player.go 26 KB

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  1. package models
  2. import (
  3. "context"
  4. "fmt"
  5. mhayaString "github.com/mhaya/extend/string"
  6. mhayaTime "github.com/mhaya/extend/time"
  7. "github.com/mhaya/game/game_cluster/internal/constant"
  8. "github.com/mhaya/game/game_cluster/internal/data"
  9. "github.com/mhaya/game/game_cluster/internal/mdb"
  10. "github.com/mhaya/game/game_cluster/internal/param"
  11. "github.com/mhaya/game/game_cluster/internal/third"
  12. "github.com/mhaya/game/game_cluster/internal/token"
  13. mhayaLogger "github.com/mhaya/logger"
  14. "math/rand"
  15. "slices"
  16. "strings"
  17. "time"
  18. )
  19. type Player struct {
  20. UserName string `json:"userName" bson:"userName"` // 用户名
  21. OpenId string `json:"openId" bson:"openId"` // 对应tgid
  22. UserNameMaybe string `json:"userNameMaybe" bson:"userNameMaybe"` // 昵称
  23. NickName string `json:"nickName" bson:"nickName"` // 昵称
  24. Pid string `json:"pid" bson:"pid"` // 上级ID
  25. XID string `json:"xID" bson:"xID"` // 绑定推特ID
  26. TonWall string `json:"tonWall" bson:"tonWall"` // 绑定钱包地址
  27. Email string `json:"email" bson:"email"` // 邮箱
  28. Mobile string `json:"mobile" bson:"mobile"` // 手机号
  29. Avatar string `json:"avatar" bson:"avatar"` // 头像
  30. Password string `json:"-" bson:"password"` //账户密码
  31. Salt string `json:"-" bson:"salt"` //密码盐
  32. IsSetPwd bool `json:"isSetPwd" bson:"-"` //是否设置密码
  33. PwdErrTimes int `json:"pwdErrTimes" bson:"pwdErrTimes"` //密码错误次数
  34. PwdErrRefreshTime int64 `json:"pwdErrRefreshTime" bson:"pwdErrRefreshTime"` //密码到期时间
  35. IsCashOut int `json:"-" bson:"IsCashOut"` //服务器判断是否有提现的数据 0 否 1是
  36. IsRobot int `json:"isRobot" bson:"isRobot"` // 是否为机器人
  37. IsLeader int `json:"isLeader" bson:"isLeader"` // 是否是社区长
  38. IsVip int `json:"isVip" bson:"isVip"` // 是否为VIP
  39. IsFirstBindingXID int `json:"isFirstBindingXID" bson:"isFirstBindingXID"` // 是否是第一次绑定推特
  40. Level int `json:"level" bson:"level"` // 等级
  41. Exp int `json:"exp" bson:"exp"` // 经验
  42. Gender int `json:"gender" bson:"gender"` // 性别
  43. Birthday string `json:"birthday" bson:"birthday"` // 生日
  44. Successions int `json:"successions" bson:"successions"` // 连续登陆天数
  45. MaxSuccessions int `json:"maxSuccessions" bson:"maxSuccessions"` // 最大连续等级天数
  46. PrevTime int64 `json:"prevTime" bson:"prevTime"` // 上次登陆时间
  47. LoginTime int64 `json:"loginTime" bson:"loginTime"` // 登陆时间
  48. LoginIP string `json:"loginIP" bson:"loginIP"` // 登录IP
  49. LoginFailure int `json:"loginFailure" bson:"loginFailure"` // 登陆失败次数
  50. JoinIP string `json:"joinIP" bson:"joinIP"` // 注册IP
  51. Rank int `json:"rank" bson:"rank"` // 排名
  52. JoinTime int64 `json:"joinTime" bson:"joinTime"` // 注册时间
  53. CreateTime int64 `json:"createTime" bson:"createTime"` // 创建时间
  54. UpdateTime int64 `json:"updateTime" bson:"updateTime"` // 更新时间
  55. DailyRefreshTime int64 `json:"dailyRefreshTime" bson:"dailyRefreshTime"` // 每日刷新时间
  56. HourRefreshTime int64 `json:"hourRefreshTime" bson:"hourRefreshTime"` // 每小时更新
  57. WeeklyRefreshTime int64 `json:"weeklyRefreshTime" bson:"weeklyRefreshTime"` // 每周刷新时间
  58. RollDay int64 `json:"rollDay" bson:"rollDay"` // 抽奖日期
  59. Status int `json:"status" bson:"status"` // 状态
  60. Roll *Roll `json:"roll" bson:"roll"` // 抽奖
  61. Guide int `json:"guide" bson:"guide"` //
  62. Share *Share `json:"share" bson:"share"` // 分享
  63. FirstReward int `json:"firstReward" bson:"firstReward"` // 首次登陆奖励
  64. Index int `json:"-" bson:"index"` // 索引
  65. Item ItemBasePack `json:"item" bson:"item"` // 道具
