player.go 26 KB

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  1. package models
  2. import (
  3. "context"
  4. "fmt"
  5. mhayaString "github.com/mhaya/extend/string"
  6. mhayaTime "github.com/mhaya/extend/time"
  7. "github.com/mhaya/game/game_cluster/internal/constant"
  8. "github.com/mhaya/game/game_cluster/internal/data"
  9. "github.com/mhaya/game/game_cluster/internal/mdb"
  10. "github.com/mhaya/game/game_cluster/internal/param"
  11. "github.com/mhaya/game/game_cluster/internal/third"
  12. "github.com/mhaya/game/game_cluster/internal/token"
  13. mhayaLogger "github.com/mhaya/logger"
  14. "math/rand"
  15. "strings"
  16. "time"
  17. )
  18. type Player struct {
  19. UserName string `json:"userName" bson:"userName"` // 用户名
  20. OpenId string `json:"openId" bson:"openId"` // 对应tgid
  21. UserNameMaybe string `json:"userNameMaybe" bson:"userNameMaybe"` // 昵称
  22. NickName string `json:"nickName" bson:"nickName"` // 昵称
  23. Pid string `json:"pid" bson:"pid"` // 上级ID
  24. XID string `json:"xID" bson:"xID"` // 绑定推特ID
  25. TonWall string `json:"tonWall" bson:"tonWall"` // 绑定钱包地址
  26. Email string `json:"email" bson:"email"` // 邮箱
  27. Mobile string `json:"mobile" bson:"mobile"` // 手机号
  28. Avatar string `json:"avatar" bson:"avatar"` // 头像
  29. Password string `json:"-" bson:"password"` //账户密码
  30. Salt string `json:"-" bson:"salt"` //密码盐
  31. IsSetPwd bool `json:"isSetPwd" bson:"-"` //是否设置密码
  32. PwdErrTimes int `json:"pwdErrTimes" bson:"pwdErrTimes"` //密码错误次数
  33. PwdErrRefreshTime int64 `json:"pwdErrRefreshTime" bson:"pwdErrRefreshTime"` //密码到期时间
  34. IsCashOut int `json:"-" bson:"IsCashOut"` //服务器判断是否有提现的数据 0 否 1是
  35. IsRobot int `json:"isRobot" bson:"isRobot"` // 是否为机器人
  36. IsLeader int `json:"isLeader" bson:"isLeader"` // 是否是社区长
  37. IsVip int `json:"isVip" bson:"isVip"` // 是否为VIP
  38. IsFirstBindingXID int `json:"isFirstBindingXID" bson:"isFirstBindingXID"` // 是否是第一次绑定推特
  39. Level int `json:"level" bson:"level"` // 等级
  40. Exp int `json:"exp" bson:"exp"` // 经验
  41. Gender int `json:"gender" bson:"gender"` // 性别
  42. Birthday string `json:"birthday" bson:"birthday"` // 生日
  43. Successions int `json:"successions" bson:"successions"` // 连续登陆天数
  44. MaxSuccessions int `json:"maxSuccessions" bson:"maxSuccessions"` // 最大连续等级天数
  45. PrevTime int64 `json:"prevTime" bson:"prevTime"` // 上次登陆时间
  46. LoginTime int64 `json:"loginTime" bson:"loginTime"` // 登陆时间
  47. LoginIP string `json:"loginIP" bson:"loginIP"` // 登录IP
  48. LoginFailure int `json:"loginFailure" bson:"loginFailure"` // 登陆失败次数
  49. JoinIP string `json:"joinIP" bson:"joinIP"` // 注册IP
  50. Rank int `json:"rank" bson:"rank"` // 排名
  51. JoinTime int64 `json:"joinTime" bson:"joinTime"` // 注册时间
  52. CreateTime int64 `json:"createTime" bson:"createTime"` // 创建时间
  53. UpdateTime int64 `json:"updateTime" bson:"updateTime"` // 更新时间
  54. DailyRefreshTime int64 `json:"dailyRefreshTime" bson:"dailyRefreshTime"` // 每日刷新时间
  55. HourRefreshTime int64 `json:"hourRefreshTime" bson:"hourRefreshTime"` // 每小时更新
  56. WeeklyRefreshTime int64 `json:"weeklyRefreshTime" bson:"weeklyRefreshTime"` // 每周刷新时间
  57. RollDay int64 `json:"rollDay" bson:"rollDay"` // 抽奖日期
  58. Status int `json:"status" bson:"status"` // 状态
  59. Roll *Roll `json:"roll" bson:"roll"` // 抽奖
  60. Guide int `json:"guide" bson:"guide"` //
  61. Share *Share `json:"share" bson:"share"` // 分享
  62. FirstReward int `json:"firstReward" bson:"firstReward"` // 首次登陆奖励
