player.go 27 KB

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  1. package models
  2. import (
  3. "context"
  4. "fmt"
  5. mhayaString "github.com/mhaya/extend/string"
  6. mhayaTime "github.com/mhaya/extend/time"
  7. "github.com/mhaya/game/game_cluster/internal/constant"
  8. "github.com/mhaya/game/game_cluster/internal/data"
  9. "github.com/mhaya/game/game_cluster/internal/mdb"
  10. "github.com/mhaya/game/game_cluster/internal/param"
  11. "github.com/mhaya/game/game_cluster/internal/third"
  12. "github.com/mhaya/game/game_cluster/internal/token"
  13. mhayaLogger "github.com/mhaya/logger"
  14. "math/rand"
  15. "slices"
  16. "strings"
  17. "time"
  18. )
  19. type Player struct {
  20. UserName string `json:"userName" bson:"userName"` // 用户名
  21. OpenId string `json:"openId" bson:"openId"` // 对应tgid
  22. UserNameMaybe string `json:"userNameMaybe" bson:"userNameMaybe"` // 昵称
  23. NickName string `json:"nickName" bson:"nickName"` // 昵称
  24. Pid string `json:"pid" bson:"pid"` // 上级ID
  25. XID string `json:"xID" bson:"xID"` // 绑定推特ID
  26. TonWall string `json:"tonWall" bson:"tonWall"` // 绑定钱包地址
  27. Email string `json:"email" bson:"email"` // 邮箱
  28. Mobile string `json:"mobile" bson:"mobile"` // 手机号
  29. Avatar string `json:"avatar" bson:"avatar"` // 头像
  30. Password string `json:"-" bson:"password"` //账户密码
  31. Salt string `json:"-" bson:"salt"` //密码盐
  32. IsSetPwd bool `json:"isSetPwd" bson:"-"` //是否设置密码
  33. PwdErrTimes int `json:"pwdErrTimes" bson:"pwdErrTimes"` //密码错误次数
  34. PwdErrRefreshTime int64 `json:"pwdErrRefreshTime" bson:"pwdErrRefreshTime"` //密码到期时间
  35. IsCashOut int `json:"-" bson:"IsCashOut"` //服务器判断是否有提现的数据 0 否 1是
  36. IsRobot int `json:"isRobot" bson:"isRobot"` // 是否为机器人
  37. IsLeader int `json:"isLeader" bson:"isLeader"` // 是否是社区长
  38. IsVip int `json:"isVip" bson:"isVip"` // 是否为VIP
  39. IsFirstBindingXID int `json:"isFirstBindingXID" bson:"isFirstBindingXID"` // 是否是第一次绑定推特
  40. Level int `json:"level" bson:"level"` // 等级
  41. Exp int `json:"exp" bson:"exp"` // 经验
  42. Gender int `json:"gender" bson:"gender"` // 性别
  43. Birthday string `json:"birthday" bson:"birthday"` // 生日
  44. Successions int `json:"successions" bson:"successions"` // 连续登陆天数
  45. MaxSuccessions int `json:"maxSuccessions" bson:"maxSuccessions"` // 最大连续等级天数
  46. PrevTime int64 `json:"prevTime" bson:"prevTime"` // 上次登陆时间
  47. LoginTime int64 `json:"loginTime" bson:"loginTime"` // 登陆时间
  48. LoginIP string `json:"loginIP" bson:"loginIP"` // 登录IP
  49. LoginFailure int `json:"loginFailure" bson:"loginFailure"` // 登陆失败次数
  50. JoinIP string `json:"joinIP" bson:"joinIP"` // 注册IP
  51. Rank int `json:"rank" bson:"rank"` // 排名
  52. JoinTime int64 `json:"joinTime" bson:"joinTime"` // 注册时间
  53. CreateTime int64 `json:"createTime" bson:"createTime"` // 创建时间
  54. UpdateTime int64 `json:"updateTime" bson:"updateTime"` // 更新时间
  55. DailyRefreshTime int64 `json:"dailyRefreshTime" bson:"dailyRefreshTime"` // 每日刷新时间
  56. HourRefreshTime int64 `json:"hourRefreshTime" bson:"hourRefreshTime"` // 每小时更新
  57. WeeklyRefreshTime int64 `json:"weeklyRefreshTime" bson:"weeklyRefreshTime"` // 每周刷新时间
  58. RollDay int64 `json:"rollDay" bson:"rollDay"` // 抽奖日期
  59. Status int `json:"status" bson:"status"` // 状态
  60. Roll *Roll `json:"roll" bson:"roll"` // 抽奖
  61. Guide int `json:"guide" bson:"guide"` //
  62. Share *Share `json:"share" bson:"share"` // 分享
  63. FirstReward int `json:"firstReward" bson:"firstReward"` // 首次登陆奖励
  64. Index int `json:"-" bson:"index"` // 索引
  65. Item ItemBasePack `json:"item" bson:"item"` // 道具
  66. SinIn SignIn `json:"sinIn" bson:"sinIn"` // 签到
