123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227 |
- package models
- import "github.com/mhaya/game/game_cluster/internal/data"
- const (
- ItemRoll = 1
- ItemInvite = 2
- ItemU = 3
- ItemTon = 4
- ItemScore = 5
- ItemAllRoll = 6
- ItemDrawsNumber = 7
- )
- type Item struct {
- ID int `json:"id" bson:"id"`
- ItemType int `json:"itemType" bson:"itemType"`
- ItemKey string `json:"itemKey" bson:"itemKey"`
- Num int `json:"num" bson:"num"`
- CurNum int `json:"curNum" bson:"curNum"`
- Total int `json:"total" bson:"total"`
- MaxNum int `json:"maxNum" bson:"maxNum"`
- }
- type ItemBasePack map[int]*Item
- type AddItem map[int]*data.ItemReward
- type SubItem map[int]*data.ItemReward
- func NewAddItem() AddItem {
- return make(map[int]*data.ItemReward, 10)
- }
- func NewSubItem() SubItem {
- return make(map[int]*data.ItemReward, 10)
- }
- func NewItemBasePack() ItemBasePack {
- var m = make(map[int]*Item)
- ret := data.ItemConfig.GetMap()
- for k, v := range ret {
- m[k] = &Item{
- ID: v.ID,
- ItemType: v.Type,
- ItemKey: v.ItemKey,
- }
- delete(m, ItemAllRoll)
- }
- return m
- }
- func NewItem() ItemBasePack {
- ret := data.ItemConfig
- initItem, _ := data.DiscreteRuleConfig.Get(InitRoll)
- var m = make(map[int]*Item)
- maxNum := 0
- for k, v := range ret.GetMap() {
- m[k] = &Item{
- ID: v.ID,
- ItemType: v.Type,
- ItemKey: v.ItemKey,
- }
- for _, j := range initItem.Reward {
- if k == j.ItemID {
- if k == ItemAllRoll {
- maxNum = j.Amount
- } else {
- m[k].Num = j.Amount
- m[k].Total = j.Amount
- }
- }
- }
- delete(m, ItemAllRoll)
- }
- m[ItemRoll].MaxNum = maxNum
- return m
- }
- func (i *Item) Add(num int) {
- if num < 0 {
- return
- }
- i.Num += num
- i.Total += num
- }
- func (i *Item) RollbackAdd(num, tp int) {
- if num < 0 {
- return
- }
- if tp == 1 {
- if num > i.CurNum {
- i.CurNum = 0
- } else {
- i.CurNum -= num
- }
- } else {
- if num > i.CurNum {
- i.Num += i.CurNum
- i.CurNum = 0
- } else {
- i.Num += num
- i.CurNum -= num
- }
- }
- }
- func (i *Item) Sub(num int) {
- if num < 0 || i.Num < num {
- return
- }
- i.Num -= num
- i.CurNum += num
- }
- func (i *Item) AddAll() int {
- if i.Num < i.MaxNum {
- i.Num = i.MaxNum
- i.Total += i.MaxNum - i.Num
- return i.MaxNum - i.Num
- }
- return 0
- }
- func (i *Item) AddSame() int {
- if i.Num < i.MaxNum/4 {
- i.Num = i.MaxNum / 4
- i.Total += i.MaxNum / 4
- return i.MaxNum / 4
- }
- return 0
- }
- func (i *Item) AddSameTwo(denominator int) int {
- if i.Num < i.MaxNum {
- i.Num += i.MaxNum/denominator + 1
- i.Total += i.MaxNum/denominator + 1
- return i.MaxNum / denominator
- }
- return 0
- }
- func (i *Item) AddMaxNum(num int) {
- if i.ID == ItemRoll {
- i.MaxNum += num
- i.Num += num
- i.Total += num
- }
- }
- func (ib ItemBasePack) AddItem(item []data.ItemReward) {
- for _, i := range item {
- if i.ItemID == ItemAllRoll {
- if _, ok := ib[ItemRoll]; ok {
- ib[ItemRoll].MaxNum += i.Amount
- ib[ItemRoll].Num += i.Amount
- ib[ItemRoll].Total += i.Amount
- }
- } else {
- if _, ok := ib[i.ItemID]; ok {
- ib[i.ItemID].Num += i.Amount
- ib[i.ItemID].Total += i.Amount
- }
- }
- }
- }
- func (ai AddItem) Add(item []data.ItemReward) AddItem {
- if ai == nil {
- ai = make(map[int]*data.ItemReward)
- }
- for _, v := range item {
- if _, ok := ai[v.ItemID]; !ok {
- ai[v.ItemID] = &data.ItemReward{
- ItemID: v.ItemID,
- ItemBaseType: v.ItemBaseType,
- }
- }
- ai[v.ItemID].Amount += v.Amount
- }
- return ai
- }
- func (si SubItem) Add(item []data.ItemReward) {
- if si == nil {
- si = make(map[int]*data.ItemReward)
- }
- for _, v := range item {
- if _, ok := si[v.ItemID]; !ok {
- si[v.ItemID] = &data.ItemReward{
- ItemID: v.ItemID,
- ItemBaseType: v.ItemBaseType,
- }
- }
- si[v.ItemID].Amount += v.Amount
- }
- }
- func (ai AddItem) AddById(id, num int) AddItem {
- if ai == nil {
- ai = make(map[int]*data.ItemReward)
- }
- ret, _ := data.ItemConfig.Get(id)
- if _, ok := ai[id]; !ok {
- ai[id] = &data.ItemReward{
- ItemID: id,
- ItemBaseType: ret.Type,
- }
- }
- ai[id].Amount += num
- return ai
- }
- func (ai SubItem) AddById(id, num int) SubItem {
- if ai == nil {
- ai = make(map[int]*data.ItemReward)
- }
- ret, _ := data.ItemConfig.Get(id)
- if _, ok := ai[id]; !ok {
- ai[id] = &data.ItemReward{
- ItemID: id,
- ItemBaseType: ret.Type,
- }
- }
- ai[id].Amount += num
- return ai
- }
|