  66. SinIn SignIn `json:"sinIn" bson:"sinIn"` // 签到
  67. DailyTask DailyTask `json:"dailyTask" bson:"dailyTask"` // 日常任务
  68. AchieveTask AchieveTask `json:"achieveTask" bson:"achieveTask"` // 成就任务
  69. RankReward RankReward `json:"rankReward" bson:"rankReward"` // 排行奖励
  70. Invite Invite `json:"invite" bson:"invite"` // 邀请
  71. InviteReward *InviteReward `json:"inviteReward" bson:"inviteReward"` // 邀请奖励
  72. PlayerReward map[int]*PlayerRewardBase `json:"-" bson:"-"`
  73. }
  74. func NewPlayer(token *token.Token) *Player {
  75. return &Player{
  76. UserName: token.PlayerID,
  77. OpenId: token.OpenID,
  78. NickName: token.Nickname,
  79. IsRobot: 0,
  80. Successions: 1,
  81. MaxSuccessions: 1,
  82. LoginTime: mhayaTime.Now().Unix(),
  83. CreateTime: mhayaTime.Now().Unix(),
  84. UpdateTime: mhayaTime.Now().Unix(),
  85. RollDay: mhayaTime.Now().Unix(),
  86. Exp: 0,
  87. Status: 1,
  88. Rank: 0,
  89. Item: NewItem(),
  90. Guide: 1,
  91. Level: 1,
  92. Index: 1,
  93. FirstReward: 1,
  94. Roll: &Roll{RollNums: 0, RollDays: 0},
  95. DailyTask: NewDailyTask(),
  96. Share: &Share{IsDrawShare: 0},
  97. SinIn: NewSignIn(),
  98. AchieveTask: NewAchieveTask(),
  99. RankReward: NewRankReward(),
  100. Invite: NewInvite(),
  101. }
  102. }
  103. func NewBotPlayer(token *token.Token) *Player {
  104. return &Player{
  105. UserName: token.PlayerID,
  106. OpenId: token.OpenID,
  107. NickName: token.Nickname,
  108. IsRobot: 1,
  109. Successions: 1,
  110. MaxSuccessions: 1,
  111. LoginTime: mhayaTime.Now().Unix(),
  112. CreateTime: mhayaTime.Now().Unix(),
  113. UpdateTime: mhayaTime.Now().Unix(),
  114. RollDay: mhayaTime.Now().Unix(),
  115. Exp: 0,
  116. Status: 1,
  117. Rank: 0,
  118. Item: NewItem(),
  119. Guide: 1,
  120. Level: 1,
  121. Index: 1,
  122. FirstReward: 1,
  123. Roll: &Roll{RollNums: 0, RollDays: 0},
  124. DailyTask: NewDailyTask(),
  125. Share: &Share{IsDrawShare: 0},
  126. SinIn: NewSignIn(),
  127. AchieveTask: NewAchieveTask(),
  128. RankReward: NewRankReward(),
  129. Invite: NewInvite(),
  130. }
  131. }
  132. func (p *Player) Init() {
  133. if p.InviteReward == nil {
  134. p.InviteReward = &InviteReward{IsClaim: 0}
  135. }
  136. }
  137. // InitDaily 每日刷新
  138. func (p *Player) InitDaily() {
  139. if !mhayaTime.CreateFromTimestamp(p.DailyRefreshTime).IsToday() {
  140. //刷新每日任务
  141. p.DailyTask.RefreshDailyTask()
  142. //刷新抽奖每日分享
  143. p.Share.RefreshShare()
  144. //刷新是否有排行榜奖励
  145. p.RankReward.InitRank(p.UserName, 1)
  146. //更新时间到当天
  147. p.DailyRefreshTime = mhayaTime.Now().Unix()
  148. }
  149. }
  150. func (p *Player) InitWeekly() {
  151. if !mhayaTime.CreateFromTimestamp(p.WeeklyRefreshTime).IsThisWeek() {
  152. //p.SinIn.RefreshSignIn()
  153. // 刷新是否有排行榜奖励
  154. p.RankReward.InitRank(p.UserName, 2)
  155. p.WeeklyRefreshTime = mhayaTime.Now().Unix()
  156. }
  157. }
  158. func (p *Player) InitSignIn() {
  159. ret := data.WeeklySignInConfig.GetAll()
  160. // 最近一次签到
  161. last, exists := p.SinIn.Sign[p.SinIn.Num]
  162. if !exists {
  163. // 签到数据初始化
  164. p.SinIn.RefreshSignIn()
  165. return
  166. }
  167. // 将时间戳转换为 time.Time 类型
  168. t := time.Unix(last.SignTime, 0)
  169. // todo 测试代码
  170. // 减去一天
  171. //t = t.Add(-24 * time.Hour)
  172. // 计算第二天的开始时间(即第二天的零点)
  173. nextDayStart := t.Add(24 * time.Hour).Truncate(24 * time.Hour)
  174. if p.SinIn.Num >= len(ret)-1 && time.Now().After(nextDayStart) {
  175. // 签到周期满的第二天
  176. p.SinIn.RefreshSignIn()
  177. }
  178. }
  179. func (p *Player) InitAchieveTask() {