  67. DailyTask DailyTask `json:"dailyTask" bson:"dailyTask"` // 日常任务
  68. AchieveTask AchieveTask `json:"achieveTask" bson:"achieveTask"` // 成就任务
  69. RankReward RankReward `json:"rankReward" bson:"rankReward"` // 排行奖励
  70. Invite Invite `json:"invite" bson:"invite"` // 邀请
  71. InviteReward *InviteReward `json:"inviteReward" bson:"inviteReward"` // 邀请奖励
  72. PlayerReward map[int]*PlayerRewardBase `json:"-" bson:"-"`
  73. }
  74. func NewPlayer(token *token.Token) *Player {
  75. return &Player{
  76. UserName: token.PlayerID,
  77. OpenId: token.OpenID,
  78. NickName: token.Nickname,
  79. IsRobot: 0,
  80. Successions: 1,
  81. MaxSuccessions: 1,
  82. LoginTime: mhayaTime.Now().Unix(),
  83. CreateTime: mhayaTime.Now().Unix(),
  84. UpdateTime: mhayaTime.Now().Unix(),
  85. RollDay: mhayaTime.Now().Unix(),
  86. Exp: 0,
  87. Status: 1,
  88. Rank: 0,
  89. Item: NewItem(),
  90. Guide: 1,
  91. Level: 1,
  92. Index: 1,
  93. FirstReward: 1,
  94. Roll: &Roll{RollNums: 0, RollDays: 0},
  95. DailyTask: NewDailyTask(),
  96. Share: &Share{IsDrawShare: 0},
  97. SinIn: NewSignIn(),
  98. AchieveTask: NewAchieveTask(),
  99. RankReward: NewRankReward(),
  100. Invite: NewInvite(),
  101. }
  102. }
  103. func NewBotPlayer(token *token.Token) *Player {
  104. return &Player{
  105. UserName: token.PlayerID,
  106. OpenId: token.OpenID,
  107. NickName: token.Nickname,
  108. IsRobot: 1,
  109. Successions: 1,
  110. MaxSuccessions: 1,
  111. LoginTime: mhayaTime.Now().Unix(),
  112. CreateTime: mhayaTime.Now().Unix(),
  113. UpdateTime: mhayaTime.Now().Unix(),
  114. RollDay: mhayaTime.Now().Unix(),
  115. Exp: 0,
  116. Status: 1,
  117. Rank: 0,
  118. Item: NewItem(),
  119. Guide: 1,
  120. Level: 1,
  121. Index: 1,
  122. FirstReward: 1,
  123. Roll: &Roll{RollNums: 0, RollDays: 0},
  124. DailyTask: NewDailyTask(),
  125. Share: &Share{IsDrawShare: 0},
  126. SinIn: NewSignIn(),
  127. AchieveTask: NewAchieveTask(),
  128. RankReward: NewRankReward(),
  129. Invite: NewInvite(),
  130. }
  131. }
  132. func (p *Player) Init() {
  133. if p.InviteReward == nil {
  134. p.InviteReward = &InviteReward{IsClaim: 0}
  135. }
  136. }
  137. // InitDaily 每日刷新
  138. func (p *Player) InitDaily() {
  139. if !mhayaTime.CreateFromTimestamp(p.DailyRefreshTime).IsToday() {
  140. //刷新每日任务
  141. p.DailyTask.RefreshDailyTask()
  142. //刷新抽奖每日分享
  143. p.Share.RefreshShare()
  144. //刷新是否有排行榜奖励
  145. p.RankReward.InitRank(p.UserName, 1)
  146. //更新时间到当天
  147. p.DailyRefreshTime = mhayaTime.Now().Unix()
  148. }
  149. }
  150. func (p *Player) InitWeekly() {
  151. if !mhayaTime.CreateFromTimestamp(p.WeeklyRefreshTime).IsThisWeek() {
  152. //p.SinIn.RefreshSignIn()
  153. // 刷新是否有排行榜奖励
  154. p.RankReward.InitRank(p.UserName, 2)
  155. p.WeeklyRefreshTime = mhayaTime.Now().Unix()
  156. }
  157. }
  158. func (p *Player) InitSignIn() {
  159. ret := data.WeeklySignInConfig.GetAll()
  160. // 最近一次签到
  161. last, exists := p.SinIn.Sign[p.SinIn.Num]
  162. if !exists {
  163. // 签到数据初始化
  164. p.SinIn.RefreshSignIn()
  165. return
  166. }
  167. // 将时间戳转换为 time.Time 类型
  168. t := time.Unix(last.SignTime, 0)
  169. // todo 测试代码
  170. // 减去一天
  171. //t = t.Add(-24 * time.Hour)
  172. // 计算第二天的开始时间(即第二天的零点)
  173. nextDayStart := t.Add(24 * time.Hour).Truncate(24 * time.Hour)
  174. if p.SinIn.Num >= len(ret)-1 && time.Now().After(nextDayStart) {
  175. // 签到周期满的第二天
  176. p.SinIn.RefreshSignIn()
  177. }
  178. }
  179. func (p *Player) InitAchieveTask() {
  180. p.AchieveTask.RefreshAchieveTask()
  181. }
  182. func (p *Player) LevelUp() bool {