  63. Index int `json:"-" bson:"index"` // 索引
  64. Item ItemBasePack `json:"item" bson:"item"` // 道具
  65. SinIn SignIn `json:"sinIn" bson:"sinIn"` // 签到
  66. DailyTask DailyTask `json:"dailyTask" bson:"dailyTask"` // 日常任务
  67. AchieveTask AchieveTask `json:"achieveTask" bson:"achieveTask"` // 成就任务
  68. RankReward RankReward `json:"rankReward" bson:"rankReward"` // 排行奖励
  69. Invite Invite `json:"invite" bson:"invite"` // 邀请
  70. InviteReward *InviteReward `json:"inviteReward" bson:"inviteReward"` // 邀请奖励
  71. PlayerReward map[int]*PlayerRewardBase `json:"-" bson:"-"`
  72. }
  73. func NewPlayer(token *token.Token) *Player {
  74. return &Player{
  75. UserName: token.PlayerID,
  76. OpenId: token.OpenID,
  77. NickName: token.Nickname,
  78. IsRobot: 0,
  79. Successions: 1,
  80. MaxSuccessions: 1,
  81. LoginTime: mhayaTime.Now().Unix(),
  82. CreateTime: mhayaTime.Now().Unix(),
  83. UpdateTime: mhayaTime.Now().Unix(),
  84. RollDay: mhayaTime.Now().Unix(),
  85. Exp: 0,
  86. Status: 1,
  87. Rank: 0,
  88. Item: NewItem(),
  89. Guide: 1,
  90. Level: 1,
  91. Index: 1,
  92. FirstReward: 1,
  93. Roll: &Roll{RollNums: 0, RollDays: 0},
  94. DailyTask: NewDailyTask(),
  95. Share: &Share{IsDrawShare: 0},
  96. SinIn: NewSignIn(),
  97. AchieveTask: NewAchieveTask(),
  98. RankReward: NewRankReward(),
  99. Invite: NewInvite(),
  100. }
  101. }
  102. func NewBotPlayer(token *token.Token) *Player {
  103. return &Player{
  104. UserName: token.PlayerID,
  105. OpenId: token.OpenID,
  106. NickName: token.Nickname,
  107. IsRobot: 1,
  108. Successions: 1,
  109. MaxSuccessions: 1,
  110. LoginTime: mhayaTime.Now().Unix(),
  111. CreateTime: mhayaTime.Now().Unix(),
  112. UpdateTime: mhayaTime.Now().Unix(),
  113. RollDay: mhayaTime.Now().Unix(),
  114. Exp: 0,
  115. Status: 1,
  116. Rank: 0,
  117. Item: NewItem(),
  118. Guide: 1,
  119. Level: 1,
  120. Index: 1,
  121. FirstReward: 1,
  122. Roll: &Roll{RollNums: 0, RollDays: 0},
  123. DailyTask: NewDailyTask(),
  124. Share: &Share{IsDrawShare: 0},
  125. SinIn: NewSignIn(),
  126. AchieveTask: NewAchieveTask(),
  127. RankReward: NewRankReward(),
  128. Invite: NewInvite(),
  129. }
  130. }
  131. func (p *Player) Init() {
  132. if p.InviteReward == nil {
  133. p.InviteReward = &InviteReward{IsClaim: 0}
  134. }
  135. }
  136. // InitDaily 每日刷新
  137. func (p *Player) InitDaily() {
  138. if !mhayaTime.CreateFromTimestamp(p.DailyRefreshTime).IsToday() {
  139. //刷新每日任务
  140. p.DailyTask.RefreshDailyTask()
  141. //刷新抽奖每日分享
  142. p.Share.RefreshShare()
  143. //刷新是否有排行榜奖励
  144. p.RankReward.InitRank(p.UserName, 1)
  145. //更新时间到当天
  146. p.DailyRefreshTime = mhayaTime.Now().Unix()
  147. }
  148. }
  149. func (p *Player) InitWeekly() {
  150. if !mhayaTime.CreateFromTimestamp(p.WeeklyRefreshTime).IsThisWeek() {
  151. p.SinIn.RefreshSignIn()
  152. // 刷新是否有排行榜奖励
  153. p.RankReward.InitRank(p.UserName, 2)
  154. p.WeeklyRefreshTime = mhayaTime.Now().Unix()
  155. }
  156. }
  157. func (p *Player) InitAchieveTask() {
  158. p.AchieveTask.RefreshAchieveTask()
  159. }
  160. func (p *Player) LevelUp() bool {
  161. ret, ok := data.LevelConfig.Get(p.Level + 1)
  162. if !ok {
  163. return false
  164. }
  165. curLevel := p.Level
  166. if p.Item[ItemRoll].CurNum >= ret.DiceNum && p.Item[ItemInvite].CurNum >= ret.Invite {
  167. p.Level += 1
  168. if p.Level > curLevel {
  169. p.Item[ItemRoll].AddMaxNum(ret.DiceLimit)