  180. p.AchieveTask.RefreshAchieveTask()
  181. }
  182. func (p *Player) LevelUp() bool {
  183. ret, ok := data.LevelConfig.Get(p.Level + 1)
  184. if !ok {
  185. return false
  186. }
  187. curLevel := p.Level
  188. if p.Item[ItemRoll].CurNum >= ret.DiceNum && p.Item[ItemInvite].CurNum >= ret.Invite {
  189. p.Level += 1
  190. if p.Level > curLevel {
  191. p.Item[ItemRoll].AddMaxNum(ret.DiceLimit)
  192. p.Item[ItemRoll].CurNum -= ret.DiceNum
  193. p.Item[ItemInvite].CurNum -= ret.Invite
  194. go p.SetPassiveInviteReward()
  195. //添加日志
  196. mhayaLogger.Infof("player level up, playerName=%v,level=%v", p.UserName, p.Level)
  197. p.SetPlayerRewardLog(SourceLevelUp, p.Level, []data.ItemReward{{ItemID: ItemAllRoll, ItemBaseType: 2, Amount: ret.DiceLimit}}, []data.ItemReward{}, p.Level)
  198. return true
  199. }
  200. }
  201. return false
  202. }
  203. func (p *Player) RefreshRoll() bool {
  204. ret, ok := data.DiscreteRuleConfig.Get(RefreshRollNew)
  205. if !ok {
  206. return false
  207. }
  208. arr := strings.Split(ret.Condition, ",")
  209. //if len(arr) != 2 {
  210. // return false
  211. //}
  212. slice := make([]int, 0)
  213. for _, s := range arr {
  214. hour, _ := mhayaString.ToInt(s)
  215. slice = append(slice, hour)
  216. }
  217. // 小时数,24小时制
  218. curHour := time.Now().Hour()
  219. if curHour == 0 {
  220. curHour = 24
  221. }
  222. rollHour := time.Unix(p.RollDay, 0).Hour()
  223. isToday := mhayaTime.CreateFromTimestamp(p.RollDay).IsToday()
  224. if isToday {
  225. slice = slices.DeleteFunc(slice, func(x int) bool {
  226. return x <= rollHour
  227. })
  228. }
  229. if slices.Contains(slice, curHour) {
  230. p.RollDay = mhayaTime.Now().Unix()
  231. num := p.Item[ItemRoll].AddSameTwo(8)
  232. if num > 0 {
  233. p.SetPlayerRewardLog(SourceRefreshRoll, 2, []data.ItemReward{{ItemID: ItemRoll, ItemBaseType: 1, Amount: num}}, []data.ItemReward{}, 0)
  234. }
  235. mhayaLogger.Infof("RefreshRoll by condition 2 rollDay:%d,num:%v", p.RollDay, num)
  236. return true
  237. }
  238. return false
  239. }
  240. func (p *Player) CheckTaskByType1(openid int64, id int) bool {
  241. ret := data.AchieveTaskConfig.GetAll()
  242. for _, v := range ret {
  243. if v.Type == 2 {
  244. continue
  245. }
  246. if v.ID == id {
  247. if v.ID == 2 {
  248. if third.GetIfChannel(openid) == 1 {
  249. return true
  250. } else {
  251. return false
  252. }
  253. } else {
  254. return true
  255. }
  256. }
  257. }
  258. return false
  259. }
  260. func (p *Player) FinishAchieveTaskByType1(id int) bool {
  261. if a, ok := p.AchieveTask[id]; ok {
  262. if a.Num == 0 && a.Validate == 1 { //待验证
  263. openid, ok1 := mhayaString.ToInt64(p.OpenId)
  264. if !ok1 {
  265. mhayaLogger.Warnf("FinishAchieveTaskByType1 验证失败 username :%v, id : %v", p.UserName, id)
  266. return false
  267. }
  268. if p.CheckTaskByType1(openid, id) {
  269. p.AchieveTask[id].Validate = 2 //验证成功
  270. p.AchieveTask[id].Num = 1
  271. p.AchieveTask[id].Status = 1
  272. p.AchieveTask[id].RewardNum = 1
  273. //处理邀请订阅顺序问题
  274. if id == 2 {
  275. go p.SetPassiveInviteReward()
  276. }
  277. } else {
  278. p.AchieveTask[id].Validate = 0 //验证成功
  279. p.AchieveTask[id].Status = 0
  280. mhayaLogger.Warnf("FinishAchieveTaskByType1 验证失败 username :%v, id : %v", p.UserName, id)
  281. return false
  282. }
  283. } else {
  284. if a.Validate == 0 {
  285. p.AchieveTask[id].Validate = 1
  286. }
  287. }
  288. return true
  289. }
  290. return false
  291. }
  292. // FinishAchieveTaskByType2 完成成就类型2
  293. func (p *Player) FinishAchieveTaskByType2() bool {