  183. ret, ok := data.LevelConfig.Get(p.Level + 1)
  184. if !ok {
  185. return false
  186. }
  187. curLevel := p.Level
  188. if p.Item[ItemRoll].CurNum >= ret.DiceNum && p.Item[ItemInvite].CurNum >= ret.Invite {
  189. p.Level += 1
  190. if p.Level > curLevel {
  191. p.Item[ItemRoll].AddMaxNum(ret.DiceLimit)
  192. p.Item[ItemRoll].CurNum -= ret.DiceNum
  193. p.Item[ItemInvite].CurNum -= ret.Invite
  194. go p.SetPassiveInviteReward()
  195. //添加日志
  196. mhayaLogger.Infof("player level up, playerName=%v,level=%v", p.UserName, p.Level)
  197. p.SetPlayerRewardLog(SourceLevelUp, p.Level, []data.ItemReward{{ItemID: ItemAllRoll, ItemBaseType: 2, Amount: ret.DiceLimit}}, []data.ItemReward{}, p.Level)
  198. return true
  199. }
  200. }
  201. return false
  202. }
  203. func (p *Player) RefreshRoll() bool {
  204. ret, ok := data.DiscreteRuleConfig.Get(RefreshRollNew)
  205. if !ok {
  206. return false
  207. }
  208. arr := strings.Split(ret.Condition, ",")
  209. //if len(arr) != 2 {
  210. // return false
  211. //}
  212. slice := make([]int, 0)
  213. for _, s := range arr {
  214. hour, _ := mhayaString.ToInt(s)
  215. slice = append(slice, hour)
  216. }
  217. // 小时数,24小时制
  218. curHour := time.Now().Hour()
  219. if curHour == 0 {
  220. curHour = 24
  221. }
  222. rollHour := time.Unix(p.RollDay, 0).Hour()
  223. if rollHour == 0 {
  224. rollHour = 24
  225. }
  226. // 昨天的24点isToday为true,所以24点必须单独处理
  227. isToday := mhayaTime.CreateFromTimestamp(p.RollDay).IsToday()
  228. isTomorrow := mhayaTime.CreateFromTimestamp(p.RollDay).IsTomorrow()
  229. if (rollHour == 24 && isTomorrow) || (rollHour != 24 && isToday) {
  230. slice = slices.DeleteFunc(slice, func(x int) bool {
  231. return x <= rollHour
  232. })
  233. }
  234. if slices.Contains(slice, curHour) {
  235. p.RollDay = mhayaTime.Now().Unix()
  236. num := p.Item[ItemRoll].AddSameTwo(8)
  237. if num > 0 {
  238. p.SetPlayerRewardLog(SourceRefreshRoll, 2, []data.ItemReward{{ItemID: ItemRoll, ItemBaseType: 1, Amount: num}}, []data.ItemReward{}, 0)
  239. }
  240. mhayaLogger.Infof("RefreshRoll by condition 2 rollDay:%d,num:%v", p.RollDay, num)
  241. return true
  242. }
  243. return false
  244. }
  245. func (p *Player) CheckTaskByType1(openid int64, id int) bool {
  246. ret := data.AchieveTaskConfig.GetAll()
  247. for _, v := range ret {
  248. if v.Type == 2 {
  249. continue
  250. }
  251. if v.ID == id {
  252. if v.ID == 2 {
  253. if third.GetIfChannel(openid) == 1 {
  254. return true
  255. } else {
  256. return false
  257. }
  258. } else {
  259. return true
  260. }
  261. }
  262. }
  263. return false
  264. }
  265. func (p *Player) FinishAchieveTaskByType1(id int) bool {
  266. if a, ok := p.AchieveTask[id]; ok {
  267. if a.Num == 0 && a.Validate == 1 { //待验证
  268. openid, ok1 := mhayaString.ToInt64(p.OpenId)
  269. if !ok1 {
  270. mhayaLogger.Warnf("FinishAchieveTaskByType1 验证失败 username :%v, id : %v", p.UserName, id)
  271. return false
  272. }
  273. if p.CheckTaskByType1(openid, id) {
  274. p.AchieveTask[id].Validate = 2 //验证成功
  275. p.AchieveTask[id].Num = 1
  276. p.AchieveTask[id].Status = 1
  277. p.AchieveTask[id].RewardNum = 1
  278. //处理邀请订阅顺序问题
  279. if id == 2 {
  280. go p.SetPassiveInviteReward()
  281. }
  282. } else {
  283. p.AchieveTask[id].Validate = 0 //验证成功
  284. p.AchieveTask[id].Status = 0
  285. mhayaLogger.Warnf("FinishAchieveTaskByType1 验证失败 username :%v, id : %v", p.UserName, id)
  286. return false
  287. }
  288. } else {
  289. if a.Validate == 0 {
  290. p.AchieveTask[id].Validate = 1
  291. }
  292. }
  293. return true
  294. }
