player.go 21 KB

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  1. package models
  2. import (
  3. "context"
  4. "fmt"
  5. "time"
  6. jsoniter "github.com/json-iterator/go"
  7. mhayaString "github.com/mhaya/extend/string"
  8. mhayaTime "github.com/mhaya/extend/time"
  9. "github.com/mhaya/game/game_cluster/internal/constant"
  10. "github.com/mhaya/game/game_cluster/internal/data"
  11. "github.com/mhaya/game/game_cluster/internal/mdb"
  12. "github.com/mhaya/game/game_cluster/internal/param"
  13. "github.com/mhaya/game/game_cluster/internal/third"
  14. "github.com/mhaya/game/game_cluster/internal/token"
  15. "math/rand"
  16. "strings"
  17. mhayaLogger "github.com/mhaya/logger"
  18. )
  19. type Player struct {
  20. UserName string `json:"userName" bson:"userName"` // 用户名
  21. OpenId string `json:"openId" bson:"openId"` // 对应tgid
  22. UserNameMaybe string `json:"userNameMaybe" bson:"userNameMaybe"` // 昵称
  23. NickName string `json:"nickName" bson:"nickName"` // 昵称
  24. Pid string `json:"pid" bson:"pid"` // 上级ID
  25. XID string `json:"xID" bson:"xID"` // 绑定推特ID
  26. TonWall string `json:"tonWall" bson:"tonWall"` // 绑定钱包地址
  27. Email string `json:"email" bson:"email"` // 邮箱
  28. Mobile string `json:"mobile" bson:"mobile"` // 手机号
  29. Avatar string `json:"avatar" bson:"avatar"` // 头像
  30. IsRobot int `json:"isRobot" bson:"isRobot"` // 是否为机器人
  31. IsLeader int `json:"isLeader" bson:"isLeader"` // 是否是社区长
  32. IsVip int `json:"isVip" bson:"isVip"` // 是否为VIP
  33. IsFirstBindingXID int `json:"isFirstBindingXID" bson:"isFirstBindingXID"` // 是否是第一次绑定推特
  34. Level int `json:"level" bson:"level"` // 等级
  35. Exp int `json:"exp" bson:"exp"` // 经验
  36. Gender int `json:"gender" bson:"gender"` // 性别
  37. Birthday string `json:"birthday" bson:"birthday"` // 生日
  38. Successions int `json:"successions" bson:"successions"` // 连续登陆天数
  39. MaxSuccessions int `json:"maxSuccessions" bson:"maxSuccessions"` // 最大连续等级天数
  40. PrevTime int64 `json:"prevTime" bson:"prevTime"` // 上次登陆时间
  41. LoginTime int64 `json:"loginTime" bson:"loginTime"` // 登陆时间
  42. LoginIP string `json:"loginIP" bson:"loginIP"` // 登录IP
  43. LoginFailure int `json:"loginFailure" bson:"loginFailure"` // 登陆失败次数
  44. JoinIP string `json:"joinIP" bson:"joinIP"` // 注册IP
  45. Rank int `json:"rank" bson:"rank"` // 排名
  46. JoinTime int64 `json:"joinTime" bson:"joinTime"` // 注册时间
  47. CreateTime int64 `json:"createTime" bson:"createTime"` // 创建时间
  48. UpdateTime int64 `json:"updateTime" bson:"updateTime"` // 更新时间
  49. DailyRefreshTime int64 `json:"dailyRefreshTime" bson:"dailyRefreshTime"` // 每日刷新时间
  50. WeeklyRefreshTime int64 `json:"weeklyRefreshTime" bson:"weeklyRefreshTime"` // 每周刷新时间
  51. RollDay int64 `json:"rollDay" bson:"rollDay"` // 抽奖日期
  52. Status int `json:"status" bson:"status"` // 状态
  53. Roll *Roll `json:"roll" bson:"roll"` // 抽奖
  54. Guide int `json:"guide" bson:"guide"` //
  55. Share *Share `json:"share" bson:"share"` // 分享
  56. FirstReward int `json:"firstReward" bson:"firstReward"` // 首次登陆奖励
  57. Index int `json:"-" bson:"index"` // 索引
  58. Item ItemBasePack `json:"item" bson:"item"` // 道具
