1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768 |
- package models
- import (
- "github.com/mhaya/game/game_cluster/internal/data"
- )
- // 离散规则信息
- const (
- InitRoll = 1
- InvitePlayer = 2
- InviteVipPlayer = 3
- InvitePlayerByLeader = 4
- RefreshRoll = 5
- NewPlayerGuide = 6
- ShareLottery = 7
- FirstBindingTwitter = 8
- InviteMaxExpireTime = 9
- UCashOutConfig = 10
- TonCashOutConfig = 11
- NewPlayer10Draw = 12
- )
- type AchieveTaskBase struct {
- ID int `json:"id" bson:"id"` // #任务ID
- Order int `json:"order" bson:"order"` //任务客户端排序
- Type int `json:"type" bson:"type"` // 任务类型(1基本类型2邀请好友相关)
- Condition data.RangeInt32 `json:"condition" bson:"condition"` // 完成范围 RangeInt32 `json:"condition" bson:"condition"` // 完成条件
- Reward []data.ItemReward `json:"reward" bson:"reward"` // 奖励
- Url string `json:"url" bson:"url"` // 链接
- Num int `json:"num" bson:"num"` //已完成次数
- Icon string `json:"icon" bson:"icon"` //Icon
- RewardNum int `json:"rewardNum" bson:"rewardNum"` //可领奖次数
- Status int `json:"status" bson:"status"` //完成状态0未完成 1已完成2已领取奖励
- Validate int `json:"validate" bson:"validate"` //验证状态 0 未验证 1待验证 2验证成功
- }
- type AchieveTask map[int]*AchieveTaskBase
- func NewAchieveTask() map[int]*AchieveTaskBase {
- return make(map[int]*AchieveTaskBase)
- }
- func (at AchieveTask) RefreshAchieveTask() {
- ret := data.AchieveTaskConfig.GetAll()
- for _, t := range at {
- if _, ok := ret[t.ID]; !ok {
- delete(at, t.ID)
- }
- }
- for _, d := range ret {
- if _, ok := at[d.ID]; !ok {
- at[d.ID] = &AchieveTaskBase{
- ID: d.ID,
- Type: d.Type,
- RewardNum: 0,
- Num: 0,
- Status: 0,
- }
- }
- at[d.ID].Condition = d.Condition
- at[d.ID].Order = d.Order
- at[d.ID].Url = d.Url
- at[d.ID].Icon = d.Icon
- at[d.ID].Reward = d.Reward
- }
- }
|