  295. return false
  296. }
  297. // FinishAchieveTaskByType2 完成成就类型2
  298. func (p *Player) FinishAchieveTaskByType2() bool {
  299. //var range data.RangeInt32{}
  300. for _, v := range p.AchieveTask {
  301. if v.Type == 2 {
  302. ret, ok := data.AchieveTaskConfig.Get(v.ID)
  303. if !ok {
  304. continue
  305. }
  306. if p.Item[ItemInvite].Num <= ret.Condition.Max && p.AchieveTask[v.ID].Num != ret.Condition.Max {
  307. p.AchieveTask[v.ID].Num += 1
  308. if p.AchieveTask[v.ID].Num >= ret.Condition.Min && p.AchieveTask[v.ID].Num <= ret.Condition.Max {
  309. p.AchieveTask[v.ID].Status = 1
  310. p.AchieveTask[v.ID].RewardNum += 1
  311. }
  312. }
  313. }
  314. }
  315. return false
  316. }
  317. func (p *Player) FinishDailyTask(tp, num int) bool {
  318. var f bool
  319. for i := 0; i < num; i++ {
  320. for _, v := range p.DailyTask {
  321. if v.Type == tp && v.Status == 0 {
  322. p.DailyTask[v.ID].Num += 1
  323. if p.DailyTask[v.ID].Num == v.Condition {
  324. p.DailyTask[v.ID].Status = 1
  325. f = true
  326. continue
  327. }
  328. }
  329. }
  330. }
  331. return f
  332. }
  333. func (p *Player) RollOnce(num int) *param.RollOnce {
  334. var roll param.RollOnce
  335. levelConfig, ok := data.LevelConfig.Get(p.Level)
  336. if !ok {
  337. return nil
  338. }
  339. if levelConfig == nil {
  340. return nil
  341. }
  342. r1 := rand.Int31n(6) + 1
  343. r2 := rand.Int31n(6) + 1
  344. r3 := rand.Int31n(6) + 1
  345. //rule 4
  346. if (r1 == 1 && r2 == 1 && r3 == 1) || (r1 == 6 && r2 == 6 && r3 == 6) {
  347. roll.Score = levelConfig.Ratio * levelConfig.Rule4
  348. roll.RollType = constant.RollSpecialTripleBet
  349. } else if r1 == r2 && r2 == r3 {
  350. roll.Score = levelConfig.Ratio * levelConfig.Rule3
  351. roll.RollType = constant.RollTripleBet
  352. } else if r1 == r2 || r1 == r3 || r2 == r3 {
  353. roll.Score = levelConfig.Ratio * levelConfig.Rule2
  354. roll.RollType = constant.RollDoubleBet
  355. } else {
  356. roll.Score = levelConfig.Ratio * levelConfig.Rule1
  357. if r1+r2+r3 > 9 {
  358. roll.RollType = constant.RollBigBet
  359. } else {
  360. roll.RollType = constant.RollSmallBet
  361. }
  362. }
  363. roll.Rand = make(map[int]int32)
  364. roll.Rand[1] = r1
  365. roll.Rand[2] = r2
  366. roll.Rand[3] = r3
  367. p.Item[ItemScore].Add(roll.Score * num)
  368. p.Item[ItemRoll].Sub(1 * num)
  369. p.SetPlayerRewardLog(SourceRoll, 0, []data.ItemReward{{ItemID: ItemScore, ItemBaseType: 1, Amount: roll.Score * num}}, []data.ItemReward{{ItemID: ItemRoll, ItemBaseType: 1, Amount: 1 * num}}, roll)
  370. p.Roll.RollNums += 1 * num
  371. roll.IsDailyTask = p.FinishDailyTask(1, num)
  372. roll.IsLevelUp = p.LevelUp()
  373. return &roll
  374. }
  375. // Draw 最多尝试重复执行50次
  376. func (p *Player) Draw() *param.Draw {
  377. for i := 0; i < 50; i++ {
  378. draw, ok := p.DrawOnce()
  379. if ok {
  380. return draw
  381. }
  382. }
  383. return nil
  384. }
  385. func (p *Player) NewPlayer10Draw() {
  386. if p.Roll.DrawTotal == 0 {
  387. ret, ok := data.DiscreteRuleConfig.Get(NewPlayer10Draw)
  388. if !ok {
  389. return
  390. }
  391. arr := strings.Split(ret.Condition, ",")
  392. if len(arr) != 2 {
  393. return
  394. }
  395. minC := mhayaString.ToIntD(arr[0], 4)
  396. MaxC := mhayaString.ToIntD(arr[1], 6)
  397. p.Roll.NewDraw = make(map[int]int)
  398. wei := []int{1, 2, 4, 5, 12}
  399. wei2 := []int{1, 2, 4, 12}
  400. var m []int
  401. for i := 0; i < minC; i++ {
  402. r := rand.Intn(2)
  403. if r == 0 {
  404. m = append(m, 5)
  405. } else {
  406. m = append(m, 5)
  407. }
  408. }
  409. var num = len(m)