  294. //var range data.RangeInt32{}
  295. for _, v := range p.AchieveTask {
  296. if v.Type == 2 {
  297. ret, ok := data.AchieveTaskConfig.Get(v.ID)
  298. if !ok {
  299. continue
  300. }
  301. if p.Item[ItemInvite].Num <= ret.Condition.Max && p.AchieveTask[v.ID].Num != ret.Condition.Max {
  302. p.AchieveTask[v.ID].Num += 1
  303. if p.AchieveTask[v.ID].Num >= ret.Condition.Min && p.AchieveTask[v.ID].Num <= ret.Condition.Max {
  304. p.AchieveTask[v.ID].Status = 1
  305. p.AchieveTask[v.ID].RewardNum += 1
  306. }
  307. }
  308. }
  309. }
  310. return false
  311. }
  312. func (p *Player) FinishDailyTask(tp, num int) bool {
  313. var f bool
  314. for i := 0; i < num; i++ {
  315. for _, v := range p.DailyTask {
  316. if v.Type == tp && v.Status == 0 {
  317. p.DailyTask[v.ID].Num += 1
  318. if p.DailyTask[v.ID].Num == v.Condition {
  319. p.DailyTask[v.ID].Status = 1
  320. f = true
  321. continue
  322. }
  323. }
  324. }
  325. }
  326. return f
  327. }
  328. func (p *Player) RollOnce(num int) *param.RollOnce {
  329. var roll param.RollOnce
  330. levelConfig, ok := data.LevelConfig.Get(p.Level)
  331. if !ok {
  332. return nil
  333. }
  334. if levelConfig == nil {
  335. return nil
  336. }
  337. r1 := rand.Int31n(6) + 1
  338. r2 := rand.Int31n(6) + 1
  339. r3 := rand.Int31n(6) + 1
  340. //rule 4
  341. if (r1 == 1 && r2 == 1 && r3 == 1) || (r1 == 6 && r2 == 6 && r3 == 6) {
  342. roll.Score = levelConfig.Ratio * levelConfig.Rule4
  343. roll.RollType = constant.RollSpecialTripleBet
  344. } else if r1 == r2 && r2 == r3 {
  345. roll.Score = levelConfig.Ratio * levelConfig.Rule3
  346. roll.RollType = constant.RollTripleBet
  347. } else if r1 == r2 || r1 == r3 || r2 == r3 {
  348. roll.Score = levelConfig.Ratio * levelConfig.Rule2
  349. roll.RollType = constant.RollDoubleBet
  350. } else {
  351. roll.Score = levelConfig.Ratio * levelConfig.Rule1
  352. if r1+r2+r3 > 9 {
  353. roll.RollType = constant.RollBigBet
  354. } else {
  355. roll.RollType = constant.RollSmallBet
  356. }
  357. }
  358. roll.Rand = make(map[int]int32)
  359. roll.Rand[1] = r1
  360. roll.Rand[2] = r2
  361. roll.Rand[3] = r3
  362. p.Item[ItemScore].Add(roll.Score * num)
  363. p.Item[ItemRoll].Sub(1 * num)
  364. p.SetPlayerRewardLog(SourceRoll, 0, []data.ItemReward{{ItemID: ItemScore, ItemBaseType: 1, Amount: roll.Score * num}}, []data.ItemReward{{ItemID: ItemRoll, ItemBaseType: 1, Amount: 1 * num}}, roll)
  365. p.Roll.RollNums += 1 * num
  366. roll.IsDailyTask = p.FinishDailyTask(1, num)
  367. roll.IsLevelUp = p.LevelUp()
  368. return &roll
  369. }
  370. // Draw 最多尝试重复执行50次
  371. func (p *Player) Draw() *param.Draw {
  372. for i := 0; i < 50; i++ {
  373. draw, ok := p.DrawOnce()
  374. if ok {
  375. return draw
  376. }
  377. }
  378. return nil
  379. }
  380. func (p *Player) NewPlayer10Draw() {
  381. if p.Roll.DrawTotal == 0 {
  382. ret, ok := data.DiscreteRuleConfig.Get(NewPlayer10Draw)
  383. if !ok {
  384. return
  385. }
  386. arr := strings.Split(ret.Condition, ",")
  387. if len(arr) != 2 {
  388. return
  389. }
  390. minC := mhayaString.ToIntD(arr[0], 4)
  391. MaxC := mhayaString.ToIntD(arr[1], 6)
  392. p.Roll.NewDraw = make(map[int]int)
  393. wei := []int{1, 2, 4, 5, 12}
  394. wei2 := []int{1, 2, 4, 12}
  395. var m []int
  396. for i := 0; i < minC; i++ {
  397. r := rand.Intn(2)
  398. if r == 0 {
  399. m = append(m, 5)
  400. } else {
  401. m = append(m, 5)
  402. }
  403. }
  404. var num = len(m)
  405. var num2 = 0
  406. for i := 0; i < 10-minC; i++ {
  407. if num2 == 0 {
