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- package models
- import "github.com/mhaya/game/game_cluster/internal/data"
- type InviteReward struct {
- IsClaim int `json:"isClaim" bson:"isClaim"`
- Reward []data.ItemReward `json:"reward" bson:"reward"`
- RewardTime int64 `json:"rewardTime" bson:"rewardTime"`
- }
- type Invite map[int]*InviteModel
- type InviteModel struct {
- Type int `json:"type" bson:"type"` //2普通3会员
- Num int `json:"num" bson:"num"`
- Reward map[int]*data.ItemReward `json:"reward" bson:"reward"`
- }
- func NewInvite() map[int]*InviteModel {
- var invite = make(map[int]*InviteModel)
- invite[InvitePlayer] = &InviteModel{
- Type: InvitePlayer,
- Num: 0,
- }
- invite[InvitePlayer].Reward = make(map[int]*data.ItemReward)
- invite[InviteVipPlayer] = &InviteModel{
- Type: InviteVipPlayer,
- Num: 0,
- }
- invite[InviteVipPlayer].Reward = make(map[int]*data.ItemReward)
- return invite
- }
- func (i Invite) Set(tp int, reward []data.ItemReward) {
- if _, ok := i[tp]; ok {
- i[tp].Num += 1
- for _, v := range reward {
- if _, ok := i[tp].Reward[v.ItemID]; ok {
- i[tp].Reward[v.ItemID].Amount = v.Amount
- } else {
- i[tp].Reward[v.ItemID] = &v
- }
- }
- }
- }
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