  59. SinIn SignIn `json:"sinIn" bson:"sinIn"` // 签到
  60. DailyTask DailyTask `json:"dailyTask" bson:"dailyTask"` // 日常任务
  61. AchieveTask AchieveTask `json:"achieveTask" bson:"achieveTask"` // 成就任务
  62. RankReward RankReward `json:"rankReward" bson:"rankReward"` // 排行奖励
  63. Invite Invite `json:"invite" bson:"invite"` // 邀请
  64. InviteReward *InviteReward `json:"inviteReward" bson:"inviteReward"` // 邀请奖励
  65. PlayerReward map[int]*PlayerRewardBase `json:"-" bson:"-"`
  66. }
  67. func NewPlayer(token *token.Token) *Player {
  68. return &Player{
  69. UserName: token.PlayerID,
  70. OpenId: token.OpenID,
  71. NickName: token.Nickname,
  72. IsRobot: 0,
  73. Successions: 1,
  74. MaxSuccessions: 1,
  75. LoginTime: mhayaTime.Now().Unix(),
  76. CreateTime: mhayaTime.Now().Unix(),
  77. UpdateTime: mhayaTime.Now().Unix(),
  78. RollDay: mhayaTime.Now().Unix(),
  79. Exp: 0,
  80. Status: 1,
  81. Rank: 0,
  82. Item: NewItem(),
  83. Guide: 1,
  84. Level: 1,
  85. Index: 1,
  86. FirstReward: 1,
  87. Roll: &Roll{RollNums: 0, RollDays: 0},
  88. DailyTask: NewDailyTask(),
  89. Share: &Share{IsDrawShare: 0},
  90. SinIn: NewSignIn(),
  91. AchieveTask: NewAchieveTask(),
  92. RankReward: NewRankReward(),
  93. Invite: NewInvite(),
  94. }
  95. }
  96. func NewBotPlayer(token *token.Token) *Player {
  97. return &Player{
  98. UserName: token.PlayerID,
  99. OpenId: token.OpenID,
  100. NickName: token.Nickname,
  101. IsRobot: 1,
  102. Successions: 1,
  103. MaxSuccessions: 1,
  104. LoginTime: mhayaTime.Now().Unix(),
  105. CreateTime: mhayaTime.Now().Unix(),
  106. UpdateTime: mhayaTime.Now().Unix(),
  107. RollDay: mhayaTime.Now().Unix(),
  108. Exp: 0,
  109. Status: 1,
  110. Rank: 0,
  111. Item: NewItem(),
  112. Guide: 1,
  113. Level: 1,
  114. Index: 1,
  115. FirstReward: 1,
  116. Roll: &Roll{RollNums: 0, RollDays: 0},
  117. DailyTask: NewDailyTask(),
  118. Share: &Share{IsDrawShare: 0},
  119. SinIn: NewSignIn(),
  120. AchieveTask: NewAchieveTask(),
  121. RankReward: NewRankReward(),
  122. Invite: NewInvite(),
  123. }
  124. }
  125. func (p *Player) Init() {
  126. if p.InviteReward == nil {
  127. p.InviteReward = &InviteReward{IsClaim: 0}
  128. }
  129. }
  130. // InitDaily 每日刷新
  131. func (p *Player) InitDaily() {
  132. p.DailyRefreshTime = mhayaTime.Now().Add(-24 * time.Hour).Unix()
  133. if !mhayaTime.CreateFromTimestamp(p.DailyRefreshTime).IsToday() {
  134. // 刷新每日任务
  135. p.DailyTask.RefreshDailyTask()
  136. // 刷新抽奖每日分享
  137. p.Share.RefreshShare()
  138. // 刷新是否有排行榜奖励
  139. p.RankReward.InitRank(p.UserName, 1)
  140. // 更新时间到当天
  141. p.DailyRefreshTime = mhayaTime.Now().Unix()
  142. }
  143. }
  144. func (p *Player) InitWeekly() {
  145. if !mhayaTime.CreateFromTimestamp(p.WeeklyRefreshTime).IsThisWeek() {
  146. p.SinIn.RefreshSignIn()
  147. // 刷新是否有排行榜奖励
  148. p.RankReward.InitRank(p.UserName, 2)
  149. p.WeeklyRefreshTime = mhayaTime.Now().Unix()
  150. }
  151. }
  152. func (p *Player) InitAchieveTask() {
  153. p.AchieveTask.RefreshAchieveTask()
  154. }
  155. func (p *Player) LevelUp() bool {
  156. ret, ok := data.LevelConfig.Get(p.Level + 1)