  408. if num >= MaxC {
  409. k2 := rand.Intn(len(wei2))
  410. cur := wei2[k2]
  411. if cur == 11 || cur == 5 {
  412. num++
  413. }
  414. if cur == 4 || cur == 12 {
  415. num2++
  416. }
  417. m = append(m, cur)
  418. } else {
  419. k := rand.Intn(len(wei))
  420. cur := wei[k]
  421. if cur == 11 || cur == 5 {
  422. num++
  423. }
  424. if cur == 4 || cur == 12 {
  425. num2++
  426. }
  427. m = append(m, cur)
  428. }
  429. } else {
  430. if num >= MaxC-1 {
  431. k2 := rand.Intn(len(wei2))
  432. cur := wei2[k2]
  433. if cur == 11 || cur == 5 {
  434. num++
  435. }
  436. if cur == 4 || cur == 12 {
  437. num2++
  438. }
  439. m = append(m, cur)
  440. } else {
  441. k := rand.Intn(len(wei))
  442. cur := wei[k]
  443. if cur == 11 || cur == 5 {
  444. num++
  445. }
  446. if cur == 4 || cur == 12 {
  447. num2++
  448. }
  449. m = append(m, cur)
  450. }
  451. }
  452. }
  453. m = Shuffle(m)
  454. for key, v := range m {
  455. p.Roll.NewDraw[key+1] = v
  456. }
  457. }
  458. }
  459. func Shuffle(slice []int) []int {
  460. rand.Seed(time.Now().UnixNano())
  461. for i := len(slice) - 1; i > 0; i-- {
  462. j := rand.Intn(i + 1)
  463. slice[i], slice[j] = slice[j], slice[i]
  464. }
  465. return slice
  466. }
  467. func (p *Player) DrawOnce() (*param.Draw, bool) {
  468. var ret map[int]*data.DrawConfigRow
  469. var draw param.Draw
  470. var wg = 0
  471. p.NewPlayer10Draw()
  472. if p.Roll.DrawTotal < 10 {
  473. ret = data.DrawConfig.GetByType(1)
  474. for _, v := range ret {
  475. wg += v.Weight
  476. }
  477. } else {
  478. ret = data.DrawConfig.GetByType(2)
  479. for _, v := range ret {
  480. wg += v.Weight
  481. }
  482. }
  483. if wg == 0 {
  484. return nil, false
  485. }
  486. var cur int
  487. var curID int
  488. //出去新手10连后规则
  489. if p.Roll.DrawTotal >= 10 {
  490. weight := int(rand.Int31n(int32(wg))) + 1
  491. for _, v := range ret {
  492. if v.Weight == 0 {
  493. continue
  494. }
  495. if weight > cur && weight <= cur+v.Weight {
  496. curID = v.ID
  497. break
  498. }
  499. cur += v.Weight
  500. }
  501. } else {
  502. curID = p.Roll.NewDraw[p.Roll.DrawTotal+1]
  503. //0.1u兼容处理
  504. if curID == 11 {
  505. curID = 5
  506. }
  507. }
  508. if d, ok := ret[curID]; ok {
  509. if d.HourTotalCondition > 0 {
  510. i, err := GetDrawHour(curID)
  511. if err != nil {
  512. return nil, false
  513. }
  514. if int(i) > d.HourTotalCondition {
  515. return nil, false
  516. }
  517. }
  518. if d.DailyTotalCondition > 0 {
  519. i, err := GetDrawDailyKey(curID)
  520. if err != nil {
  521. return nil, false
  522. }
  523. if int(i) > d.DailyTotalCondition {
  524. return nil, false
  525. }
  526. }
  527. if d.WeeklyTotalCondition > 0 {
  528. i, err := GetDrawWeeklyKey(curID)
  529. if err != nil {
  530. return nil, false
  531. }
  532. if int(i) > d.WeeklyTotalCondition {
  533. return nil, false
  534. }
  535. }
  536. p.Item.AddItem(d.Reward)
  537. p.Item[ItemDrawsNumber].Sub(1)
  538. draw.Reward = d.Reward
  539. draw.ID = d.Order
  540. draw.CurID = curID
  541. if len(p.Roll.Draw) == 0 {
  542. p.Roll.Draw = make(map[int]int)
  543. }
  544. if len(p.Roll.DrawRatio) == 0 {
  545. p.Roll.DrawRatio = make(map[int]float64)
  546. }
  547. p.Roll.Draw[curID] += 1
  548. p.Roll.DrawTotal += 1
  549. p.Roll.DrawRatio[curID] = float64(p.Roll.Draw[curID]) / float64(p.Roll.DrawTotal)
  550. p.SetPlayerRewardLog(SourceDraw, 0, draw.Reward, []data.ItemReward{{1, ItemDrawsNumber, 1}}, draw)
  551. } else {
  552. return nil, false
  553. }
  554. return &draw, true