  410. var num2 = 0
  411. for i := 0; i < 10-minC; i++ {
  412. if num2 == 0 {
  413. if num >= MaxC {
  414. k2 := rand.Intn(len(wei2))
  415. cur := wei2[k2]
  416. if cur == 11 || cur == 5 {
  417. num++
  418. }
  419. if cur == 4 || cur == 12 {
  420. num2++
  421. }
  422. m = append(m, cur)
  423. } else {
  424. k := rand.Intn(len(wei))
  425. cur := wei[k]
  426. if cur == 11 || cur == 5 {
  427. num++
  428. }
  429. if cur == 4 || cur == 12 {
  430. num2++
  431. }
  432. m = append(m, cur)
  433. }
  434. } else {
  435. if num >= MaxC-1 {
  436. k2 := rand.Intn(len(wei2))
  437. cur := wei2[k2]
  438. if cur == 11 || cur == 5 {
  439. num++
  440. }
  441. if cur == 4 || cur == 12 {
  442. num2++
  443. }
  444. m = append(m, cur)
  445. } else {
  446. k := rand.Intn(len(wei))
  447. cur := wei[k]
  448. if cur == 11 || cur == 5 {
  449. num++
  450. }
  451. if cur == 4 || cur == 12 {
  452. num2++
  453. }
  454. m = append(m, cur)
  455. }
  456. }
  457. }
  458. m = Shuffle(m)
  459. for key, v := range m {
  460. p.Roll.NewDraw[key+1] = v
  461. }
  462. }
  463. }
  464. func Shuffle(slice []int) []int {
  465. rand.Seed(time.Now().UnixNano())
  466. for i := len(slice) - 1; i > 0; i-- {
  467. j := rand.Intn(i + 1)
  468. slice[i], slice[j] = slice[j], slice[i]
  469. }
  470. return slice
  471. }
  472. func (p *Player) DrawOnce() (*param.Draw, bool) {
  473. var ret map[int]*data.DrawConfigRow
  474. var draw param.Draw
  475. var wg = 0
  476. p.NewPlayer10Draw()
  477. if p.Roll.DrawTotal < 10 {
  478. ret = data.DrawConfig.GetByType(1)
  479. for _, v := range ret {
  480. wg += v.Weight
  481. }
  482. } else {
  483. ret = data.DrawConfig.GetByType(2)
  484. for _, v := range ret {
  485. wg += v.Weight
  486. }
  487. }
  488. if wg == 0 {
  489. return nil, false
  490. }
  491. var cur int
  492. var curID int
  493. //出去新手10连后规则
  494. if p.Roll.DrawTotal >= 10 {
  495. weight := int(rand.Int31n(int32(wg))) + 1
  496. for _, v := range ret {
  497. if v.Weight == 0 {
  498. continue
  499. }
  500. if weight > cur && weight <= cur+v.Weight {
  501. curID = v.ID
  502. break
  503. }
  504. cur += v.Weight
  505. }
  506. } else {
  507. curID = p.Roll.NewDraw[p.Roll.DrawTotal+1]
  508. //0.1u兼容处理
  509. if curID == 11 {
  510. curID = 5
  511. }
  512. }
  513. if d, ok := ret[curID]; ok {
  514. if d.HourTotalCondition > 0 {
  515. i, err := GetDrawHour(curID)
  516. if err != nil {
  517. return nil, false
  518. }
  519. if int(i) > d.HourTotalCondition {
  520. return nil, false
  521. }
  522. }
  523. if d.DailyTotalCondition > 0 {
  524. i, err := GetDrawDailyKey(curID)
  525. if err != nil {
  526. return nil, false
  527. }
  528. if int(i) > d.DailyTotalCondition {
  529. return nil, false
  530. }
  531. }
  532. if d.WeeklyTotalCondition > 0 {
  533. i, err := GetDrawWeeklyKey(curID)
  534. if err != nil {
  535. return nil, false
  536. }
  537. if int(i) > d.WeeklyTotalCondition {
  538. return nil, false
  539. }
  540. }
  541. p.Item.AddItem(d.Reward)
  542. p.Item[ItemDrawsNumber].Sub(1)
  543. draw.Reward = d.Reward
  544. draw.ID = d.Order
  545. draw.CurID = curID
  546. if len(p.Roll.Draw) == 0 {
  547. p.Roll.Draw = make(map[int]int)
  548. }
  549. if len(p.Roll.DrawRatio) == 0 {
  550. p.Roll.DrawRatio = make(map[int]float64)
  551. }
  552. p.Roll.Draw[curID] += 1
  553. p.Roll.DrawTotal += 1
  554. p.Roll.DrawRatio[curID] = float64(p.Roll.Draw[curID]) / float64(p.Roll.DrawTotal)
  555. p.SetPlayerRewardLog(SourceDraw, 0, draw.Reward, []data.ItemReward{{1, ItemDrawsNumber, 1}}, draw)
  556. } else {
  557. return nil, false