  170. p.Item[ItemRoll].CurNum -= ret.DiceNum
  171. p.Item[ItemInvite].CurNum -= ret.Invite
  172. go p.SetPassiveInviteReward()
  173. //添加日志
  174. mhayaLogger.Infof("player level up, playerName=%v,level=%v", p.UserName, p.Level)
  175. p.SetPlayerRewardLog(SourceLevelUp, p.Level, []data.ItemReward{{ItemID: ItemAllRoll, ItemBaseType: 2, Amount: ret.DiceLimit}}, []data.ItemReward{}, p.Level)
  176. return true
  177. }
  178. }
  179. return false
  180. }
  181. func (p *Player) RefreshRoll() bool {
  182. ret, ok := data.DiscreteRuleConfig.Get(RefreshRoll)
  183. if !ok {
  184. return false
  185. }
  186. arr := strings.Split(ret.Condition, ",")
  187. if len(arr) != 2 {
  188. return false
  189. }
  190. h, _ := mhayaString.ToInt64(arr[0])
  191. m, _ := mhayaString.ToInt64(arr[1])
  192. s := mhayaTime.CreateFromTimestamp(p.RollDay).DiffInSeconds(mhayaTime.Now())
  193. if s >= h {
  194. p.RollDay = mhayaTime.Now().Unix()
  195. num := p.Item[ItemRoll].AddAll()
  196. if num > 0 {
  197. p.SetPlayerRewardLog(SourceRefreshRoll, 1, []data.ItemReward{{ItemID: ItemRoll, ItemBaseType: 1, Amount: num}}, []data.ItemReward{}, 0)
  198. }
  199. mhayaLogger.Infof("RefreshRoll by condition 1 rollDay:%d,num:%v", s, num)
  200. return true
  201. } else if s >= m {
  202. p.RollDay = mhayaTime.Now().Unix()
  203. num := p.Item[ItemRoll].AddSame()
  204. if num > 0 {
  205. p.SetPlayerRewardLog(SourceRefreshRoll, 2, []data.ItemReward{{ItemID: ItemRoll, ItemBaseType: 1, Amount: num}}, []data.ItemReward{}, 0)
  206. }
  207. mhayaLogger.Infof("RefreshRoll by condition 2 rollDay:%d,num:%v", s, num)
  208. return true
  209. }
  210. return false
  211. }
  212. func (p *Player) CheckTaskByType1(openid int64, id int) bool {
  213. ret := data.AchieveTaskConfig.GetAll()
  214. for _, v := range ret {
  215. if v.Type == 2 {
  216. continue
  217. }
  218. if v.ID == id {
  219. if v.ID == 2 {
  220. if third.GetIfChannel(openid) == 1 {
  221. return true
  222. } else {
  223. return false
  224. }
  225. } else {
  226. return true
  227. }
  228. }
  229. }
  230. return false
  231. }
  232. func (p *Player) FinishAchieveTaskByType1(id int) bool {
  233. if a, ok := p.AchieveTask[id]; ok {
  234. if a.Num == 0 && a.Validate == 1 { //待验证
  235. openid, ok1 := mhayaString.ToInt64(p.OpenId)
  236. if !ok1 {
  237. mhayaLogger.Warnf("FinishAchieveTaskByType1 验证失败 username :%v, id : %v", p.UserName, id)
  238. return false
  239. }
  240. if p.CheckTaskByType1(openid, id) {
  241. p.AchieveTask[id].Validate = 2 //验证成功
  242. p.AchieveTask[id].Num = 1
  243. p.AchieveTask[id].Status = 1
  244. p.AchieveTask[id].RewardNum = 1
  245. //处理邀请订阅顺序问题
  246. if id == 2 {
  247. go p.SetPassiveInviteReward()
  248. }
  249. } else {
  250. p.AchieveTask[id].Validate = 0 //验证成功
  251. p.AchieveTask[id].Status = 0
  252. mhayaLogger.Warnf("FinishAchieveTaskByType1 验证失败 username :%v, id : %v", p.UserName, id)
  253. return false
  254. }
  255. } else {
  256. if a.Validate == 0 {
  257. p.AchieveTask[id].Validate = 1
  258. }
  259. }
  260. return true
  261. }
  262. return false
  263. }
  264. // FinishAchieveTaskByType2 完成成就类型2
  265. func (p *Player) FinishAchieveTaskByType2() bool {
  266. //var range data.RangeInt32{}
  267. for _, v := range p.AchieveTask {
  268. if v.Type == 2 {
  269. ret, ok := data.AchieveTaskConfig.Get(v.ID)
  270. if !ok {
  271. continue
  272. }
  273. if p.Item[ItemInvite].Num <= ret.Condition.Max && p.AchieveTask[v.ID].Num != ret.Condition.Max {