  157. if !ok {
  158. return false
  159. }
  160. curLevel := p.Level
  161. if p.Item[ItemRoll].CurNum >= ret.DiceNum && p.Item[ItemInvite].CurNum >= ret.Invite {
  162. p.Level += 1
  163. if p.Level > curLevel {
  164. p.Item[ItemRoll].AddMaxNum(ret.DiceLimit)
  165. p.Item[ItemRoll].CurNum = 0
  166. p.Item[ItemInvite].CurNum = 0
  167. // 升级邀请奖励
  168. p.SetPassiveInviteReward()
  169. p.SetPlayerRewardLog(SourceLevelUp, p.Level, []data.ItemReward{{ItemID: ItemAllRoll, ItemBaseType: 2, Amount: ret.DiceLimit}}, []data.ItemReward{}, p.Level)
  170. return true
  171. }
  172. }
  173. return false
  174. }
  175. func (p *Player) RefreshRoll() bool {
  176. ret, ok := data.DiscreteRuleConfig.Get(RefreshRoll)
  177. if !ok {
  178. return false
  179. }
  180. arr := strings.Split(ret.Condition, ",")
  181. if len(arr) != 2 {
  182. return false
  183. }
  184. h, _ := mhayaString.ToInt64(arr[0])
  185. m, _ := mhayaString.ToInt64(arr[1])
  186. s := mhayaTime.CreateFromTimestamp(p.RollDay).DiffInSeconds(mhayaTime.Now())
  187. if s >= h {
  188. p.RollDay = mhayaTime.Now().Unix()
  189. num := p.Item[ItemRoll].AddAll()
  190. if num > 0 {
  191. p.SetPlayerRewardLog(SourceRefreshRoll, 1, []data.ItemReward{{ItemID: ItemRoll, ItemBaseType: 1, Amount: num}}, []data.ItemReward{}, 0)
  192. }
  193. mhayaLogger.Infof("RefreshRoll by condition 1 rollDay:%d,num:%v", s, num)
  194. return true
  195. } else if s >= m {
  196. p.RollDay = mhayaTime.Now().Unix()
  197. num := p.Item[ItemRoll].AddSame()
  198. if num > 0 {
  199. p.SetPlayerRewardLog(SourceRefreshRoll, 2, []data.ItemReward{{ItemID: ItemRoll, ItemBaseType: 1, Amount: num}}, []data.ItemReward{}, 0)
  200. }
  201. mhayaLogger.Infof("RefreshRoll by condition 2 rollDay:%d,num:%v", s, num)
  202. return true
  203. }
  204. return false
  205. }
  206. func (p *Player) CheckTaskByType1(userID string, id int) bool {
  207. switch id {
  208. case 1: // 关注关注推特
  209. return true
  210. case 2: // 加入TG频道
  211. if third.GetIfChannel(userID) == 1 {
  212. return true
  213. } else {
  214. return false
  215. }
  216. case 3: // 关注Yutube账号
  217. return true
  218. case 4: // 加入DC频道
  219. return true
  220. }
  221. return false
  222. }
  223. func (p *Player) FinishAchieveTaskByType1(id int) bool {
  224. if a, ok := p.AchieveTask[id]; ok {
  225. if a.Num == 0 && a.Validate == 1 { // 待验证
  226. if p.CheckTaskByType1(p.UserName, id) {
  227. p.AchieveTask[id].Validate = 2 // 验证成功
  228. p.AchieveTask[id].Num = 1
  229. p.AchieveTask[id].Status = 1
  230. } else {
  231. mhayaLogger.Error("FinishAchieveTaskByType1 验证失败 username :%v, id : v%", p.UserName, id)
  232. return false
  233. }
  234. } else {
  235. if a.Validate == 0 {
  236. p.AchieveTask[id].Validate = 1
  237. }
  238. }
  239. return true
  240. }
  241. return false
  242. }
  243. // FinishAchieveTaskByType2 完成成就类型2
  244. func (p *Player) FinishAchieveTaskByType2() bool {
  245. var cur int
  246. for _, v := range p.AchieveTask {
  247. if v.Type == 2 {
  248. ret, ok := data.AchieveTaskConfig.Get(v.ID)
  249. if !ok {
  250. continue
  251. }