  558. }
  559. return &draw, true
  560. }
  561. func GetDrawHour(id int) (int64, error) {
  562. s := mhayaTime.CreateFromTime(mhayaTime.Now().Hour(), 0, 0).ToDateTimeFormat()
  563. key := fmt.Sprintf("%v:%v:%v", constant.DrawHourKey, id, s)
  564. return mdb.RDB.IncrBy(context.Background(), key, 1).Result()
  565. }
  566. func GetDrawDailyKey(id int) (int64, error) {
  567. key := fmt.Sprintf("%v:%v:%v", constant.DrawDailyKey, id, mhayaTime.Now().Format(mhayaTime.DateFormat))
  568. return mdb.RDB.IncrBy(context.Background(), key, 1).Result()
  569. }
  570. func GetDrawWeeklyKey(id int) (int64, error) {
  571. key := fmt.Sprintf("%v:%v:%v", constant.DrawWeeklyKey, id, mhayaTime.Now().Week())
  572. return mdb.RDB.IncrBy(context.Background(), key, 1).Result()
  573. }
  574. func (p *Player) SignIn() *param.ChangeData {
  575. var sign param.ChangeData
  576. p.SinIn.SignDailyTime = mhayaTime.Now().Unix()
  577. p.SinIn.Sign[p.SinIn.Num].IsSign = 1
  578. p.SinIn.Sign[p.SinIn.Num].SignTime = mhayaTime.Now().Unix()
  579. var addItem AddItem
  580. at := addItem.Add(p.SinIn.Sign[p.SinIn.Num].Reward)
  581. sign.AddItem = at
  582. p.Item.AddItem(p.SinIn.Sign[p.SinIn.Num].Reward)
  583. p.SinIn.Num += 1
  584. p.SetPlayerRewardLog(SourceSignIn, p.SinIn.Num, p.SinIn.Sign[p.SinIn.Num].Reward, []data.ItemReward{}, nil)
  585. sign.IsLevelUp = p.LevelUp()
  586. return &sign
  587. }
  588. func (p *Player) SetPlayerRewardLog(tp, tid int, addReward, subReward []data.ItemReward, desc interface{}) {
  589. p.Index += 1
  590. if len(p.PlayerReward) == 0 {
  591. p.PlayerReward = make(map[int]*PlayerRewardBase)
  592. }
  593. p.PlayerReward[p.Index] = &PlayerRewardBase{
  594. UserName: p.UserName,
  595. AddReward: addReward,
  596. SubReward: subReward,
  597. Desc: desc,
  598. Source: tp,
  599. SourceId: tid,
  600. CreateTime: mhayaTime.Now().Unix(),
  601. }
  602. }
  603. func (p *Player) SetPassiveInviteReward() {
  604. ret2, ok := data.DiscreteRuleConfig.Get(InvitePlayer)
  605. c, tok := mhayaString.ToInt(ret2.Condition)
  606. if !ok || !tok || c != p.Level {
  607. return
  608. }
  609. ret3, ok := data.DiscreteRuleConfig.Get(InviteVipPlayer)
  610. c, tok = mhayaString.ToInt(ret3.Condition)
  611. if !ok || !tok || c != p.Level {
  612. return
  613. }
  614. var isCheck bool
  615. if ts, ok := p.AchieveTask[2]; ok {
  616. if ts.Num == 1 {
  617. isCheck = true
  618. }
  619. }
  620. if !isCheck {
  621. // 升级邀请奖励
  622. openid, _ := mhayaString.ToInt64(p.OpenId)
  623. if third.GetIfChannel(openid) == 0 {
  624. mhayaLogger.Infof("player SetPassiveInviteReward,Not following the channel playerName=%v,level=%v,pid=%v", p.UserName, p.Level, p.Pid)
  625. return
  626. }
  627. }
  628. //被邀请人
  629. key := fmt.Sprintf("%v:1:%v", constant.InviteKey, p.UserName)
  630. //获取邀请人
  631. pUid := mdb.RDB.Get(context.Background(), key).Val()
  632. /* pbase := mdb.RDB.HGet(context.Background(), constant.PlayerBaseKey, pUid).Val()
  633. mdb.RDB.Del(context.Background(), key)
  634. var base param.PlayerBase
  635. err := jsoniter.Unmarshal([]byte(pbase), &base)
  636. if err != nil {
  637. return
  638. }*/
  639. var addItem []data.ItemReward
  640. if p.IsVip == 0 {
  641. //主动邀请记录, 设置邀请人数量+1
  642. key = fmt.Sprintf("%v:%v:%v", constant.InviteKey, InvitePlayer, pUid)
  643. err := mdb.RDB.IncrBy(context.Background(), key, 1).Err()
  644. if err != nil {
  645. mhayaLogger.Infof("player SetPassiveInviteReward,not vip invite playerName=%v,level=%v,param=%v,err=%v", p.UserName, p.Level, key, err)
  646. }
  647. addItem = append(addItem, ret2.Reward...)