  274. p.AchieveTask[v.ID].Num += 1
  275. if p.AchieveTask[v.ID].Num >= ret.Condition.Min && p.AchieveTask[v.ID].Num <= ret.Condition.Max {
  276. p.AchieveTask[v.ID].Status = 1
  277. p.AchieveTask[v.ID].RewardNum += 1
  278. }
  279. }
  280. }
  281. }
  282. return false
  283. }
  284. func (p *Player) FinishDailyTask(tp, num int) bool {
  285. var f bool
  286. for i := 0; i < num; i++ {
  287. for _, v := range p.DailyTask {
  288. if v.Type == tp && v.Status == 0 {
  289. p.DailyTask[v.ID].Num += 1
  290. if p.DailyTask[v.ID].Num == v.Condition {
  291. p.DailyTask[v.ID].Status = 1
  292. f = true
  293. continue
  294. }
  295. }
  296. }
  297. }
  298. return f
  299. }
  300. func (p *Player) RollOnce(num int) *param.RollOnce {
  301. var roll param.RollOnce
  302. levelConfig, ok := data.LevelConfig.Get(p.Level)
  303. if !ok {
  304. return nil
  305. }
  306. if levelConfig == nil {
  307. return nil
  308. }
  309. r1 := rand.Int31n(6) + 1
  310. r2 := rand.Int31n(6) + 1
  311. r3 := rand.Int31n(6) + 1
  312. //rule 4
  313. if (r1 == 1 && r2 == 1 && r3 == 1) || (r1 == 6 && r2 == 6 && r3 == 6) {
  314. roll.Score = levelConfig.Ratio * levelConfig.Rule4
  315. roll.RollType = constant.RollSpecialTripleBet
  316. } else if r1 == r2 && r2 == r3 {
  317. roll.Score = levelConfig.Ratio * levelConfig.Rule3
  318. roll.RollType = constant.RollTripleBet
  319. } else if r1 == r2 || r1 == r3 || r2 == r3 {
  320. roll.Score = levelConfig.Ratio * levelConfig.Rule2
  321. roll.RollType = constant.RollDoubleBet
  322. } else {
  323. roll.Score = levelConfig.Ratio * levelConfig.Rule1
  324. if r1+r2+r3 > 9 {
  325. roll.RollType = constant.RollBigBet
  326. } else {
  327. roll.RollType = constant.RollSmallBet
  328. }
  329. }
  330. roll.Rand = make(map[int]int32)
  331. roll.Rand[1] = r1
  332. roll.Rand[2] = r2
  333. roll.Rand[3] = r3
  334. p.Item[ItemScore].Add(roll.Score * num)
  335. p.Item[ItemRoll].Sub(1 * num)
  336. p.SetPlayerRewardLog(SourceRoll, 0, []data.ItemReward{{ItemID: ItemScore, ItemBaseType: 1, Amount: roll.Score * num}}, []data.ItemReward{{ItemID: ItemRoll, ItemBaseType: 1, Amount: 1 * num}}, roll)
  337. p.Roll.RollNums += 1 * num
  338. roll.IsDailyTask = p.FinishDailyTask(1, num)
  339. roll.IsLevelUp = p.LevelUp()
  340. return &roll
  341. }
  342. // Draw 最多尝试重复执行50次
  343. func (p *Player) Draw() *param.Draw {
  344. for i := 0; i < 50; i++ {
  345. draw, ok := p.DrawOnce()
  346. if ok {
  347. return draw
  348. }
  349. }
  350. return nil
  351. }
  352. func (p *Player) NewPlayer10Draw() {
  353. if p.Roll.DrawTotal == 0 {
  354. ret, ok := data.DiscreteRuleConfig.Get(NewPlayer10Draw)
  355. if !ok {
  356. return
  357. }
  358. arr := strings.Split(ret.Condition, ",")
  359. if len(arr) != 2 {
  360. return
  361. }
  362. minC := mhayaString.ToIntD(arr[0], 4)
  363. MaxC := mhayaString.ToIntD(arr[1], 6)
  364. p.Roll.NewDraw = make(map[int]int)
  365. wei := []int{1, 2, 4, 5, 11, 12}
  366. wei2 := []int{1, 2, 4, 12}
  367. var m []int
  368. for i := 0; i < minC; i++ {
  369. r := rand.Intn(2)
  370. if r == 0 {
  371. m = append(m, 5)
  372. } else {
  373. m = append(m, 11)
  374. }
  375. }
  376. var num = len(m)
  377. var num2 = 0
  378. for i := 0; i < 10-minC; i++ {
  379. if num2 == 0 {
  380. if num >= MaxC {
  381. k2 := rand.Intn(len(wei2))
  382. cur := wei2[k2]
  383. if cur == 11 || cur == 5 {
  384. num++
  385. }
  386. if cur == 4 || cur == 12 {
