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- package models
- import (
- "context"
- "fmt"
- jsoniter "github.com/json-iterator/go"
- mhayaString "github.com/mhaya/extend/string"
- mhayaTime "github.com/mhaya/extend/time"
- "github.com/mhaya/game/game_cluster/internal/constant"
- "github.com/mhaya/game/game_cluster/internal/data"
- "github.com/mhaya/game/game_cluster/internal/mdb"
- "github.com/mhaya/game/game_cluster/internal/param"
- "github.com/mhaya/game/game_cluster/internal/token"
- "time"
- mhayaLogger "github.com/mhaya/logger"
- "math/rand"
- "strings"
- )
- type Player struct {
- UserName string `json:"userName" bson:"userName"`
- OpenId string `json:"openId" bson:"openId"`
- UserNameMaybe string `json:"userNameMaybe" bson:"userNameMaybe"`
- NickName string `json:"nickName" bson:"nickName"`
- Pid string `json:"pid" bson:"pid"`
- XID string `json:"xID" bson:"xID"`
- TonWall string `json:"tonWall" bson:"tonWall"`
- Email string `json:"email" bson:"email"`
- Mobile string `json:"mobile" bson:"mobile"`
- Avatar string `json:"avatar" bson:"avatar"`
- IsRobot int `json:"isRobot" bson:"isRobot"`
- IsLeader int `json:"isLeader" bson:"isLeader"`
- IsVip int `json:"isVip" bson:"isVip"`
- IsFirstBindingXID int `json:"isFirstBindingXID" bson:"isFirstBindingXID"`
- Level int `json:"level" bson:"level"`
- Exp int `json:"exp" bson:"exp"`
- Gender int `json:"gender" bson:"gender"`
- Birthday string `json:"birthday" bson:"birthday"`
- Successions int `json:"successions" bson:"successions"`
- MaxSuccessions int `json:"maxSuccessions" bson:"maxSuccessions"`
- PrevTime int64 `json:"prevTime" bson:"prevTime"`
- LoginTime int64 `json:"loginTime" bson:"loginTime"`
- LoginIP string `json:"loginIP" bson:"loginIP"`
- LoginFailure int `json:"loginFailure" bson:"loginFailure"`
- JoinIP string `json:"joinIP" bson:"joinIP"`
- Rank int `json:"rank" bson:"rank"`
- JoinTime int64 `json:"joinTime" bson:"joinTime"`
- CreateTime int64 `json:"createTime" bson:"createTime"`
- UpdateTime int64 `json:"updateTime" bson:"updateTime"`
- DailyRefreshTime int64 `json:"dailyRefreshTime" bson:"dailyRefreshTime"`
- WeeklyRefreshTime int64 `json:"weeklyRefreshTime" bson:"weeklyRefreshTime"`
- RollDay int64 `json:"rollDay" bson:"rollDay"`
- Status int `json:"status" bson:"status"`
- Roll *Roll `json:"roll" bson:"roll"`
- Guide int `json:"guide" bson:"guide"`
- Share *Share `json:"share" bson:"share"`
- FirstReward int `json:"firstReward" bson:"firstReward"`
- Index int `json:"-" bson:"index"`
- Item ItemBasePack `json:"item" bson:"item"`
- SinIn SignIn `json:"sinIn" bson:"sinIn"`
- DailyTask DailyTask `json:"dailyTask" bson:"dailyTask"`
- AchieveTask AchieveTask `json:"achieveTask" bson:"achieveTask"`
- RankReward RankReward `json:"rankReward" bson:"rankReward"`
- Invite Invite `json:"invite" bson:"invite"`
- InviteReward *InviteReward `json:"inviteReward" bson:"inviteReward"`
- PlayerReward map[int]*PlayerRewardBase `json:"-" bson:"-"`
- }
- func NewPlayer(token *token.Token) *Player {
- return &Player{
- UserName: token.PlayerID,
- OpenId: token.OpenID,
- NickName: token.Nickname,
- IsRobot: 0,
- Successions: 1,
