achieveTask.go 1.5 KB

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  1. package models
  2. import "github.com/mhaya/game/game_cluster/internal/data"
  3. // 离散规则信息
  4. const (
  5. InitRoll = 1
  6. InvitePlayer = 2
  7. InviteVipPlayer = 3
  8. InvitePlayerByLeader = 4
  9. RefreshRoll = 5
  10. NewPlayerGuide = 6
  11. ShareLottery = 7
  12. FirstBindingTwitter = 8
  13. InviteMaxExpireTime = 9
  14. )
  15. type AchieveTaskBase struct {
  16. ID int `json:"id" bson:"id"` // #任务ID
  17. Type int `json:"type" bson:"type"` // 任务类型(1基本类型2邀请好友相关)
  18. Condition int `json:"condition" bson:"condition"` // 完成条件
  19. Reward []data.ItemReward `json:"reward" bson:"reward"` // 奖励
  20. Url string `json:"url" bson:"url"` // 链接
  21. Num int `json:"num" bson:"num"` //已完成次数
  22. RewardNum int `json:"rewardNum" bson:"rewardNum"` //可领奖次数
  23. Status int `json:"status" bson:"status"` //完成状态0未完成1已完成2已领取奖励
  24. }
  25. type AchieveTask map[int]*AchieveTaskBase
  26. func NewAchieveTask() map[int]*AchieveTaskBase {
  27. return make(map[int]*AchieveTaskBase)
  28. }
  29. func (at AchieveTask) RefreshAchieveTask() {
  30. ret := data.AchieveTaskConfig.GetAll()
  31. for _, d := range ret {
  32. if _, ok := at[d.ID]; !ok {
  33. at[d.ID] = &AchieveTaskBase{
  34. ID: d.ID,
  35. Type: d.Type,
  36. Condition: d.Condition,
  37. Reward: d.Reward,
  38. RewardNum: 0,
  39. Num: 0,
  40. Url: d.Url,
  41. Status: 0,
  42. }
  43. }
  44. }
  45. }