  387. num2++
  388. }
  389. m = append(m, cur)
  390. } else {
  391. k := rand.Intn(len(wei))
  392. cur := wei[k]
  393. if cur == 11 || cur == 5 {
  394. num++
  395. }
  396. if cur == 4 || cur == 12 {
  397. num2++
  398. }
  399. m = append(m, cur)
  400. }
  401. } else {
  402. if num >= MaxC-1 {
  403. k2 := rand.Intn(len(wei2))
  404. cur := wei2[k2]
  405. if cur == 11 || cur == 5 {
  406. num++
  407. }
  408. if cur == 4 || cur == 12 {
  409. num2++
  410. }
  411. m = append(m, cur)
  412. } else {
  413. k := rand.Intn(len(wei))
  414. cur := wei[k]
  415. if cur == 11 || cur == 5 {
  416. num++
  417. }
  418. if cur == 4 || cur == 12 {
  419. num2++
  420. }
  421. m = append(m, cur)
  422. }
  423. }
  424. }
  425. m = Shuffle(m)
  426. for key, v := range m {
  427. p.Roll.NewDraw[key+1] = v
  428. }
  429. }
  430. }
  431. func Shuffle(slice []int) []int {
  432. rand.Seed(time.Now().UnixNano())
  433. for i := len(slice) - 1; i > 0; i-- {
  434. j := rand.Intn(i + 1)
  435. slice[i], slice[j] = slice[j], slice[i]
  436. }
  437. return slice
  438. }
  439. func (p *Player) DrawOnce() (*param.Draw, bool) {
  440. var ret map[int]*data.DrawConfigRow
  441. var draw param.Draw
  442. var wg = 0
  443. p.NewPlayer10Draw()
  444. if p.Roll.DrawTotal < 10 {
  445. ret = data.DrawConfig.GetByType(1)
  446. for _, v := range ret {
  447. wg += v.Weight
  448. }
  449. } else {
  450. ret = data.DrawConfig.GetByType(2)
  451. for _, v := range ret {
  452. wg += v.Weight
  453. }
  454. }
  455. if wg == 0 {
  456. return nil, false
  457. }
  458. var cur int
  459. var curID int
  460. //出去新手10连后规则
  461. if p.Roll.DrawTotal >= 10 {
  462. weight := int(rand.Int31n(int32(wg))) + 1
  463. for _, v := range ret {
  464. if v.Weight == 0 {
  465. continue
  466. }
  467. if weight > cur && weight <= cur+v.Weight {
  468. curID = v.ID
  469. break
  470. }
  471. cur += v.Weight
  472. }
  473. } else {
  474. curID = p.Roll.NewDraw[p.Roll.DrawTotal+1]
  475. }
  476. if d, ok := ret[curID]; ok {
  477. if d.HourTotalCondition > 0 {
  478. i, err := GetDrawHour(curID)
  479. if err != nil {
  480. return nil, false
  481. }
  482. if int(i) > d.HourTotalCondition {
  483. return nil, false
  484. }
  485. }
  486. if d.DailyTotalCondition > 0 {
  487. i, err := GetDrawDailyKey(curID)
  488. if err != nil {
  489. return nil, false
  490. }
  491. if int(i) > d.DailyTotalCondition {
  492. return nil, false
  493. }
  494. }
  495. if d.WeeklyTotalCondition > 0 {
  496. i, err := GetDrawWeeklyKey(curID)
  497. if err != nil {
  498. return nil, false
  499. }
  500. if int(i) > d.WeeklyTotalCondition {
  501. return nil, false
  502. }
  503. }
  504. p.Item.AddItem(d.Reward)
  505. p.Item[ItemDrawsNumber].Sub(1)
  506. draw.Reward = d.Reward
  507. draw.ID = d.Order
  508. draw.CurID = curID
  509. if len(p.Roll.Draw) == 0 {
  510. p.Roll.Draw = make(map[int]int)
  511. }
  512. if len(p.Roll.DrawRatio) == 0 {
  513. p.Roll.DrawRatio = make(map[int]float64)
  514. }
  515. p.Roll.Draw[curID] += 1
  516. p.Roll.DrawTotal += 1
  517. p.Roll.DrawRatio[curID] = float64(p.Roll.Draw[curID]) / float64(p.Roll.DrawTotal)
  518. p.SetPlayerRewardLog(SourceDraw, 0, draw.Reward, []data.ItemReward{{1, ItemDrawsNumber, 1}}, draw)
  519. } else {
  520. return nil, false
  521. }
  522. return &draw, true
  523. }
  524. func GetDrawHour(id int) (int64, error) {
  525. s := mhayaTime.CreateFromTime(mhayaTime.Now().Hour(), 0, 0).ToDateTimeFormat()