- MaxSuccessions: 1,
- LoginTime: mhayaTime.Now().Unix(),
- CreateTime: mhayaTime.Now().Unix(),
- UpdateTime: mhayaTime.Now().Unix(),
- RollDay: mhayaTime.Now().Unix(),
- Exp: 0,
- Status: 1,
- Rank: 0,
- Item: NewItem(),
- Guide: 1,
- Level: 1,
- Index: 1,
- FirstReward: 1,
- Roll: &Roll{RollNums: 0, RollDays: 0},
- DailyTask: NewDailyTask(),
- Share: &Share{IsDrawShare: 0},
- SinIn: NewSignIn(),
- AchieveTask: NewAchieveTask(),
- RankReward: NewRankReward(),
- Invite: NewInvite(),
- }
- }
- func NewBotPlayer(token *token.Token) *Player {
- return &Player{
- UserName: token.PlayerID,
- OpenId: token.OpenID,
- NickName: token.Nickname,
- IsRobot: 1,
- Successions: 1,
- MaxSuccessions: 1,
- LoginTime: mhayaTime.Now().Unix(),
- CreateTime: mhayaTime.Now().Unix(),
- UpdateTime: mhayaTime.Now().Unix(),
- RollDay: mhayaTime.Now().Unix(),
- Exp: 0,
- Status: 1,
- Rank: 0,
- Item: NewItem(),
- Guide: 1,
- Level: 1,
- Index: 1,
- FirstReward: 1,
- Roll: &Roll{RollNums: 0, RollDays: 0},
- DailyTask: NewDailyTask(),
- Share: &Share{IsDrawShare: 0},
- SinIn: NewSignIn(),
- AchieveTask: NewAchieveTask(),
- RankReward: NewRankReward(),
- Invite: NewInvite(),
- }
- }
- func (p *Player) Init() {
- if p.InviteReward == nil {
- p.InviteReward = &InviteReward{IsClaim: 0}
- }
- }
- // InitDaily 每日刷新
- func (p *Player) InitDaily() {
- p.DailyRefreshTime = mhayaTime.Now().Add(-24 * time.Hour).Unix()
- if !mhayaTime.CreateFromTimestamp(p.DailyRefreshTime).IsToday() {
- //刷新每日任务
- p.DailyTask.RefreshDailyTask()
- //刷新抽奖每日分享
- p.Share.RefreshShare()
- //刷新是否有排行榜奖励
- p.RankReward.InitRank(p.UserName, 1)
- //更新时间到当天
- p.DailyRefreshTime = mhayaTime.Now().Unix()
- }
- }
- func (p *Player) InitWeekly() {
- if !mhayaTime.CreateFromTimestamp(p.WeeklyRefreshTime).IsThisWeek() {
- p.SinIn.RefreshSignIn()
- //刷新是否有排行榜奖励
- p.RankReward.InitRank(p.UserName, 2)
- p.WeeklyRefreshTime = mhayaTime.Now().Unix()
- }
- }
- func (p *Player) InitAchieveTask() {
- p.AchieveTask.RefreshAchieveTask()
- }
- func (p *Player) LevelUp() bool {
- ret, ok := data.LevelConfig.Get(p.Level + 1)
- if !ok {
- return false
- }
- curLevel := p.Level
- if p.Item[ItemRoll].CurNum >= ret.DiceNum && p.Item[ItemInvite].CurNum >= ret.Invite {
- p.Level += 1
- if p.Level > curLevel {
- p.Item[ItemRoll].AddMaxNum(ret.DiceLimit)
- p.Item[ItemRoll].CurNum = 0
- p.Item[ItemInvite].CurNum = 0
- //升级邀请奖励
- p.SetPassiveInviteReward()
- p.SetPlayerRewardLog(SourceLevelUp, p.Level, []data.ItemReward{{ItemID: ItemAllRoll, ItemBaseType: 2, Amount: ret.DiceLimit}}, []data.ItemReward{}, p.Level)
- return true
- }
- }
- return false
- }
- func (p *Player) RefreshRoll() bool {
- ret, ok := data.DiscreteRuleConfig.Get(RefreshRoll)
- if !ok {
- return false
- }
- arr := strings.Split(ret.Condition, ",")
- if len(arr) != 2 {
- return false
- }
- h, _ := mhayaString.ToInt64(arr[0])
- m, _ := mhayaString.ToInt64(arr[1])
- s := mhayaTime.CreateFromTimestamp(p.RollDay).DiffInSeconds(mhayaTime.Now())
- if s >= h {
- p.RollDay = mhayaTime.Now().Unix()
- num := p.Item[ItemRoll].AddAll()
- if num > 0 {
- p.SetPlayerRewardLog(SourceRefreshRoll, 1, []data.ItemReward{{ItemID: ItemRoll, ItemBaseType: 1, Amount: num}}, []data.ItemReward{}, 0)
