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- package player
- import (
- "github.com/mhaya/game/game_cluster/internal/code"
- "github.com/mhaya/game/game_cluster/internal/constant"
- "github.com/mhaya/game/game_cluster/internal/mdb/models"
- "github.com/mhaya/game/game_cluster/internal/param"
- )
- func (p *actorPlayer) roll(req *param.RollReq) (*param.RollResp, int32) {
- if !p.isOnline {
- return nil, code.PlayerNotLogin
- }
- if p.Player.Item[models.ItemRoll].Num < req.Multi {
- return nil, code.PlayerItemNumError
- }
- var resp param.RollResp
- var addItem = models.AddItem{}
- var subItem = models.SubItem{}
- var scores int
- //for i := 0; i < req.Multi; i++ {
- ret := p.Player.RollOnce(req.Multi)
- if ret.IsLevelUp == true {
- resp.IsLevelUp = true
- }
- if ret.IsDailyTask == true {
- resp.IsDailyTask = true
- }
- resp.Rolls = append(resp.Rolls, ret.Roll)
- addItem.AddById(models.ItemScore, ret.Roll.Score*req.Multi)
- subItem.AddById(models.ItemRoll, 1*req.Multi)
- scores += ret.Roll.Score * req.Multi
- //}
- resp.AddItem = addItem
- resp.SubItem = subItem
- p.dirty = true
- //设置榜单
- models.SetRank(constant.RankSourceScore, p.Player.IsRobot, p.Player.UserName, scores)
- models.SetRank(constant.RankSourceRoll, p.Player.IsRobot, p.Player.UserName, req.Multi)
- resp.Multi = req.Multi
- return &resp, code.OK
- }
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