  526. key := fmt.Sprintf("%v:%v:%v", constant.DrawHourKey, id, s)
  527. return mdb.RDB.IncrBy(context.Background(), key, 1).Result()
  528. }
  529. func GetDrawDailyKey(id int) (int64, error) {
  530. key := fmt.Sprintf("%v:%v:%v", constant.DrawDailyKey, id, mhayaTime.Now().Format(mhayaTime.DateFormat))
  531. return mdb.RDB.IncrBy(context.Background(), key, 1).Result()
  532. }
  533. func GetDrawWeeklyKey(id int) (int64, error) {
  534. key := fmt.Sprintf("%v:%v:%v", constant.DrawWeeklyKey, id, mhayaTime.Now().Week())
  535. return mdb.RDB.IncrBy(context.Background(), key, 1).Result()
  536. }
  537. func (p *Player) SignIn() *param.ChangeData {
  538. var sign param.ChangeData
  539. p.SinIn.SignDailyTime = mhayaTime.Now().Unix()
  540. p.SinIn.Sign[p.SinIn.Num].IsSign = 1
  541. p.SinIn.Sign[p.SinIn.Num].SignTime = mhayaTime.Now().Unix()
  542. var addItem AddItem
  543. at := addItem.Add(p.SinIn.Sign[p.SinIn.Num].Reward)
  544. sign.AddItem = at
  545. p.Item.AddItem(p.SinIn.Sign[p.SinIn.Num].Reward)
  546. p.SinIn.Num += 1
  547. p.SetPlayerRewardLog(SourceSignIn, p.SinIn.Num, p.SinIn.Sign[p.SinIn.Num].Reward, []data.ItemReward{}, nil)
  548. sign.IsLevelUp = p.LevelUp()
  549. return &sign
  550. }
  551. func (p *Player) SetPlayerRewardLog(tp, tid int, addReward, subReward []data.ItemReward, desc interface{}) {
  552. p.Index += 1
  553. if len(p.PlayerReward) == 0 {
  554. p.PlayerReward = make(map[int]*PlayerRewardBase)
  555. }
  556. p.PlayerReward[p.Index] = &PlayerRewardBase{
  557. UserName: p.UserName,
  558. AddReward: addReward,
  559. SubReward: subReward,
  560. Desc: desc,
  561. Source: tp,
  562. SourceId: tid,
  563. CreateTime: mhayaTime.Now().Unix(),
  564. }
  565. }
  566. func (p *Player) SetPassiveInviteReward() {
  567. ret2, ok := data.DiscreteRuleConfig.Get(InvitePlayer)
  568. c, tok := mhayaString.ToInt(ret2.Condition)
  569. if !ok || !tok || c != p.Level {
  570. return
  571. }
  572. ret3, ok := data.DiscreteRuleConfig.Get(InviteVipPlayer)
  573. c, tok = mhayaString.ToInt(ret3.Condition)
  574. if !ok || !tok || c != p.Level {
  575. return
  576. }
  577. var isCheck bool
  578. if ts, ok := p.AchieveTask[2]; ok {
  579. if ts.Num == 1 {
  580. isCheck = true
  581. }
  582. }
  583. if !isCheck {
  584. // 升级邀请奖励
  585. openid, _ := mhayaString.ToInt64(p.OpenId)
  586. if third.GetIfChannel(openid) == 0 {
  587. mhayaLogger.Infof("player SetPassiveInviteReward,Not following the channel playerName=%v,level=%v,pid=%v", p.UserName, p.Level, p.Pid)
  588. return
  589. }
  590. }
  591. //被邀请人
  592. key := fmt.Sprintf("%v:1:%v", constant.InviteKey, p.UserName)
  593. //获取邀请人
  594. pUid := mdb.RDB.Get(context.Background(), key).Val()
  595. /* pbase := mdb.RDB.HGet(context.Background(), constant.PlayerBaseKey, pUid).Val()
  596. mdb.RDB.Del(context.Background(), key)
  597. var base param.PlayerBase
  598. err := jsoniter.Unmarshal([]byte(pbase), &base)
  599. if err != nil {
  600. return
  601. }*/
  602. var addItem []data.ItemReward
  603. if p.IsVip == 0 {
  604. //主动邀请记录, 设置邀请人数量+1
  605. key = fmt.Sprintf("%v:%v:%v", constant.InviteKey, InvitePlayer, pUid)
  606. err := mdb.RDB.IncrBy(context.Background(), key, 1).Err()
  607. if err != nil {
  608. mhayaLogger.Infof("player SetPassiveInviteReward,not vip invite playerName=%v,level=%v,param=%v,err=%v", p.UserName, p.Level, key, err)
  609. }
  610. addItem = append(addItem, ret2.Reward...)