- }
- mhayaLogger.Infof("RefreshRoll by condition 1 rollDay:%d,num:%v", s, num)
- return true
- } else if s >= m {
- p.RollDay = mhayaTime.Now().Unix()
- num := p.Item[ItemRoll].AddSame()
- if num > 0 {
- p.SetPlayerRewardLog(SourceRefreshRoll, 2, []data.ItemReward{{ItemID: ItemRoll, ItemBaseType: 1, Amount: num}}, []data.ItemReward{}, 0)
- }
- mhayaLogger.Infof("RefreshRoll by condition 2 rollDay:%d,num:%v", s, num)
- return true
- }
- return false
- }
- func (p *Player) CheckTaskByType1(openid int64, id int) bool {
- switch id {
- case 1: //关注关注推特
- return true
- case 2: //加入TG频道
- //if third.GetIfChannel(openid) == 1 {
- // return true
- //} else {
- // return false
- //}
- return true
- case 3: //关注Yutube账号
- return true
- case 4: //加入DC频道
- return true
- }
- return false
- }
- func (p *Player) FinishAchieveTaskByType1(id int) bool {
- if a, ok := p.AchieveTask[id]; ok {
- if a.Num == 0 && a.Validate == 1 { //待验证
- openid, _ := mhayaString.ToInt64(p.OpenId)
- if p.CheckTaskByType1(openid, id) {
- p.AchieveTask[id].Validate = 2 //验证成功
- p.AchieveTask[id].Num = 1
- p.AchieveTask[id].Status = 1
- } else {
- p.AchieveTask[id].Validate = 0 //验证成功
- p.AchieveTask[id].Status = 0
- mhayaLogger.Error("FinishAchieveTaskByType1 验证失败 username :%v, id : v%", p.UserName, id)
- return false
- }
- } else {
- if a.Validate == 0 {
- p.AchieveTask[id].Validate = 1
- }
- }
- return true
- }
- return false
- }
- // FinishAchieveTaskByType2 完成成就类型2
- func (p *Player) FinishAchieveTaskByType2() bool {
- var cur int
- for _, v := range p.AchieveTask {
- if v.Type == 2 {
- ret, ok := data.AchieveTaskConfig.Get(v.ID)
- if !ok {
- continue
- }
- if v.Num < ret.Condition && v.Num >= cur {
- p.AchieveTask[v.ID].Num += 1
- p.AchieveTask[v.ID].Status = 1
- p.AchieveTask[v.ID].RewardNum += 1
- return true
- }
- cur = ret.Condition
- }
- }
- return false
- }
- func (p *Player) FinishDailyTask(tp, num int) bool {
- var f bool
- for i := 0; i < num; i++ {
- for _, v := range p.DailyTask {
- if v.Type == tp && v.Status == 0 {
- p.DailyTask[v.ID].Num += 1
- if p.DailyTask[v.ID].Num == v.Condition {
- p.DailyTask[v.ID].Status = 1
- f = true
- continue
- }
- }
- }
- }
- return f
- }
- func (p *Player) RollOnce(num int) *param.RollOnce {
- var roll param.RollOnce
- levelConfig, ok := data.LevelConfig.Get(p.Level)
- if !ok {
- return nil
- }
- if levelConfig == nil {
- return nil
- }
- r1 := rand.Int31n(5) + 1
- r2 := rand.Int31n(5) + 1
- r3 := rand.Int31n(5) + 1
- //rule 4
- if (r1 == 1 && r2 == 1 && r3 == 1) || (r1 == 6 && r2 == 6 && r3 == 6) {
- roll.Score = levelConfig.Ratio * levelConfig.Rule4
- roll.RollType = constant.RollSpecialTripleBet
- } else if r1 == r2 && r2 == r3 {
- roll.Score = levelConfig.Ratio * levelConfig.Rule3
- roll.RollType = constant.RollTripleBet
- } else if r1 == r2 || r1 == r3 || r2 == r3 {
- roll.Score = levelConfig.Ratio * levelConfig.Rule2
- roll.RollType = constant.RollDoubleBet
- } else {
- roll.Score = levelConfig.Ratio * levelConfig.Rule1
- if r1+r2+r3 > 9 {
- roll.RollType = constant.RollBigBet
- } else {
- roll.RollType = constant.RollSmallBet
