achieveTask.go 1.8 KB

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  1. package models
  2. import "github.com/mhaya/game/game_cluster/internal/data"
  3. // 离散规则信息
  4. const (
  5. InitRoll = 1
  6. InvitePlayer = 2
  7. InviteVipPlayer = 3
  8. InvitePlayerByLeader = 4
  9. RefreshRoll = 5
  10. NewPlayerGuide = 6
  11. ShareLottery = 7
  12. FirstBindingTwitter = 8
  13. InviteMaxExpireTime = 9
  14. )
  15. type AchieveTaskBase struct {
  16. ID int `json:"id" bson:"id"` // #任务ID
  17. Order int `json:"order" bson:"order"` //任务客户端排序
  18. Type int `json:"type" bson:"type"` // 任务类型(1基本类型2邀请好友相关)
  19. Condition int `json:"condition" bson:"condition"` // 完成条件
  20. Reward []data.ItemReward `json:"reward" bson:"reward"` // 奖励
  21. Url string `json:"url" bson:"url"` // 链接
  22. Num int `json:"num" bson:"num"` //已完成次数
  23. RewardNum int `json:"rewardNum" bson:"rewardNum"` //可领奖次数
  24. Status int `json:"status" bson:"status"` //完成状态0未完成 1已完成2已领取奖励
  25. Validate int `json:"validate" bson:"validate"` //验证状态 0 未验证 1待验证 2验证成功
  26. }
  27. type AchieveTask map[int]*AchieveTaskBase
  28. func NewAchieveTask() map[int]*AchieveTaskBase {
  29. return make(map[int]*AchieveTaskBase)
  30. }
  31. func (at AchieveTask) RefreshAchieveTask() {
  32. ret := data.AchieveTaskConfig.GetAll()
  33. for _, d := range ret {
  34. if _, ok := at[d.ID]; !ok {
  35. at[d.ID] = &AchieveTaskBase{
  36. ID: d.ID,
  37. Order: d.Order,
  38. Type: d.Type,
  39. Condition: d.Condition,
  40. Reward: d.Reward,
  41. RewardNum: 0,
  42. Num: 0,
  43. Url: d.Url,
  44. Status: 0,
  45. }
  46. }
  47. }
  48. }