  648. } else {
  649. //主动邀请记录, 设置邀请人数量+1
  650. key = fmt.Sprintf("%v:%v:%v", constant.InviteKey, InviteVipPlayer, pUid)
  651. err := mdb.RDB.IncrBy(context.Background(), key, 1).Err()
  652. if err != nil {
  653. mhayaLogger.Infof("player SetPassiveInviteReward, vip invite playerName=%v,level=%v,param=%v,err=%v", p.UserName, p.Level, key, err)
  654. }
  655. addItem = append(addItem, ret3.Reward...)
  656. }
  657. /* //社区长额外奖励
  658. if base.IsLeader == 1 {
  659. ret, ok := data.DiscreteRuleConfig.Get(InvitePlayerByLeader)
  660. if !ok {
  661. return
  662. }
  663. addItem = append(addItem, ret.Reward...)
  664. }*/
  665. if p.InviteReward.IsClaim == 2 {
  666. p.InviteReward.Reward = []data.ItemReward{}
  667. p.InviteReward.IsClaim = 0
  668. p.InviteReward.RewardTime = 0
  669. }
  670. p.InviteReward.Reward = append(p.InviteReward.Reward, addItem...)
  671. p.InviteReward.Merge()
  672. }
  673. func (p *Player) SetInviteReward() {
  674. ret, ok := data.DiscreteRuleConfig.Get(InvitePlayerByLeader)
  675. if !ok {
  676. return
  677. }
  678. ret2, ok := data.DiscreteRuleConfig.Get(InvitePlayer)
  679. if !ok {
  680. return
  681. }
  682. ret3, ok := data.DiscreteRuleConfig.Get(InviteVipPlayer)
  683. if !ok {
  684. return
  685. }
  686. var addItem []data.ItemReward
  687. key1 := fmt.Sprintf("%v:%v:%v", constant.InviteKey, InvitePlayer, p.UserName)
  688. key2 := fmt.Sprintf("%v:%v:%v", constant.InviteKey, InviteVipPlayer, p.UserName)
  689. //自己作为邀请人判断奖励
  690. freeNum, _ := mdb.RDB.Get(context.Background(), key1).Int()
  691. VipNum, _ := mdb.RDB.Get(context.Background(), key2).Int()
  692. for i := 0; i < freeNum; i++ {
  693. addItem = append(addItem, ret2.Reward...)
  694. p.SetPlayerRewardLog(SourceInvite, InvitePlayer, []data.ItemReward{}, []data.ItemReward{}, 2)
  695. if p.IsLeader == 1 {
  696. addItem = append(addItem, ret.Reward...)
  697. p.SetPlayerRewardLog(SourceInvite, InvitePlayerByLeader, []data.ItemReward{}, []data.ItemReward{}, 2)
  698. }
  699. p.Item[ItemInvite].Num += 1
  700. p.Item[ItemInvite].CurNum += 1
  701. p.Invite.Set(InvitePlayer, ret.Reward)
  702. p.FinishAchieveTaskByType2()
  703. mdb.RDB.DecrBy(context.Background(), key1, 1)
  704. }
  705. for i := 0; i < VipNum; i++ {
  706. addItem = append(addItem, ret3.Reward...)
  707. p.SetPlayerRewardLog(SourceInvite, InviteVipPlayer, []data.ItemReward{}, []data.ItemReward{}, 2)
  708. if p.IsLeader == 1 {
  709. addItem = append(addItem, ret.Reward...)