- }
- }
- roll.Rand = make(map[int]int32)
- roll.Rand[1] = r1
- roll.Rand[2] = r2
- roll.Rand[3] = r3
- p.Item[ItemScore].Add(roll.Score * num)
- p.Item[ItemRoll].sub(1 * num)
- p.SetPlayerRewardLog(SourceRoll, 0, []data.ItemReward{{ItemID: ItemScore, ItemBaseType: 1, Amount: roll.Score * num}}, []data.ItemReward{{ItemID: ItemRoll, ItemBaseType: 1, Amount: 1 * num}}, roll)
- p.Roll.RollNums += 1 * num
- roll.IsDailyTask = p.FinishDailyTask(1, num)
- roll.IsLevelUp = p.LevelUp()
- return &roll
- }
- // Draw 最多尝试重复执行50次
- func (p *Player) Draw() *param.Draw {
- for i := 0; i < 50; i++ {
- draw, ok := p.DrawOnce()
- if ok {
- return draw
- }
- }
- return nil
- }
- func (p *Player) DrawOnce() (*param.Draw, bool) {
- var ret map[int]*data.DrawConfigRow
- var draw param.Draw
- if p.Item[ItemDrawsNumber].Num <= 10 {
- ret = data.DrawConfig.GetByType(1)
- } else {
- ret = data.DrawConfig.GetByType(2)
- }
- weight := int(rand.Int31n(9999))
- var cur int
- var curID int
- var drawId int
- for _, v := range ret {
- if v.Weight == 0 {
- continue
- }
- if weight >= cur && weight < cur+v.Weight {
- curID = v.ID
- drawId = v.Order
- break
- }
- cur += v.Weight
- }
- if d, ok := ret[curID]; ok {
- if d.HourTotalCondition > 0 {
- i, err := GetDrawHour(curID)
- if err != nil {
- return nil, false
- }
- if int(i) > d.HourTotalCondition {
- return nil, false
- }
- }
- if d.DailyTotalCondition > 0 {
- i, err := GetDrawDailyKey(curID)
- if err != nil {
- return nil, false
- }
- if int(i) > d.DailyTotalCondition {
- return nil, false
- }
- }
- if d.WeeklyTotalCondition > 0 {
- i, err := GetDrawWeeklyKey(curID)
- if err != nil {
- return nil, false
- }
- if int(i) > d.WeeklyTotalCondition {
- return nil, false
- }
- }
- p.Item.AddItem(d.Reward)
- p.Item[ItemDrawsNumber].sub(1)
- draw.Reward = d.Reward
- draw.ID = drawId
- draw.CurID = curID
- if len(p.Roll.Draw) == 0 {
- p.Roll.Draw = make(map[int]int)
- }
- if len(p.Roll.DrawRatio) == 0 {
- p.Roll.DrawRatio = make(map[int]float64)
- }
- p.Roll.Draw[curID] += 1
- p.Roll.DrawTotal += 1
- p.Roll.DrawRatio[curID] = float64(p.Roll.Draw[curID]) / float64(p.Roll.DrawTotal)
- p.SetPlayerRewardLog(SourceDraw, 0, draw.Reward, []data.ItemReward{{1, ItemDrawsNumber, 1}}, draw)
- } else {
- return nil, false
- }
- return &draw, true
- }
- func GetDrawHour(id int) (int64, error) {
- s := mhayaTime.CreateFromTime(mhayaTime.Now().Hour(), 0, 0).ToDateTimeFormat()
- key := fmt.Sprintf("%v:%v:%v", constant.DrawHourKey, id, s)
- return mdb.RDB.IncrBy(context.Background(), key, 1).Result()
- }
- func GetDrawDailyKey(id int) (int64, error) {
- key := fmt.Sprintf("%v:%v:%v", constant.DrawDailyKey, id, mhayaTime.Now().Format(mhayaTime.DateFormat))
- return mdb.RDB.IncrBy(context.Background(), key, 1).Result()
- }
- func GetDrawWeeklyKey(id int) (int64, error) {
- key := fmt.Sprintf("%v:%v:%v", constant.DrawWeeklyKey, id, mhayaTime.Now().Week())
- return mdb.RDB.IncrBy(context.Background(), key, 1).Result()
- }
- func (p *Player) SignIn() *param.ChangeData {
- var sign param.ChangeData
- p.SinIn.SignDailyTime = mhayaTime.Now().Unix()
- p.SinIn.Sign[p.SinIn.Num].IsSign = 1
