player.go 25 KB

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  1. package models
  2. import (
  3. "context"
  4. "fmt"
  5. "github.com/mhaya/game/game_cluster/internal/third"
  6. "time"
  7. jsoniter "github.com/json-iterator/go"
  8. mhayaString "github.com/mhaya/extend/string"
  9. mhayaTime "github.com/mhaya/extend/time"
  10. "github.com/mhaya/game/game_cluster/internal/constant"
  11. "github.com/mhaya/game/game_cluster/internal/data"
  12. "github.com/mhaya/game/game_cluster/internal/mdb"
  13. "github.com/mhaya/game/game_cluster/internal/param"
  14. "github.com/mhaya/game/game_cluster/internal/token"
  15. "math/rand"
  16. "strings"
  17. mhayaLogger "github.com/mhaya/logger"
  18. )
  19. type Player struct {
  20. UserName string `json:"userName" bson:"userName"` // 用户名
  21. OpenId string `json:"openId" bson:"openId"` // 对应tgid
  22. UserNameMaybe string `json:"userNameMaybe" bson:"userNameMaybe"` // 昵称
  23. NickName string `json:"nickName" bson:"nickName"` // 昵称
  24. Pid string `json:"pid" bson:"pid"` // 上级ID
  25. XID string `json:"xID" bson:"xID"` // 绑定推特ID
  26. TonWall string `json:"tonWall" bson:"tonWall"` // 绑定钱包地址
  27. Email string `json:"email" bson:"email"` // 邮箱
  28. Mobile string `json:"mobile" bson:"mobile"` // 手机号
  29. Avatar string `json:"avatar" bson:"avatar"` // 头像
  30. IsRobot int `json:"isRobot" bson:"isRobot"` // 是否为机器人
  31. IsLeader int `json:"isLeader" bson:"isLeader"` // 是否是社区长
  32. IsVip int `json:"isVip" bson:"isVip"` // 是否为VIP
  33. IsFirstBindingXID int `json:"isFirstBindingXID" bson:"isFirstBindingXID"` // 是否是第一次绑定推特
  34. Level int `json:"level" bson:"level"` // 等级
  35. Exp int `json:"exp" bson:"exp"` // 经验
  36. Gender int `json:"gender" bson:"gender"` // 性别
  37. Birthday string `json:"birthday" bson:"birthday"` // 生日
  38. Successions int `json:"successions" bson:"successions"` // 连续登陆天数
  39. MaxSuccessions int `json:"maxSuccessions" bson:"maxSuccessions"` // 最大连续等级天数
  40. PrevTime int64 `json:"prevTime" bson:"prevTime"` // 上次登陆时间
  41. LoginTime int64 `json:"loginTime" bson:"loginTime"` // 登陆时间
  42. LoginIP string `json:"loginIP" bson:"loginIP"` // 登录IP
  43. LoginFailure int `json:"loginFailure" bson:"loginFailure"` // 登陆失败次数
  44. JoinIP string `json:"joinIP" bson:"joinIP"` // 注册IP
  45. Rank int `json:"rank" bson:"rank"` // 排名
  46. JoinTime int64 `json:"joinTime" bson:"joinTime"` // 注册时间
  47. CreateTime int64 `json:"createTime" bson:"createTime"` // 创建时间
  48. UpdateTime int64 `json:"updateTime" bson:"updateTime"` // 更新时间
  49. DailyRefreshTime int64 `json:"dailyRefreshTime" bson:"dailyRefreshTime"` // 每日刷新时间
  50. HourRefreshTime int64 `json:"hourRefreshTime" bson:"hourRefreshTime"` // 每小时更新
  51. WeeklyRefreshTime int64 `json:"weeklyRefreshTime" bson:"weeklyRefreshTime"` // 每周刷新时间
  52. RollDay int64 `json:"rollDay" bson:"rollDay"` // 抽奖日期
  53. Status int `json:"status" bson:"status"` // 状态