  252. if v.Num < ret.Condition && v.Num >= cur {
  253. p.AchieveTask[v.ID].Num += 1
  254. p.AchieveTask[v.ID].Status = 1
  255. p.AchieveTask[v.ID].RewardNum += 1
  256. return true
  257. }
  258. cur = ret.Condition
  259. }
  260. }
  261. return false
  262. }
  263. func (p *Player) FinishDailyTask(tp, num int) bool {
  264. var f bool
  265. for i := 0; i < num; i++ {
  266. for _, v := range p.DailyTask {
  267. if v.Type == tp && v.Status == 0 {
  268. p.DailyTask[v.ID].Num += 1
  269. if p.DailyTask[v.ID].Num == v.Condition {
  270. p.DailyTask[v.ID].Status = 1
  271. f = true
  272. continue
  273. }
  274. }
  275. }
  276. }
  277. return f
  278. }
  279. func (p *Player) RollOnce(num int) *param.RollOnce {
  280. var roll param.RollOnce
  281. levelConfig, ok := data.LevelConfig.Get(p.Level)
  282. if !ok {
  283. return nil
  284. }
  285. if levelConfig == nil {
  286. return nil
  287. }
  288. r1 := rand.Int31n(5) + 1
  289. r2 := rand.Int31n(5) + 1
  290. r3 := rand.Int31n(5) + 1
  291. // rule 4
  292. if (r1 == 1 && r2 == 1 && r3 == 1) || (r1 == 6 && r2 == 6 && r3 == 6) {
  293. roll.Score = levelConfig.Ratio * levelConfig.Rule4
  294. roll.RollType = constant.RollSpecialTripleBet
  295. } else if r1 == r2 && r2 == r3 {
  296. roll.Score = levelConfig.Ratio * levelConfig.Rule3
  297. roll.RollType = constant.RollTripleBet
  298. } else if r1 == r2 || r1 == r3 || r2 == r3 {
  299. roll.Score = levelConfig.Ratio * levelConfig.Rule2
  300. roll.RollType = constant.RollDoubleBet
  301. } else {
  302. roll.Score = levelConfig.Ratio * levelConfig.Rule1
  303. if r1+r2+r3 > 9 {
  304. roll.RollType = constant.RollBigBet
  305. } else {
  306. roll.RollType = constant.RollSmallBet
  307. }
  308. }
  309. roll.Rand = make(map[int]int32)
  310. roll.Rand[1] = r1
  311. roll.Rand[2] = r2
  312. roll.Rand[3] = r3
  313. p.Item[ItemScore].Add(roll.Score * num)
  314. p.Item[ItemRoll].sub(1 * num)
  315. p.SetPlayerRewardLog(SourceRoll, 0, []data.ItemReward{{ItemID: ItemScore, ItemBaseType: 1, Amount: roll.Score * num}}, []data.ItemReward{{ItemID: ItemRoll, ItemBaseType: 1, Amount: 1 * num}}, roll)
  316. p.Roll.RollNums += 1 * num
  317. roll.IsDailyTask = p.FinishDailyTask(1, num)
  318. roll.IsLevelUp = p.LevelUp()
  319. return &roll
  320. }
  321. // Draw 最多尝试重复执行50次
  322. func (p *Player) Draw() *param.Draw {
  323. for i := 0; i < 50; i++ {
  324. draw, ok := p.DrawOnce()
  325. if ok {
  326. return draw
  327. }
  328. }
  329. return nil
  330. }
  331. func (p *Player) DrawOnce() (*param.Draw, bool) {
  332. var ret map[int]*data.DrawConfigRow
  333. var draw param.Draw
  334. if p.Item[ItemDrawsNumber].Num <= 10 {
  335. ret = data.DrawConfig.GetByType(1)
  336. } else {
  337. ret = data.DrawConfig.GetByType(2)
  338. }
  339. weight := int(rand.Int31n(9999))
  340. var cur int
  341. var curID int
  342. var drawId int
  343. for _, v := range ret {
  344. if v.Weight == 0 {
  345. continue
  346. }
  347. if weight >= cur && weight < cur+v.Weight {
  348. curID = v.ID
  349. drawId = v.Order
  350. break
  351. }
  352. cur += v.Weight
  353. }
  354. if d, ok := ret[curID]; ok {