- p.SinIn.Sign[p.SinIn.Num].SignTime = mhayaTime.Now().Unix()
- var addItem AddItem
- at := addItem.Add(p.SinIn.Sign[p.SinIn.Num].Reward)
- sign.AddItem = at
- p.Item.AddItem(p.SinIn.Sign[p.SinIn.Num].Reward)
- p.SinIn.Num += 1
- p.SetPlayerRewardLog(SourceSignIn, p.SinIn.Num, p.SinIn.Sign[p.SinIn.Num].Reward, []data.ItemReward{}, nil)
- sign.IsLevelUp = p.LevelUp()
- return &sign
- }
- func (p *Player) SetPlayerRewardLog(tp, tid int, addReward, subReward []data.ItemReward, desc interface{}) {
- p.Index += 1
- if len(p.PlayerReward) == 0 {
- p.PlayerReward = make(map[int]*PlayerRewardBase)
- }
- p.PlayerReward[p.Index] = &PlayerRewardBase{
- UserName: p.UserName,
- AddReward: addReward,
- SubReward: subReward,
- Desc: desc,
- Source: tp,
- SourceId: tid,
- CreateTime: mhayaTime.Now().Unix(),
- }
- }
- func (p *Player) SetPassiveInviteReward() {
- ret2, ok := data.DiscreteRuleConfig.Get(InvitePlayer)
- c, tok := mhayaString.ToInt(ret2.Condition)
- if !ok || !tok || c != p.Level {
- return
- }
- ret3, ok := data.DiscreteRuleConfig.Get(InviteVipPlayer)
- c, tok = mhayaString.ToInt(ret3.Condition)
- if !ok || !tok || c != p.Level {
- return
- }
- //被动邀请
- key := fmt.Sprintf("%v:1:%v", constant.InviteKey, p.UserName)
- pUid := mdb.RDB.Get(context.Background(), key).Val()
- pbase, err := mdb.RDB.Get(context.Background(), GetPlayBaseKey(pUid)).Bytes()
- if err != nil {
- return
- }
- mdb.RDB.Del(context.Background(), key)
- var base param.PlayerBase
- err = jsoniter.Unmarshal(pbase, &base)
- if err != nil {
- return
- }
- var addItem []data.ItemReward
- if p.IsVip == 0 {
- //主动邀请记录
- key = fmt.Sprintf("%v:%v:%v", constant.InviteKey, InvitePlayer, pUid)
- mdb.RDB.IncrBy(context.Background(), key, 1)
- addItem = append(addItem, ret2.Reward...)
- } else {
- key = fmt.Sprintf("%v:%v:%v", constant.InviteKey, InviteVipPlayer, pUid)
- mdb.RDB.IncrBy(context.Background(), key, 1)
- addItem = append(addItem, ret3.Reward...)
- }
- if base.IsLeader == 1 {
- ret, ok := data.DiscreteRuleConfig.Get(InvitePlayerByLeader)
- if !ok {
- return
- }
- addItem = append(addItem, ret.Reward...)
- }
- if p.InviteReward.IsClaim == 2 {
- p.InviteReward.Reward = []data.ItemReward{}
- p.InviteReward.IsClaim = 0
- p.InviteReward.RewardTime = 0
- }
- p.InviteReward.Reward = append(p.InviteReward.Reward, addItem...)
- }
- func (p *Player) SetInviteReward() {
- ret, ok := data.DiscreteRuleConfig.Get(InvitePlayerByLeader)
- if !ok {
- return
- }
- ret2, ok := data.DiscreteRuleConfig.Get(InvitePlayer)
- c, tok := mhayaString.ToInt(ret2.Condition)
- if !ok || !tok || c != p.Level {
- return
- }
- ret3, ok := data.DiscreteRuleConfig.Get(InviteVipPlayer)
- c, tok = mhayaString.ToInt(ret3.Condition)
- if !ok || !tok || c != p.Level {
- return
- }
- var addItem []data.ItemReward
- key1 := fmt.Sprintf("%v:%v:%v", constant.InviteKey, InvitePlayer, p.UserName)
- key2 := fmt.Sprintf("%v:%v:%v", constant.InviteKey, InviteVipPlayer, p.UserName)
- freeNum, _ := mdb.RDB.Get(context.Background(), key1).Int()
- VipNum, _ := mdb.RDB.Get(context.Background(), key2).Int()
- for i := 0; i < freeNum; i++ {
- addItem = append(addItem, ret2.Reward...)