  54. Roll *Roll `json:"roll" bson:"roll"` // 抽奖
  55. Guide int `json:"guide" bson:"guide"` //
  56. Share *Share `json:"share" bson:"share"` // 分享
  57. FirstReward int `json:"firstReward" bson:"firstReward"` // 首次登陆奖励
  58. Index int `json:"-" bson:"index"` // 索引
  59. Item ItemBasePack `json:"item" bson:"item"` // 道具
  60. SinIn SignIn `json:"sinIn" bson:"sinIn"` // 签到
  61. DailyTask DailyTask `json:"dailyTask" bson:"dailyTask"` // 日常任务
  62. AchieveTask AchieveTask `json:"achieveTask" bson:"achieveTask"` // 成就任务
  63. RankReward RankReward `json:"rankReward" bson:"rankReward"` // 排行奖励
  64. Invite Invite `json:"invite" bson:"invite"` // 邀请
  65. InviteReward *InviteReward `json:"inviteReward" bson:"inviteReward"` // 邀请奖励
  66. PlayerReward map[int]*PlayerRewardBase `json:"-" bson:"-"`
  67. }
  68. func NewPlayer(token *token.Token) *Player {
  69. return &Player{
  70. UserName: token.PlayerID,
  71. OpenId: token.OpenID,
  72. NickName: token.Nickname,
  73. IsRobot: 0,
  74. Successions: 1,
  75. MaxSuccessions: 1,
  76. LoginTime: mhayaTime.Now().Unix(),
  77. CreateTime: mhayaTime.Now().Unix(),
  78. UpdateTime: mhayaTime.Now().Unix(),
  79. RollDay: mhayaTime.Now().Unix(),
  80. Exp: 0,
  81. Status: 1,
  82. Rank: 0,
  83. Item: NewItem(),
  84. Guide: 1,
  85. Level: 1,
  86. Index: 1,
  87. FirstReward: 1,
  88. Roll: &Roll{RollNums: 0, RollDays: 0},
  89. DailyTask: NewDailyTask(),
  90. Share: &Share{IsDrawShare: 0},
  91. SinIn: NewSignIn(),
  92. AchieveTask: NewAchieveTask(),
  93. RankReward: NewRankReward(),
  94. Invite: NewInvite(),
  95. }
  96. }
  97. func NewBotPlayer(token *token.Token) *Player {
  98. return &Player{
  99. UserName: token.PlayerID,
  100. OpenId: token.OpenID,
  101. NickName: token.Nickname,
  102. IsRobot: 1,
  103. Successions: 1,
  104. MaxSuccessions: 1,
  105. LoginTime: mhayaTime.Now().Unix(),
  106. CreateTime: mhayaTime.Now().Unix(),
  107. UpdateTime: mhayaTime.Now().Unix(),
  108. RollDay: mhayaTime.Now().Unix(),
  109. Exp: 0,
  110. Status: 1,
  111. Rank: 0,
  112. Item: NewItem(),
  113. Guide: 1,
  114. Level: 1,
  115. Index: 1,
  116. FirstReward: 1,
  117. Roll: &Roll{RollNums: 0, RollDays: 0},
  118. DailyTask: NewDailyTask(),
  119. Share: &Share{IsDrawShare: 0},
  120. SinIn: NewSignIn(),
  121. AchieveTask: NewAchieveTask(),
  122. RankReward: NewRankReward(),
  123. Invite: NewInvite(),
  124. }
  125. }
  126. func (p *Player) Init() {
  127. if p.InviteReward == nil {
  128. p.InviteReward = &InviteReward{IsClaim: 0}
  129. }
  130. }
  131. // InitDaily 每日刷新
  132. func (p *Player) InitDaily() {
  133. if !mhayaTime.CreateFromTimestamp(p.DailyRefreshTime).IsToday() {
  134. //刷新每日任务
  135. p.DailyTask.RefreshDailyTask()
  136. //刷新抽奖每日分享
  137. p.Share.RefreshShare()
  138. //刷新是否有排行榜奖励
  139. p.RankReward.InitRank(p.UserName, 1)
  140. //更新时间到当天