  710. p.SetPlayerRewardLog(SourceInvite, InvitePlayerByLeader, []data.ItemReward{}, []data.ItemReward{}, 2)
  711. }
  712. p.Item[ItemInvite].Num += 1
  713. p.Item[ItemInvite].CurNum += 1
  714. p.Invite.Set(InviteVipPlayer, ret.Reward)
  715. p.FinishAchieveTaskByType2()
  716. mdb.RDB.DecrBy(context.Background(), key2, 1)
  717. }
  718. if (freeNum + VipNum) > 0 {
  719. SetRank(constant.RankSourceInvite, p.IsRobot, p.UserName, freeNum+VipNum)
  720. }
  721. if p.InviteReward.IsClaim == 2 {
  722. p.InviteReward.Reward = []data.ItemReward{}
  723. p.InviteReward.IsClaim = 0
  724. p.InviteReward.RewardTime = 0
  725. }
  726. p.InviteReward.Reward = append(p.InviteReward.Reward, addItem...)
  727. p.InviteReward.Merge()
  728. }
  729. func (p *Player) SetInvite(uid string) bool {
  730. key := fmt.Sprintf("%v:1:%v", constant.InviteKey, p.UserName)
  731. ret, ok := data.DiscreteRuleConfig.Get(InviteMaxExpireTime)
  732. if !ok {
  733. return false
  734. }
  735. t, _ := mhayaString.ToInt64(ret.Condition)
  736. err := mdb.RDB.Set(context.Background(), key, uid, time.Duration(t)*24*time.Hour).Err()
  737. if err != nil {
  738. return false
  739. }
  740. return true
  741. }
  742. func (p *Player) ClaimRankReward(id int) param.ChangeData {
  743. var resp param.ChangeData
  744. if rank, ok := p.RankReward[id]; ok {
  745. if rank.Status == 1 && len(rank.Reward) > 0 {
  746. var addItem AddItem
  747. resp.AddItem = addItem.Add(rank.Reward)
  748. p.Item.AddItem(rank.Reward)
  749. p.RankReward[id].Status = 2
  750. p.RankReward[id].ClaimTime = mhayaTime.Now().Unix()
  751. p.SetPlayerRewardLog(SourceRank, id, rank.Reward, []data.ItemReward{}, nil)
  752. }
  753. }
  754. p.LevelUp()
  755. return resp
  756. }
  757. func (p *Player) ClaimInviteReward(id int) param.ChangeData {
  758. var resp param.ChangeData
  759. if len(p.InviteReward.Reward) > 0 {
  760. var addItem AddItem
  761. resp.AddItem = addItem.Add(p.InviteReward.Reward)
  762. p.Item.AddItem(p.InviteReward.Reward)
  763. p.InviteReward.IsClaim = 2
  764. p.InviteReward.RewardTime = mhayaTime.Now().Unix()
  765. p.InviteReward.Reward = []data.ItemReward{}
  766. p.SetPlayerRewardLog(SourceInvite, id, p.InviteReward.Reward, []data.ItemReward{}, nil)
  767. }
  768. p.LevelUp()
  769. return resp
  770. }
  771. func (p *Player) ClaimAchieveTaskReward(id int) param.ChangeData {
  772. var resp param.ChangeData
  773. if ach, ok := p.AchieveTask[id]; ok {
  774. if ach.Status == 1 && ach.RewardNum > 0 {
  775. var addItem AddItem
  776. resp.AddItem = addItem.Add(ach.Reward)
  777. p.Item.AddItem(ach.Reward)
  778. ach.RewardNum -= 1
  779. p.SetPlayerRewardLog(SourceAchieveTask, id, ach.Reward, []data.ItemReward{}, nil)
  780. }
  781. if ach.RewardNum == 0 {
  782. ret, _ := data.AchieveTaskConfig.Get(ach.ID)
  783. if ret.Condition.Max == ach.Num {
  784. p.AchieveTask[id].Status = 2
  785. } else {
  786. p.AchieveTask[id].Status = 0
  787. }
  788. }
  789. }
  790. p.LevelUp()
  791. return resp
  792. }
  793. func (p *Player) ClaimDailyTaskReward(id int) param.ChangeData {
  794. var resp param.ChangeData
  795. if task, ok := p.DailyTask[id]; ok {
  796. if task.Status == 1 {
  797. var addItem AddItem
  798. resp.AddItem = addItem.Add(task.Reward)
  799. p.Item.AddItem(task.Reward)
  800. task.Status = 2
  801. p.SetPlayerRewardLog(SourceDailyTask, id, task.Reward, []data.ItemReward{}, nil)
  802. }
  803. }
  804. p.LevelUp()
  805. return resp
  806. }