  555. }
  556. func GetDrawHour(id int) (int64, error) {
  557. s := mhayaTime.CreateFromTime(mhayaTime.Now().Hour(), 0, 0).ToDateTimeFormat()
  558. key := fmt.Sprintf("%v:%v:%v", constant.DrawHourKey, id, s)
  559. return mdb.RDB.IncrBy(context.Background(), key, 1).Result()
  560. }
  561. func GetDrawDailyKey(id int) (int64, error) {
  562. key := fmt.Sprintf("%v:%v:%v", constant.DrawDailyKey, id, mhayaTime.Now().Format(mhayaTime.DateFormat))
  563. return mdb.RDB.IncrBy(context.Background(), key, 1).Result()
  564. }
  565. func GetDrawWeeklyKey(id int) (int64, error) {
  566. key := fmt.Sprintf("%v:%v:%v", constant.DrawWeeklyKey, id, mhayaTime.Now().Week())
  567. return mdb.RDB.IncrBy(context.Background(), key, 1).Result()
  568. }
  569. func (p *Player) SignIn() *param.ChangeData {
  570. var sign param.ChangeData
  571. p.SinIn.SignDailyTime = mhayaTime.Now().Unix()
  572. p.SinIn.Sign[p.SinIn.Num].IsSign = 1
  573. p.SinIn.Sign[p.SinIn.Num].SignTime = mhayaTime.Now().Unix()
  574. var addItem AddItem
  575. at := addItem.Add(p.SinIn.Sign[p.SinIn.Num].Reward)
  576. sign.AddItem = at
  577. p.Item.AddItem(p.SinIn.Sign[p.SinIn.Num].Reward)
  578. p.SinIn.Num += 1
  579. p.SetPlayerRewardLog(SourceSignIn, p.SinIn.Num, p.SinIn.Sign[p.SinIn.Num].Reward, []data.ItemReward{}, nil)
  580. sign.IsLevelUp = p.LevelUp()
  581. return &sign
  582. }
  583. func (p *Player) SetPlayerRewardLog(tp, tid int, addReward, subReward []data.ItemReward, desc interface{}) {
  584. p.Index += 1
  585. if len(p.PlayerReward) == 0 {
  586. p.PlayerReward = make(map[int]*PlayerRewardBase)
  587. }
  588. p.PlayerReward[p.Index] = &PlayerRewardBase{
  589. UserName: p.UserName,
  590. AddReward: addReward,
  591. SubReward: subReward,
  592. Desc: desc,
  593. Source: tp,
  594. SourceId: tid,
  595. CreateTime: mhayaTime.Now().Unix(),
  596. }
  597. }
  598. func (p *Player) SetPassiveInviteReward() {
  599. ret2, ok := data.DiscreteRuleConfig.Get(InvitePlayer)
  600. c, tok := mhayaString.ToInt(ret2.Condition)
  601. if !ok || !tok || c != p.Level {
  602. return
  603. }
  604. ret3, ok := data.DiscreteRuleConfig.Get(InviteVipPlayer)
  605. c, tok = mhayaString.ToInt(ret3.Condition)
  606. if !ok || !tok || c != p.Level {
  607. return
  608. }
  609. var isCheck bool
  610. if ts, ok := p.AchieveTask[2]; ok {
  611. if ts.Num == 1 {
  612. isCheck = true
  613. }
  614. }
  615. if !isCheck {
  616. // 升级邀请奖励
  617. openid, _ := mhayaString.ToInt64(p.OpenId)
  618. if third.GetIfChannel(openid) == 0 {
  619. mhayaLogger.Infof("player SetPassiveInviteReward,Not following the channel playerName=%v,level=%v,pid=%v", p.UserName, p.Level, p.Pid)
  620. return
  621. }
  622. }
  623. //被邀请人
  624. key := fmt.Sprintf("%v:1:%v", constant.InviteKey, p.UserName)
  625. //获取邀请人
  626. pUid := mdb.RDB.Get(context.Background(), key).Val()
  627. /* pbase := mdb.RDB.HGet(context.Background(), constant.PlayerBaseKey, pUid).Val()
  628. mdb.RDB.Del(context.Background(), key)
  629. var base param.PlayerBase
  630. err := jsoniter.Unmarshal([]byte(pbase), &base)
  631. if err != nil {
  632. return
  633. }*/
  634. var addItem []data.ItemReward
  635. if p.IsVip == 0 {
  636. //主动邀请记录, 设置邀请人数量+1
  637. key = fmt.Sprintf("%v:%v:%v", constant.InviteKey, InvitePlayer, pUid)
  638. err := mdb.RDB.IncrBy(context.Background(), key, 1).Err()
  639. if err != nil {
  640. mhayaLogger.Infof("player SetPassiveInviteReward,not vip invite playerName=%v,level=%v,param=%v,err=%v", p.UserName, p.Level, key, err)
  641. }
  642. addItem = append(addItem, ret2.Reward...)