- p.SetPlayerRewardLog(SourceInvite, InvitePlayer, []data.ItemReward{}, []data.ItemReward{}, 2)
- if p.IsLeader == 1 {
- addItem = append(addItem, ret.Reward...)
- p.SetPlayerRewardLog(SourceInvite, InvitePlayerByLeader, []data.ItemReward{}, []data.ItemReward{}, 2)
- }
- mdb.RDB.DecrBy(context.Background(), key1, 1)
- }
- for i := 0; i < VipNum; i++ {
- addItem = append(addItem, ret3.Reward...)
- p.SetPlayerRewardLog(SourceInvite, InviteVipPlayer, []data.ItemReward{}, []data.ItemReward{}, 2)
- if p.IsLeader == 1 {
- addItem = append(addItem, ret.Reward...)
- p.SetPlayerRewardLog(SourceInvite, InvitePlayerByLeader, []data.ItemReward{}, []data.ItemReward{}, 2)
- }
- mdb.RDB.DecrBy(context.Background(), key2, 1)
- }
- if (freeNum + VipNum) > 0 {
- SetRank(constant.RankSourceInvite, p.IsRobot, p.UserName, freeNum+VipNum)
- }
- if p.InviteReward.IsClaim == 2 {
- p.InviteReward.Reward = []data.ItemReward{}
- p.InviteReward.IsClaim = 0
- p.InviteReward.RewardTime = 0
- }
- p.InviteReward.Reward = append(p.InviteReward.Reward, addItem...)
- }
- func (p *Player) SetInvite(uid string) bool {
- key := fmt.Sprintf("%v:1:%v", constant.InviteKey, p.UserName)
- ret, ok := data.DiscreteRuleConfig.Get(InviteMaxExpireTime)
- if !ok {
- return false
- }
- t, _ := mhayaString.ToInt64(ret.Condition)
- err := mdb.RDB.Set(context.Background(), key, uid, time.Duration(t)*24*time.Hour).Err()
- if err != nil {
- return false
- }
- return true
- }
- func (p *Player) ClaimRankReward(id int) param.ChangeData {
- var resp param.ChangeData
- if rank, ok := p.RankReward[id]; ok {
- if rank.IsClaim == 0 && len(rank.Reward) > 0 {
- var addItem AddItem
- resp.AddItem = addItem.Add(rank.Reward)
- p.Item.AddItem(rank.Reward)
- p.RankReward[id].IsClaim = 1
- p.RankReward[id].ClaimTime = mhayaTime.Now().Unix()
- p.SetPlayerRewardLog(SourceRank, id, rank.Reward, []data.ItemReward{}, nil)
- }
- }
- p.LevelUp()
- return resp
- }
- func (p *Player) ClaimInviteReward(id int) param.ChangeData {
- var resp param.ChangeData
- if p.InviteReward.IsClaim == 0 {
- var addItem AddItem
- resp.AddItem = addItem.Add(p.InviteReward.Reward)
- p.Item.AddItem(p.InviteReward.Reward)
- p.InviteReward.IsClaim = 1
- p.InviteReward.RewardTime = mhayaTime.Now().Unix()
- p.SetPlayerRewardLog(SourceInvite, id, p.InviteReward.Reward, []data.ItemReward{}, nil)
- }
- p.LevelUp()
- return resp
- }
- func (p *Player) ClaimAchieveTaskReward(id int) param.ChangeData {
- var resp param.ChangeData
- if ach, ok := p.AchieveTask[id]; ok {
- if ach.Status == 1 && ach.RewardNum > 0 {
- var addItem AddItem
- resp.AddItem = addItem.Add(ach.Reward)
- p.Item.AddItem(ach.Reward)
- ach.RewardNum -= 1
- p.SetPlayerRewardLog(SourceAchieveTask, id, ach.Reward, []data.ItemReward{}, nil)
- }
- if ach.RewardNum == 0 {
- p.AchieveTask[id].Status = 2
- }
- }
- p.LevelUp()
- return resp
- }
- func (p *Player) ClaimDailyTaskReward(id int) param.ChangeData {
- var resp param.ChangeData
- if task, ok := p.DailyTask[id]; ok {
- if task.Status == 1 {
- var addItem AddItem
- resp.AddItem = addItem.Add(task.Reward)
- p.Item.AddItem(task.Reward)
- task.Status = 2
- p.SetPlayerRewardLog(SourceDailyTask, id, task.Reward, []data.ItemReward{}, nil)
- }
- }
- p.LevelUp()
- return resp
- }
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