  141. p.DailyRefreshTime = mhayaTime.Now().Unix()
  142. }
  143. }
  144. func (p *Player) InitWeekly() {
  145. if !mhayaTime.CreateFromTimestamp(p.WeeklyRefreshTime).IsThisWeek() {
  146. p.SinIn.RefreshSignIn()
  147. // 刷新是否有排行榜奖励
  148. p.RankReward.InitRank(p.UserName, 2)
  149. p.WeeklyRefreshTime = mhayaTime.Now().Unix()
  150. }
  151. }
  152. func (p *Player) InitAchieveTask() {
  153. p.AchieveTask.RefreshAchieveTask()
  154. }
  155. func (p *Player) LevelUp() bool {
  156. ret, ok := data.LevelConfig.Get(p.Level + 1)
  157. if !ok {
  158. return false
  159. }
  160. curLevel := p.Level
  161. if p.Item[ItemRoll].CurNum >= ret.DiceNum && p.Item[ItemInvite].CurNum >= ret.Invite {
  162. p.Level += 1
  163. if p.Level > curLevel {
  164. p.Item[ItemRoll].AddMaxNum(ret.DiceLimit)
  165. p.Item[ItemRoll].CurNum -= ret.DiceNum
  166. p.Item[ItemInvite].CurNum -= ret.Invite
  167. // 升级邀请奖励
  168. p.SetPassiveInviteReward()
  169. //添加日志
  170. mhayaLogger.Infof("player level up, playerName=%v,level=%v", p.UserName, p.Level)
  171. p.SetPlayerRewardLog(SourceLevelUp, p.Level, []data.ItemReward{{ItemID: ItemAllRoll, ItemBaseType: 2, Amount: ret.DiceLimit}}, []data.ItemReward{}, p.Level)
  172. return true
  173. }
  174. }
  175. return false
  176. }
  177. func (p *Player) RefreshRoll() bool {
  178. ret, ok := data.DiscreteRuleConfig.Get(RefreshRoll)
  179. if !ok {
  180. return false
  181. }
  182. arr := strings.Split(ret.Condition, ",")
  183. if len(arr) != 2 {
  184. return false
  185. }
  186. h, _ := mhayaString.ToInt64(arr[0])
  187. m, _ := mhayaString.ToInt64(arr[1])
  188. s := mhayaTime.CreateFromTimestamp(p.RollDay).DiffInSeconds(mhayaTime.Now())
  189. if s >= h {
  190. p.RollDay = mhayaTime.Now().Unix()
  191. num := p.Item[ItemRoll].AddAll()
  192. if num > 0 {
  193. p.SetPlayerRewardLog(SourceRefreshRoll, 1, []data.ItemReward{{ItemID: ItemRoll, ItemBaseType: 1, Amount: num}}, []data.ItemReward{}, 0)
  194. }
  195. mhayaLogger.Infof("RefreshRoll by condition 1 rollDay:%d,num:%v", s, num)
  196. return true
  197. } else if s >= m {
  198. p.RollDay = mhayaTime.Now().Unix()
  199. num := p.Item[ItemRoll].AddSame()
  200. if num > 0 {
  201. p.SetPlayerRewardLog(SourceRefreshRoll, 2, []data.ItemReward{{ItemID: ItemRoll, ItemBaseType: 1, Amount: num}}, []data.ItemReward{}, 0)
  202. }
  203. mhayaLogger.Infof("RefreshRoll by condition 2 rollDay:%d,num:%v", s, num)
  204. return true
  205. }
  206. return false
  207. }
  208. func (p *Player) CheckTaskByType1(openid int64, id int) bool {
  209. switch id {
  210. case 1: //关注关注推特
  211. return true
  212. case 2: //加入TG频道
  213. if third.GetIfChannel(openid) == 1 {
  214. return true
  215. } else {
  216. return false
  217. }
  218. return true
  219. case 3: //关注Yutube账号
  220. return true
  221. case 4: //加入DC频道
  222. return true
  223. }
  224. return false