  355. if d.HourTotalCondition > 0 {
  356. i, err := GetDrawHour(curID)
  357. if err != nil {
  358. return nil, false
  359. }
  360. if int(i) > d.HourTotalCondition {
  361. return nil, false
  362. }
  363. }
  364. if d.DailyTotalCondition > 0 {
  365. i, err := GetDrawDailyKey(curID)
  366. if err != nil {
  367. return nil, false
  368. }
  369. if int(i) > d.DailyTotalCondition {
  370. return nil, false
  371. }
  372. }
  373. if d.WeeklyTotalCondition > 0 {
  374. i, err := GetDrawWeeklyKey(curID)
  375. if err != nil {
  376. return nil, false
  377. }
  378. if int(i) > d.WeeklyTotalCondition {
  379. return nil, false
  380. }
  381. }
  382. p.Item.AddItem(d.Reward)
  383. p.Item[ItemDrawsNumber].sub(1)
  384. draw.Reward = d.Reward
  385. draw.ID = drawId
  386. draw.CurID = curID
  387. if len(p.Roll.Draw) == 0 {
  388. p.Roll.Draw = make(map[int]int)
  389. }
  390. if len(p.Roll.DrawRatio) == 0 {
  391. p.Roll.DrawRatio = make(map[int]float64)
  392. }
  393. p.Roll.Draw[curID] += 1
  394. p.Roll.DrawTotal += 1
  395. p.Roll.DrawRatio[curID] = float64(p.Roll.Draw[curID]) / float64(p.Roll.DrawTotal)
  396. p.SetPlayerRewardLog(SourceDraw, 0, draw.Reward, []data.ItemReward{{1, ItemDrawsNumber, 1}}, draw)
  397. } else {
  398. return nil, false
  399. }
  400. return &draw, true
  401. }
  402. func GetDrawHour(id int) (int64, error) {
  403. s := mhayaTime.CreateFromTime(mhayaTime.Now().Hour(), 0, 0).ToDateTimeFormat()
  404. key := fmt.Sprintf("%v:%v:%v", constant.DrawHourKey, id, s)
  405. return mdb.RDB.IncrBy(context.Background(), key, 1).Result()
  406. }
  407. func GetDrawDailyKey(id int) (int64, error) {
  408. key := fmt.Sprintf("%v:%v:%v", constant.DrawDailyKey, id, mhayaTime.Now().Format(mhayaTime.DateFormat))
  409. return mdb.RDB.IncrBy(context.Background(), key, 1).Result()
  410. }
  411. func GetDrawWeeklyKey(id int) (int64, error) {
  412. key := fmt.Sprintf("%v:%v:%v", constant.DrawWeeklyKey, id, mhayaTime.Now().Week())
  413. return mdb.RDB.IncrBy(context.Background(), key, 1).Result()
  414. }
  415. func (p *Player) SignIn() *param.ChangeData {
  416. var sign param.ChangeData
  417. p.SinIn.SignDailyTime = mhayaTime.Now().Unix()
  418. p.SinIn.Sign[p.SinIn.Num].IsSign = 1
  419. p.SinIn.Sign[p.SinIn.Num].SignTime = mhayaTime.Now().Unix()
  420. var addItem AddItem
  421. at := addItem.Add(p.SinIn.Sign[p.SinIn.Num].Reward)
  422. sign.AddItem = at
  423. p.Item.AddItem(p.SinIn.Sign[p.SinIn.Num].Reward)
  424. p.SinIn.Num += 1
  425. p.SetPlayerRewardLog(SourceSignIn, p.SinIn.Num, p.SinIn.Sign[p.SinIn.Num].Reward, []data.ItemReward{}, nil)
  426. sign.IsLevelUp = p.LevelUp()
  427. return &sign
  428. }
  429. func (p *Player) SetPlayerRewardLog(tp, tid int, addReward, subReward []data.ItemReward, desc interface{}) {
  430. p.Index += 1
  431. if len(p.PlayerReward) == 0 {
  432. p.PlayerReward = make(map[int]*PlayerRewardBase)
  433. }
  434. p.PlayerReward[p.Index] = &PlayerRewardBase{
  435. UserName: p.UserName,
  436. AddReward: addReward,
  437. SubReward: subReward,
  438. Desc: desc,
  439. Source: tp,
  440. SourceId: tid,
  441. CreateTime: mhayaTime.Now().Unix(),
