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- package models
- import "github.com/mhaya/game/game_cluster/internal/data"
- // 离散规则信息
- const (
- InitRoll = 1
- InvitePlayer = 2
- InviteVipPlayer = 3
- InvitePlayerByLeader = 4
- RefreshRoll = 5
- NewPlayerGuide = 6
- ShareLottery = 7
- FirstBindingTwitter = 8
- InviteMaxExpireTime = 9
- )
- type AchieveTaskBase struct {
- ID int `json:"id" bson:"id"` // #任务ID
- Order int `json:"order" bson:"order"` //任务客户端排序
- Type int `json:"type" bson:"type"` // 任务类型(1基本类型2邀请好友相关)
- Condition int `json:"condition" bson:"condition"` // 完成条件
- Reward []data.ItemReward `json:"reward" bson:"reward"` // 奖励
- Url string `json:"url" bson:"url"` // 链接
- Num int `json:"num" bson:"num"` //已完成次数
- RewardNum int `json:"rewardNum" bson:"rewardNum"` //可领奖次数
- Status int `json:"status" bson:"status"` //完成状态0未完成 1已完成2已领取奖励
- Validate int `json:"validate" bson:"validate"` //验证状态 0 未验证 1待验证 2验证成功
- }
- type AchieveTask map[int]*AchieveTaskBase
- func NewAchieveTask() map[int]*AchieveTaskBase {
- return make(map[int]*AchieveTaskBase)
- }
- func (at AchieveTask) RefreshAchieveTask() {
- ret := data.AchieveTaskConfig.GetAll()
- for _, d := range ret {
- if _, ok := at[d.ID]; !ok {
- at[d.ID] = &AchieveTaskBase{
- ID: d.ID,
- Order: d.Order,
- Type: d.Type,
- Condition: d.Condition,
- Reward: d.Reward,
- RewardNum: 0,
- Num: 0,
- Url: d.Url,
- Status: 0,
- }
- }
- }
- }
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