  225. }
  226. func (p *Player) FinishAchieveTaskByType1(id int) bool {
  227. if a, ok := p.AchieveTask[id]; ok {
  228. if a.Num == 0 && a.Validate == 1 { //待验证
  229. openid, _ := mhayaString.ToInt64(p.OpenId)
  230. if p.CheckTaskByType1(openid, id) {
  231. p.AchieveTask[id].Validate = 2 //验证成功
  232. p.AchieveTask[id].Num = 1
  233. p.AchieveTask[id].Status = 1
  234. p.AchieveTask[id].RewardNum = 1
  235. } else {
  236. p.AchieveTask[id].Validate = 0 //验证成功
  237. p.AchieveTask[id].Status = 0
  238. mhayaLogger.Error("FinishAchieveTaskByType1 验证失败 username :%v, id : v%", p.UserName, id)
  239. return false
  240. }
  241. } else {
  242. if a.Validate == 0 {
  243. p.AchieveTask[id].Validate = 1
  244. }
  245. }
  246. return true
  247. }
  248. return false
  249. }
  250. // FinishAchieveTaskByType2 完成成就类型2
  251. func (p *Player) FinishAchieveTaskByType2() bool {
  252. //var range data.RangeInt32{}
  253. for _, v := range p.AchieveTask {
  254. if v.Type == 2 {
  255. ret, ok := data.AchieveTaskConfig.Get(v.ID)
  256. if !ok {
  257. continue
  258. }
  259. mhayaLogger.Infof("FinishAchieveTaskByType2 1 username :%v, id : %v,num:%v", p.UserName, v.ID, p.Item[ItemInvite].Num)
  260. if p.Item[ItemInvite].Num <= ret.Condition.Max && p.AchieveTask[v.ID].Num != ret.Condition.Max {
  261. p.AchieveTask[v.ID].Num += 1
  262. mhayaLogger.Infof("FinishAchieveTaskByType2 2 username :%v, id : %v,num:%v", p.UserName, v.ID, p.Item[ItemInvite].Num)
  263. if p.AchieveTask[v.ID].Num >= ret.Condition.Min && p.AchieveTask[v.ID].Num <= ret.Condition.Max {
  264. mhayaLogger.Infof("FinishAchieveTaskByType2 3 username :%v, id : %v,num:%v", p.UserName, v.ID, p.Item[ItemInvite].Num)
  265. p.AchieveTask[v.ID].Status = 1
  266. p.AchieveTask[v.ID].RewardNum += 1
  267. }
  268. }
  269. }
  270. }
  271. return false
  272. }
  273. func (p *Player) FinishDailyTask(tp, num int) bool {
  274. var f bool
  275. for i := 0; i < num; i++ {
  276. for _, v := range p.DailyTask {
  277. if v.Type == tp && v.Status == 0 {
  278. p.DailyTask[v.ID].Num += 1
  279. if p.DailyTask[v.ID].Num == v.Condition {
  280. p.DailyTask[v.ID].Status = 1
  281. f = true
  282. continue
  283. }
  284. }
  285. }
  286. }
  287. return f
  288. }
  289. func (p *Player) RollOnce(num int) *param.RollOnce {
  290. var roll param.RollOnce
  291. levelConfig, ok := data.LevelConfig.Get(p.Level)
  292. if !ok {
  293. return nil
  294. }
  295. if levelConfig == nil {
  296. return nil
  297. }
  298. r1 := rand.Int31n(5) + 1
  299. r2 := rand.Int31n(5) + 1
  300. r3 := rand.Int31n(5) + 1
  301. //rule 4
  302. if (r1 == 1 && r2 == 1 && r3 == 1) || (r1 == 6 && r2 == 6 && r3 == 6) {
  303. roll.Score = levelConfig.Ratio * levelConfig.Rule4
  304. roll.RollType = constant.RollSpecialTripleBet
  305. } else if r1 == r2 && r2 == r3 {
  306. roll.Score = levelConfig.Ratio * levelConfig.Rule3