  442. }
  443. }
  444. func (p *Player) SetPassiveInviteReward() {
  445. ret2, ok := data.DiscreteRuleConfig.Get(InvitePlayer)
  446. c, tok := mhayaString.ToInt(ret2.Condition)
  447. if !ok || !tok || c != p.Level {
  448. return
  449. }
  450. ret3, ok := data.DiscreteRuleConfig.Get(InviteVipPlayer)
  451. c, tok = mhayaString.ToInt(ret3.Condition)
  452. if !ok || !tok || c != p.Level {
  453. return
  454. }
  455. // 被动邀请
  456. key := fmt.Sprintf("%v:1:%v", constant.InviteKey, p.UserName)
  457. pUid := mdb.RDB.Get(context.Background(), key).Val()
  458. pbase, err := mdb.RDB.Get(context.Background(), GetPlayBaseKey(pUid)).Bytes()
  459. if err != nil {
  460. return
  461. }
  462. mdb.RDB.Del(context.Background(), key)
  463. var base param.PlayerBase
  464. err = jsoniter.Unmarshal(pbase, &base)
  465. if err != nil {
  466. return
  467. }
  468. var addItem []data.ItemReward
  469. if p.IsVip == 0 {
  470. // 主动邀请记录
  471. key = fmt.Sprintf("%v:%v:%v", constant.InviteKey, InvitePlayer, pUid)
  472. mdb.RDB.IncrBy(context.Background(), key, 1)
  473. addItem = append(addItem, ret2.Reward...)
  474. } else {
  475. key = fmt.Sprintf("%v:%v:%v", constant.InviteKey, InviteVipPlayer, pUid)
  476. mdb.RDB.IncrBy(context.Background(), key, 1)
  477. addItem = append(addItem, ret3.Reward...)
  478. }
  479. if base.IsLeader == 1 {
  480. ret, ok := data.DiscreteRuleConfig.Get(InvitePlayerByLeader)
  481. if !ok {
  482. return
  483. }
  484. addItem = append(addItem, ret.Reward...)
  485. }
  486. if p.InviteReward.IsClaim == 2 {
  487. p.InviteReward.Reward = []data.ItemReward{}
  488. p.InviteReward.IsClaim = 0
  489. p.InviteReward.RewardTime = 0
  490. }
  491. p.InviteReward.Reward = append(p.InviteReward.Reward, addItem...)
  492. }
  493. func (p *Player) SetInviteReward() {
  494. ret, ok := data.DiscreteRuleConfig.Get(InvitePlayerByLeader)
  495. if !ok {
  496. return
  497. }
  498. ret2, ok := data.DiscreteRuleConfig.Get(InvitePlayer)
  499. c, tok := mhayaString.ToInt(ret2.Condition)
  500. if !ok || !tok || c != p.Level {
  501. return
  502. }
  503. ret3, ok := data.DiscreteRuleConfig.Get(InviteVipPlayer)
  504. c, tok = mhayaString.ToInt(ret3.Condition)
  505. if !ok || !tok || c != p.Level {
  506. return
  507. }
  508. var addItem []data.ItemReward
  509. key1 := fmt.Sprintf("%v:%v:%v", constant.InviteKey, InvitePlayer, p.UserName)
  510. key2 := fmt.Sprintf("%v:%v:%v", constant.InviteKey, InviteVipPlayer, p.UserName)
  511. freeNum, _ := mdb.RDB.Get(context.Background(), key1).Int()
  512. VipNum, _ := mdb.RDB.Get(context.Background(), key2).Int()
  513. for i := 0; i < freeNum; i++ {
  514. addItem = append(addItem, ret2.Reward...)
  515. p.SetPlayerRewardLog(SourceInvite, InvitePlayer, []data.ItemReward{}, []data.ItemReward{}, 2)
  516. if p.IsLeader == 1 {
  517. addItem = append(addItem, ret.Reward...)
  518. p.SetPlayerRewardLog(SourceInvite, InvitePlayerByLeader, []data.ItemReward{}, []data.ItemReward{}, 2)
  519. }
  520. mdb.RDB.DecrBy(context.Background(), key1, 1)
  521. }
  522. for i := 0; i < VipNum; i++ {
  523. addItem = append(addItem, ret3.Reward...)