  611. } else {
  612. //主动邀请记录, 设置邀请人数量+1
  613. key = fmt.Sprintf("%v:%v:%v", constant.InviteKey, InviteVipPlayer, pUid)
  614. err := mdb.RDB.IncrBy(context.Background(), key, 1).Err()
  615. if err != nil {
  616. mhayaLogger.Infof("player SetPassiveInviteReward, vip invite playerName=%v,level=%v,param=%v,err=%v", p.UserName, p.Level, key, err)
  617. }
  618. addItem = append(addItem, ret3.Reward...)
  619. }
  620. /* //社区长额外奖励
  621. if base.IsLeader == 1 {
  622. ret, ok := data.DiscreteRuleConfig.Get(InvitePlayerByLeader)
  623. if !ok {
  624. return
  625. }
  626. addItem = append(addItem, ret.Reward...)
  627. }*/
  628. if p.InviteReward.IsClaim == 2 {
  629. p.InviteReward.Reward = []data.ItemReward{}
  630. p.InviteReward.IsClaim = 0
  631. p.InviteReward.RewardTime = 0
  632. }
  633. p.InviteReward.Reward = append(p.InviteReward.Reward, addItem...)
  634. p.InviteReward.Merge()
  635. }
  636. func (p *Player) SetInviteReward() {
  637. ret, ok := data.DiscreteRuleConfig.Get(InvitePlayerByLeader)
  638. if !ok {
  639. return
  640. }
  641. ret2, ok := data.DiscreteRuleConfig.Get(InvitePlayer)
  642. if !ok {
  643. return
  644. }
  645. ret3, ok := data.DiscreteRuleConfig.Get(InviteVipPlayer)
  646. if !ok {
  647. return
  648. }
  649. var addItem []data.ItemReward
  650. key1 := fmt.Sprintf("%v:%v:%v", constant.InviteKey, InvitePlayer, p.UserName)
  651. key2 := fmt.Sprintf("%v:%v:%v", constant.InviteKey, InviteVipPlayer, p.UserName)
  652. //自己作为邀请人判断奖励
  653. freeNum, _ := mdb.RDB.Get(context.Background(), key1).Int()
  654. VipNum, _ := mdb.RDB.Get(context.Background(), key2).Int()
  655. for i := 0; i < freeNum; i++ {
  656. addItem = append(addItem, ret2.Reward...)
  657. p.SetPlayerRewardLog(SourceInvite, InvitePlayer, []data.ItemReward{}, []data.ItemReward{}, 2)
  658. if p.IsLeader == 1 {
  659. addItem = append(addItem, ret.Reward...)
  660. p.SetPlayerRewardLog(SourceInvite, InvitePlayerByLeader, []data.ItemReward{}, []data.ItemReward{}, 2)
  661. }
  662. p.Item[ItemInvite].Num += 1
  663. p.Item[ItemInvite].CurNum += 1
  664. p.Invite.Set(InvitePlayer, ret.Reward)
  665. p.FinishAchieveTaskByType2()
  666. mdb.RDB.DecrBy(context.Background(), key1, 1)
  667. }
  668. for i := 0; i < VipNum; i++ {
  669. addItem = append(addItem, ret3.Reward...)
  670. p.SetPlayerRewardLog(SourceInvite, InviteVipPlayer, []data.ItemReward{}, []data.ItemReward{}, 2)
  671. if p.IsLeader == 1 {
  672. addItem = append(addItem, ret.Reward...)