  307. roll.RollType = constant.RollTripleBet
  308. } else if r1 == r2 || r1 == r3 || r2 == r3 {
  309. roll.Score = levelConfig.Ratio * levelConfig.Rule2
  310. roll.RollType = constant.RollDoubleBet
  311. } else {
  312. roll.Score = levelConfig.Ratio * levelConfig.Rule1
  313. if r1+r2+r3 > 9 {
  314. roll.RollType = constant.RollBigBet
  315. } else {
  316. roll.RollType = constant.RollSmallBet
  317. }
  318. }
  319. roll.Rand = make(map[int]int32)
  320. roll.Rand[1] = r1
  321. roll.Rand[2] = r2
  322. roll.Rand[3] = r3
  323. p.Item[ItemScore].Add(roll.Score * num)
  324. p.Item[ItemRoll].Sub(1 * num)
  325. p.SetPlayerRewardLog(SourceRoll, 0, []data.ItemReward{{ItemID: ItemScore, ItemBaseType: 1, Amount: roll.Score * num}}, []data.ItemReward{{ItemID: ItemRoll, ItemBaseType: 1, Amount: 1 * num}}, roll)
  326. p.Roll.RollNums += 1 * num
  327. roll.IsDailyTask = p.FinishDailyTask(1, num)
  328. roll.IsLevelUp = p.LevelUp()
  329. return &roll
  330. }
  331. // Draw 最多尝试重复执行50次
  332. func (p *Player) Draw() *param.Draw {
  333. for i := 0; i < 50; i++ {
  334. draw, ok := p.DrawOnce()
  335. if ok {
  336. return draw
  337. }
  338. }
  339. return nil
  340. }
  341. func (p *Player) NewPlayer10Draw() {
  342. if p.Roll.DrawTotal == 0 {
  343. p.Roll.NewDraw = make(map[int]int)
  344. wei := []int{1, 2, 4, 5, 11, 12}
  345. wei2 := []int{1, 2, 4, 11}
  346. m := []int{11, 5, 5, 11, 5}
  347. var num = 5
  348. var num2 = 0
  349. for i := 0; i < 5; i++ {
  350. if num2 == 0 {
  351. if num >= 7 {
  352. k2 := rand.Intn(len(wei2))
  353. cur := wei2[k2]
  354. if cur == 11 || cur == 5 {
  355. num++
  356. }
  357. if cur == 4 || cur == 12 {
  358. num2++
  359. }
  360. m = append(m, cur)
  361. } else {
  362. k := rand.Intn(len(wei))
  363. cur := wei[k]
  364. if cur == 11 || cur == 5 {
  365. num++
  366. }
  367. if cur == 4 || cur == 12 {
  368. num2++
  369. }
  370. m = append(m, cur)
  371. }
  372. } else {
  373. if num >= 6 {
  374. k2 := rand.Intn(len(wei2))
  375. cur := wei2[k2]
  376. if cur == 11 || cur == 5 {
  377. num++
  378. }
  379. if cur == 4 || cur == 12 {
  380. num2++
  381. }
  382. m = append(m, cur)
  383. } else {
  384. k := rand.Intn(len(wei))
  385. cur := wei[k]
  386. if cur == 11 || cur == 5 {
  387. num++
  388. }
  389. if cur == 4 || cur == 12 {
  390. num2++
  391. }
  392. m = append(m, cur)
  393. }
  394. }
  395. }
  396. m = Shuffle(m)
  397. for key, v := range m {
  398. p.Roll.NewDraw[key+1] = v
  399. }
  400. }
  401. }
  402. func Shuffle(slice []int) []int {
  403. rand.Seed(time.Now().UnixNano())
  404. for i := len(slice) - 1; i > 0; i-- {
  405. j := rand.Intn(i + 1)
  406. slice[i], slice[j] = slice[j], slice[i]
  407. }
  408. return slice
  409. }
  410. func (p *Player) DrawOnce() (*param.Draw, bool) {
  411. var ret map[int]*data.DrawConfigRow
