- return event
- }
- func (PlayerLogout) Name() string {
- return PlayerLogoutKey
- }
- func (p PlayerLogout) UniqueId() string {
- return p.PlayerId
- }
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