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- package account
- import (
- cfacade "github.com/mhaya/facade"
- "github.com/mhaya/game/game_cluster/internal/code"
- "github.com/mhaya/game/game_cluster/internal/mdb/models"
- "github.com/mhaya/game/game_cluster/internal/param"
- cactor "github.com/mhaya/net/actor"
- "strings"
- )
- type (
- ActorAccount struct {
- cactor.Base
- }
- )
- func (p *ActorAccount) AliasID() string {
- return "account"
- }
- // OnInit center为后端节点,不直接与客户端通信,所以了一些remote函数,供RPC调用
- func (p *ActorAccount) OnInit() {
- p.Remote().Register("registerAccount", p.registerOrLoinAccount)
- }
- // registerDevAccount 注册开发者帐号
- func (p *ActorAccount) registerOrLoinAccount(req *param.LoginReq) (*param.LoginResp, int32) {
- if strings.TrimSpace(req.OpenID) == "" || strings.TrimSpace(req.IP) == "" {
- return nil, code.Error
- }
- account, err := models.AccountRegisterOrLogin(req)
- if err > 0 {
- return nil, code.Error
- }
- return ¶m.LoginResp{
- UserName: account.UserName,
- OpenId: account.OpenId,
- TargetPath: cfacade.NewChildPath(10001, "player", account.UserName),
- }, code.OK
- }
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