  412. var draw param.Draw
  413. var wg = 0
  414. p.NewPlayer10Draw()
  415. if p.Roll.DrawTotal < 10 {
  416. ret = data.DrawConfig.GetByType(1)
  417. for _, v := range ret {
  418. wg += v.Weight
  419. }
  420. } else {
  421. ret = data.DrawConfig.GetByType(2)
  422. for _, v := range ret {
  423. wg += v.Weight
  424. }
  425. }
  426. if wg == 0 {
  427. return nil, false
  428. }
  429. var cur int
  430. var curID int
  431. //出去新手10连后规则
  432. if p.Roll.DrawTotal >= 10 {
  433. weight := int(rand.Int31n(int32(wg))) + 1
  434. for _, v := range ret {
  435. if v.Weight == 0 {
  436. continue
  437. }
  438. if weight > cur && weight <= cur+v.Weight {
  439. curID = v.ID
  440. break
  441. }
  442. cur += v.Weight
  443. }
  444. } else {
  445. curID = p.Roll.NewDraw[p.Roll.DrawTotal+1]
  446. }
  447. if d, ok := ret[curID]; ok {
  448. if d.HourTotalCondition > 0 {
  449. i, err := GetDrawHour(curID)
  450. if err != nil {
  451. return nil, false
  452. }
  453. if int(i) > d.HourTotalCondition {
  454. return nil, false
  455. }
  456. }
  457. if d.DailyTotalCondition > 0 {
  458. i, err := GetDrawDailyKey(curID)
  459. if err != nil {
  460. return nil, false
  461. }
  462. if int(i) > d.DailyTotalCondition {
  463. return nil, false
  464. }
  465. }
  466. if d.WeeklyTotalCondition > 0 {
  467. i, err := GetDrawWeeklyKey(curID)
  468. if err != nil {
  469. return nil, false
  470. }
  471. if int(i) > d.WeeklyTotalCondition {
  472. return nil, false
  473. }
  474. }
  475. p.Item.AddItem(d.Reward)
  476. p.Item[ItemDrawsNumber].Sub(1)
  477. draw.Reward = d.Reward
  478. draw.ID = d.Order
  479. draw.CurID = curID
  480. if len(p.Roll.Draw) == 0 {
  481. p.Roll.Draw = make(map[int]int)
  482. }
  483. if len(p.Roll.DrawRatio) == 0 {
  484. p.Roll.DrawRatio = make(map[int]float64)
  485. }
  486. p.Roll.Draw[curID] += 1
  487. p.Roll.DrawTotal += 1
  488. p.Roll.DrawRatio[curID] = float64(p.Roll.Draw[curID]) / float64(p.Roll.DrawTotal)
  489. p.SetPlayerRewardLog(SourceDraw, 0, draw.Reward, []data.ItemReward{{1, ItemDrawsNumber, 1}}, draw)
  490. } else {
  491. return nil, false
  492. }
  493. return &draw, true
  494. }
  495. func GetDrawHour(id int) (int64, error) {
  496. s := mhayaTime.CreateFromTime(mhayaTime.Now().Hour(), 0, 0).ToDateTimeFormat()
  497. key := fmt.Sprintf("%v:%v:%v", constant.DrawHourKey, id, s)
  498. return mdb.RDB.IncrBy(context.Background(), key, 1).Result()
  499. }
  500. func GetDrawDailyKey(id int) (int64, error) {
  501. key := fmt.Sprintf("%v:%v:%v", constant.DrawDailyKey, id, mhayaTime.Now().Format(mhayaTime.DateFormat))
  502. return mdb.RDB.IncrBy(context.Background(), key, 1).Result()
  503. }
  504. func GetDrawWeeklyKey(id int) (int64, error) {
  505. key := fmt.Sprintf("%v:%v:%v", constant.DrawWeeklyKey, id, mhayaTime.Now().Week())
  506. return mdb.RDB.IncrBy(context.Background(), key, 1).Result()