  673. p.SetPlayerRewardLog(SourceInvite, InvitePlayerByLeader, []data.ItemReward{}, []data.ItemReward{}, 2)
  674. }
  675. p.Item[ItemInvite].Num += 1
  676. p.Item[ItemInvite].CurNum += 1
  677. p.Invite.Set(InviteVipPlayer, ret.Reward)
  678. p.FinishAchieveTaskByType2()
  679. mdb.RDB.DecrBy(context.Background(), key2, 1)
  680. }
  681. if (freeNum + VipNum) > 0 {
  682. SetRank(constant.RankSourceInvite, p.IsRobot, p.UserName, freeNum+VipNum)
  683. }
  684. if p.InviteReward.IsClaim == 2 {
  685. p.InviteReward.Reward = []data.ItemReward{}
  686. p.InviteReward.IsClaim = 0
  687. p.InviteReward.RewardTime = 0
  688. }
  689. p.InviteReward.Reward = append(p.InviteReward.Reward, addItem...)
  690. p.InviteReward.Merge()
  691. }
  692. func (p *Player) SetInvite(uid string) bool {
  693. key := fmt.Sprintf("%v:1:%v", constant.InviteKey, p.UserName)
  694. ret, ok := data.DiscreteRuleConfig.Get(InviteMaxExpireTime)
  695. if !ok {
  696. return false
  697. }
  698. t, _ := mhayaString.ToInt64(ret.Condition)
  699. err := mdb.RDB.Set(context.Background(), key, uid, time.Duration(t)*24*time.Hour).Err()
  700. if err != nil {
  701. return false
  702. }
  703. return true
  704. }
  705. func (p *Player) ClaimRankReward(id int) param.ChangeData {
  706. var resp param.ChangeData
  707. if rank, ok := p.RankReward[id]; ok {
  708. if rank.Status == 1 && len(rank.Reward) > 0 {
  709. var addItem AddItem
  710. resp.AddItem = addItem.Add(rank.Reward)
  711. p.Item.AddItem(rank.Reward)
  712. p.RankReward[id].Status = 2
  713. p.RankReward[id].ClaimTime = mhayaTime.Now().Unix()
  714. p.SetPlayerRewardLog(SourceRank, id, rank.Reward, []data.ItemReward{}, nil)
  715. }
  716. }
  717. p.LevelUp()
  718. return resp
  719. }
  720. func (p *Player) ClaimInviteReward(id int) param.ChangeData {
  721. var resp param.ChangeData
  722. if len(p.InviteReward.Reward) > 0 {
  723. var addItem AddItem
  724. resp.AddItem = addItem.Add(p.InviteReward.Reward)
  725. p.Item.AddItem(p.InviteReward.Reward)
  726. p.InviteReward.IsClaim = 2
  727. p.InviteReward.RewardTime = mhayaTime.Now().Unix()
  728. p.InviteReward.Reward = []data.ItemReward{}
  729. p.SetPlayerRewardLog(SourceInvite, id, p.InviteReward.Reward, []data.ItemReward{}, nil)
  730. }
  731. p.LevelUp()
  732. return resp
  733. }
  734. func (p *Player) ClaimAchieveTaskReward(id int) param.ChangeData {
  735. var resp param.ChangeData
  736. if ach, ok := p.AchieveTask[id]; ok {
  737. if ach.Status == 1 && ach.RewardNum > 0 {
  738. var addItem AddItem
  739. resp.AddItem = addItem.Add(ach.Reward)
  740. p.Item.AddItem(ach.Reward)
  741. ach.RewardNum -= 1
  742. p.SetPlayerRewardLog(SourceAchieveTask, id, ach.Reward, []data.ItemReward{}, nil)
  743. }
  744. if ach.RewardNum == 0 {
  745. ret, _ := data.AchieveTaskConfig.Get(ach.ID)
  746. if ret.Condition.Max == ach.Num {
  747. p.AchieveTask[id].Status = 2
  748. } else {
  749. p.AchieveTask[id].Status = 0
  750. }
  751. }
  752. }
  753. p.LevelUp()
  754. return resp
  755. }
  756. func (p *Player) ClaimDailyTaskReward(id int) param.ChangeData {
  757. var resp param.ChangeData
  758. if task, ok := p.DailyTask[id]; ok {
  759. if task.Status == 1 {
  760. var addItem AddItem
  761. resp.AddItem = addItem.Add(task.Reward)
  762. p.Item.AddItem(task.Reward)
  763. task.Status = 2
  764. p.SetPlayerRewardLog(SourceDailyTask, id, task.Reward, []data.ItemReward{}, nil)
  765. }
  766. }
  767. p.LevelUp()
  768. return resp
  769. }