  643. } else {
  644. //主动邀请记录, 设置邀请人数量+1
  645. key = fmt.Sprintf("%v:%v:%v", constant.InviteKey, InviteVipPlayer, pUid)
  646. err := mdb.RDB.IncrBy(context.Background(), key, 1).Err()
  647. if err != nil {
  648. mhayaLogger.Infof("player SetPassiveInviteReward, vip invite playerName=%v,level=%v,param=%v,err=%v", p.UserName, p.Level, key, err)
  649. }
  650. addItem = append(addItem, ret3.Reward...)
  651. }
  652. /* //社区长额外奖励
  653. if base.IsLeader == 1 {
  654. ret, ok := data.DiscreteRuleConfig.Get(InvitePlayerByLeader)
  655. if !ok {
  656. return
  657. }
  658. addItem = append(addItem, ret.Reward...)
  659. }*/
  660. if p.InviteReward.IsClaim == 2 {
  661. p.InviteReward.Reward = []data.ItemReward{}
  662. p.InviteReward.IsClaim = 0
  663. p.InviteReward.RewardTime = 0
  664. }
  665. p.InviteReward.Reward = append(p.InviteReward.Reward, addItem...)
  666. p.InviteReward.Merge()
  667. }
  668. func (p *Player) SetInviteReward() {
  669. ret, ok := data.DiscreteRuleConfig.Get(InvitePlayerByLeader)
  670. if !ok {
  671. return
  672. }
  673. ret2, ok := data.DiscreteRuleConfig.Get(InvitePlayer)
  674. if !ok {
  675. return
  676. }
  677. ret3, ok := data.DiscreteRuleConfig.Get(InviteVipPlayer)
  678. if !ok {
  679. return
  680. }
  681. var addItem []data.ItemReward
  682. key1 := fmt.Sprintf("%v:%v:%v", constant.InviteKey, InvitePlayer, p.UserName)
  683. key2 := fmt.Sprintf("%v:%v:%v", constant.InviteKey, InviteVipPlayer, p.UserName)
  684. //自己作为邀请人判断奖励
  685. freeNum, _ := mdb.RDB.Get(context.Background(), key1).Int()
  686. VipNum, _ := mdb.RDB.Get(context.Background(), key2).Int()
  687. for i := 0; i < freeNum; i++ {
  688. addItem = append(addItem, ret2.Reward...)
  689. p.SetPlayerRewardLog(SourceInvite, InvitePlayer, []data.ItemReward{}, []data.ItemReward{}, 2)
  690. if p.IsLeader == 1 {
  691. addItem = append(addItem, ret.Reward...)
  692. p.SetPlayerRewardLog(SourceInvite, InvitePlayerByLeader, []data.ItemReward{}, []data.ItemReward{}, 2)
  693. }
  694. p.Item[ItemInvite].Num += 1
  695. p.Item[ItemInvite].CurNum += 1
  696. p.Invite.Set(InvitePlayer, ret.Reward)
  697. p.FinishAchieveTaskByType2()
  698. mdb.RDB.DecrBy(context.Background(), key1, 1)
  699. }
  700. for i := 0; i < VipNum; i++ {
  701. addItem = append(addItem, ret3.Reward...)
  702. p.SetPlayerRewardLog(SourceInvite, InviteVipPlayer, []data.ItemReward{}, []data.ItemReward{}, 2)
  703. if p.IsLeader == 1 {
  704. addItem = append(addItem, ret.Reward...)
