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- package controller
- import (
- mhayaGin "github.com/mhaya/components/gin"
- "github.com/mhaya/game/game_cluster/internal/code"
- "github.com/mhaya/game/game_cluster/internal/constant"
- "github.com/mhaya/game/game_cluster/internal/param"
- mhayaLogger "github.com/mhaya/logger"
- )
- func (p *Controller) guide(c *mhayaGin.Context) {
- var pa param.GuideReq
- if err := c.BindJSON(&pa); err != nil {
- mhayaLogger.Warnf("if guide err {. params=%s", pa)
- code.RenderResult(c, code.Error)
- return
- }
- if pa.Close == 0 && pa.CloseReward == 0 {
- code.RenderResult(c, code.Error)
- return
- }
- token, err := p.Auth(c)
- if code.IsFail(err) {
- mhayaLogger.Warnf("if guide token err {. params=%s", c.GetHeader(constant.Token))
- code.RenderResult(c, code.AccountTokenValidateFail)
- return
- }
- ctl, ok := p.GetChildActor(token.PlayerID)
- if !ok {
- code.RenderResult(c, code.Error)
- return
- }
- resp := ¶m.GuideResp{}
- errCode := ctl.CallWait(token.TargetPath, "guide", &pa, resp)
- if code.IsFail(errCode) {
- mhayaLogger.Warnf("[guide] param = %v, errCode = %v", pa, errCode)
- code.RenderResult(c, errCode)
- return
- }
- code.RenderResult(c, code.OK, resp)
- }
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