  524. p.SetPlayerRewardLog(SourceInvite, InviteVipPlayer, []data.ItemReward{}, []data.ItemReward{}, 2)
  525. if p.IsLeader == 1 {
  526. addItem = append(addItem, ret.Reward...)
  527. p.SetPlayerRewardLog(SourceInvite, InvitePlayerByLeader, []data.ItemReward{}, []data.ItemReward{}, 2)
  528. }
  529. mdb.RDB.DecrBy(context.Background(), key2, 1)
  530. }
  531. if (freeNum + VipNum) > 0 {
  532. SetRank(constant.RankSourceInvite, p.IsRobot, p.UserName, freeNum+VipNum)
  533. }
  534. if p.InviteReward.IsClaim == 2 {
  535. p.InviteReward.Reward = []data.ItemReward{}
  536. p.InviteReward.IsClaim = 0
  537. p.InviteReward.RewardTime = 0
  538. }
  539. p.InviteReward.Reward = append(p.InviteReward.Reward, addItem...)
  540. }
  541. func (p *Player) SetInvite(uid string) bool {
  542. key := fmt.Sprintf("%v:1:%v", constant.InviteKey, p.UserName)
  543. ret, ok := data.DiscreteRuleConfig.Get(InviteMaxExpireTime)
  544. if !ok {
  545. return false
  546. }
  547. t, _ := mhayaString.ToInt64(ret.Condition)
  548. err := mdb.RDB.Set(context.Background(), key, uid, time.Duration(t)*24*time.Hour).Err()
  549. if err != nil {
  550. return false
  551. }
  552. return true
  553. }
  554. func (p *Player) ClaimRankReward(id int) param.ChangeData {
  555. var resp param.ChangeData
  556. if rank, ok := p.RankReward[id]; ok {
  557. if rank.IsClaim == 0 && len(rank.Reward) > 0 {
  558. var addItem AddItem
  559. resp.AddItem = addItem.Add(rank.Reward)
  560. p.Item.AddItem(rank.Reward)
  561. p.RankReward[id].IsClaim = 1
  562. p.RankReward[id].ClaimTime = mhayaTime.Now().Unix()
  563. p.SetPlayerRewardLog(SourceRank, id, rank.Reward, []data.ItemReward{}, nil)
  564. }
  565. }
  566. p.LevelUp()
  567. return resp
  568. }
  569. func (p *Player) ClaimInviteReward(id int) param.ChangeData {
  570. var resp param.ChangeData
  571. if p.InviteReward.IsClaim == 0 {
  572. var addItem AddItem
  573. resp.AddItem = addItem.Add(p.InviteReward.Reward)
  574. p.Item.AddItem(p.InviteReward.Reward)
  575. p.InviteReward.IsClaim = 1
  576. p.InviteReward.RewardTime = mhayaTime.Now().Unix()
  577. p.SetPlayerRewardLog(SourceInvite, id, p.InviteReward.Reward, []data.ItemReward{}, nil)
  578. }
  579. p.LevelUp()
  580. return resp
  581. }
  582. func (p *Player) ClaimAchieveTaskReward(id int) param.ChangeData {
  583. var resp param.ChangeData
  584. if ach, ok := p.AchieveTask[id]; ok {
  585. if ach.Status == 1 && ach.RewardNum > 0 {
  586. var addItem AddItem
  587. resp.AddItem = addItem.Add(ach.Reward)
  588. p.Item.AddItem(ach.Reward)
  589. ach.RewardNum -= 1
  590. p.SetPlayerRewardLog(SourceAchieveTask, id, ach.Reward, []data.ItemReward{}, nil)
  591. }
  592. if ach.RewardNum == 0 {
  593. p.AchieveTask[id].Status = 2
  594. }
  595. }
  596. p.LevelUp()
  597. return resp
  598. }
  599. func (p *Player) ClaimDailyTaskReward(id int) param.ChangeData {
  600. var resp param.ChangeData
  601. if task, ok := p.DailyTask[id]; ok {
  602. if task.Status == 1 {
  603. var addItem AddItem
  604. resp.AddItem = addItem.Add(task.Reward)
  605. p.Item.AddItem(task.Reward)
  606. task.Status = 2
  607. p.SetPlayerRewardLog(SourceDailyTask, id, task.Reward, []data.ItemReward{}, nil)
  608. }
  609. }
  610. p.LevelUp()
  611. return resp
  612. }