  705. p.SetPlayerRewardLog(SourceInvite, InvitePlayerByLeader, []data.ItemReward{}, []data.ItemReward{}, 2)
  706. }
  707. p.Item[ItemInvite].Num += 1
  708. p.Item[ItemInvite].CurNum += 1
  709. p.Invite.Set(InviteVipPlayer, ret.Reward)
  710. p.FinishAchieveTaskByType2()
  711. mdb.RDB.DecrBy(context.Background(), key2, 1)
  712. }
  713. if (freeNum + VipNum) > 0 {
  714. SetRank(constant.RankSourceInvite, p.IsRobot, p.UserName, freeNum+VipNum)
  715. }
  716. if p.InviteReward.IsClaim == 2 {
  717. p.InviteReward.Reward = []data.ItemReward{}
  718. p.InviteReward.IsClaim = 0
  719. p.InviteReward.RewardTime = 0
  720. }
  721. p.InviteReward.Reward = append(p.InviteReward.Reward, addItem...)
  722. p.InviteReward.Merge()
  723. }
  724. func (p *Player) SetInvite(uid string) bool {
  725. key := fmt.Sprintf("%v:1:%v", constant.InviteKey, p.UserName)
  726. ret, ok := data.DiscreteRuleConfig.Get(InviteMaxExpireTime)
  727. if !ok {
  728. return false
  729. }
  730. t, _ := mhayaString.ToInt64(ret.Condition)
  731. err := mdb.RDB.Set(context.Background(), key, uid, time.Duration(t)*24*time.Hour).Err()
  732. if err != nil {
  733. return false
  734. }
  735. return true
  736. }
  737. func (p *Player) ClaimRankReward(id int) param.ChangeData {
  738. var resp param.ChangeData
  739. if rank, ok := p.RankReward[id]; ok {
  740. if rank.Status == 1 && len(rank.Reward) > 0 {
  741. var addItem AddItem
  742. resp.AddItem = addItem.Add(rank.Reward)
  743. p.Item.AddItem(rank.Reward)
  744. p.RankReward[id].Status = 2
  745. p.RankReward[id].ClaimTime = mhayaTime.Now().Unix()
  746. p.SetPlayerRewardLog(SourceRank, id, rank.Reward, []data.ItemReward{}, nil)
  747. }
  748. }
  749. p.LevelUp()
  750. return resp
  751. }
  752. func (p *Player) ClaimInviteReward(id int) param.ChangeData {
  753. var resp param.ChangeData
  754. if len(p.InviteReward.Reward) > 0 {
  755. var addItem AddItem
  756. resp.AddItem = addItem.Add(p.InviteReward.Reward)
  757. p.Item.AddItem(p.InviteReward.Reward)
  758. p.InviteReward.IsClaim = 2
  759. p.InviteReward.RewardTime = mhayaTime.Now().Unix()
  760. p.InviteReward.Reward = []data.ItemReward{}
  761. p.SetPlayerRewardLog(SourceInvite, id, p.InviteReward.Reward, []data.ItemReward{}, nil)
  762. }
  763. p.LevelUp()
  764. return resp
  765. }
  766. func (p *Player) ClaimAchieveTaskReward(id int) param.ChangeData {
  767. var resp param.ChangeData
  768. if ach, ok := p.AchieveTask[id]; ok {
  769. if ach.Status == 1 && ach.RewardNum > 0 {
  770. var addItem AddItem
  771. resp.AddItem = addItem.Add(ach.Reward)
  772. p.Item.AddItem(ach.Reward)
  773. ach.RewardNum -= 1
  774. p.SetPlayerRewardLog(SourceAchieveTask, id, ach.Reward, []data.ItemReward{}, nil)
  775. }
  776. if ach.RewardNum == 0 {
  777. ret, _ := data.AchieveTaskConfig.Get(ach.ID)
  778. if ret.Condition.Max == ach.Num {
  779. p.AchieveTask[id].Status = 2
  780. } else {
  781. p.AchieveTask[id].Status = 0
  782. }
  783. }
  784. }
  785. p.LevelUp()
  786. return resp
  787. }
  788. func (p *Player) ClaimDailyTaskReward(id int) param.ChangeData {
  789. var resp param.ChangeData
  790. if task, ok := p.DailyTask[id]; ok {
  791. if task.Status == 1 {
  792. var addItem AddItem
  793. resp.AddItem = addItem.Add(task.Reward)
  794. p.Item.AddItem(task.Reward)
  795. task.Status = 2
  796. p.SetPlayerRewardLog(SourceDailyTask, id, task.Reward, []data.ItemReward{}, nil)
  797. }
  798. }
  799. p.LevelUp()
  800. return resp
  801. }