  507. }
  508. func (p *Player) SignIn() *param.ChangeData {
  509. var sign param.ChangeData
  510. p.SinIn.SignDailyTime = mhayaTime.Now().Unix()
  511. p.SinIn.Sign[p.SinIn.Num].IsSign = 1
  512. p.SinIn.Sign[p.SinIn.Num].SignTime = mhayaTime.Now().Unix()
  513. var addItem AddItem
  514. at := addItem.Add(p.SinIn.Sign[p.SinIn.Num].Reward)
  515. sign.AddItem = at
  516. p.Item.AddItem(p.SinIn.Sign[p.SinIn.Num].Reward)
  517. p.SinIn.Num += 1
  518. p.SetPlayerRewardLog(SourceSignIn, p.SinIn.Num, p.SinIn.Sign[p.SinIn.Num].Reward, []data.ItemReward{}, nil)
  519. sign.IsLevelUp = p.LevelUp()
  520. return &sign
  521. }
  522. func (p *Player) SetPlayerRewardLog(tp, tid int, addReward, subReward []data.ItemReward, desc interface{}) {
  523. p.Index += 1
  524. if len(p.PlayerReward) == 0 {
  525. p.PlayerReward = make(map[int]*PlayerRewardBase)
  526. }
  527. p.PlayerReward[p.Index] = &PlayerRewardBase{
  528. UserName: p.UserName,
  529. AddReward: addReward,
  530. SubReward: subReward,
  531. Desc: desc,
  532. Source: tp,
  533. SourceId: tid,
  534. CreateTime: mhayaTime.Now().Unix(),
  535. }
  536. }
  537. func (p *Player) SetPassiveInviteReward() {
  538. ret2, ok := data.DiscreteRuleConfig.Get(InvitePlayer)
  539. c, tok := mhayaString.ToInt(ret2.Condition)
  540. if !ok || !tok || c != p.Level {
  541. return
  542. }
  543. ret3, ok := data.DiscreteRuleConfig.Get(InviteVipPlayer)
  544. c, tok = mhayaString.ToInt(ret3.Condition)
  545. if !ok || !tok || c != p.Level {
  546. return
  547. }
  548. //被邀请人
  549. key := fmt.Sprintf("%v:1:%v", constant.InviteKey, p.UserName)
  550. //获取邀请人
  551. pUid := mdb.RDB.Get(context.Background(), key).Val()
  552. pbase, err := mdb.RDB.Get(context.Background(), GetPlayBaseKey(pUid)).Bytes()
  553. if err != nil {
  554. return
  555. }
  556. mdb.RDB.Del(context.Background(), key)
  557. var base param.PlayerBase
  558. err = jsoniter.Unmarshal(pbase, &base)
  559. if err != nil {
  560. return
  561. }
  562. var addItem []data.ItemReward
  563. if p.IsVip == 0 {
  564. //主动邀请记录, 设置邀请人数量+1
  565. key = fmt.Sprintf("%v:%v:%v", constant.InviteKey, InvitePlayer, pUid)
  566. err = mdb.RDB.IncrBy(context.Background(), key, 1).Err()
  567. if err != nil {
  568. mhayaLogger.Infof("player SetPassiveInviteReward,not vip invite playerName=%v,level=%v,param=%v,err=%v", p.UserName, p.Level, key, err)
  569. }
  570. addItem = append(addItem, ret2.Reward...)
  571. } else {
  572. //主动邀请记录, 设置邀请人数量+1
  573. key = fmt.Sprintf("%v:%v:%v", constant.InviteKey, InviteVipPlayer, pUid)
  574. err = mdb.RDB.IncrBy(context.Background(), key, 1).Err()
  575. if err != nil {
  576. mhayaLogger.Infof("player SetPassiveInviteReward, vip invite playerName=%v,level=%v,param=%v,err=%v", p.UserName, p.Level, key, err)
  577. }
  578. addItem = append(addItem, ret3.Reward...)
  579. }
  580. //社区长额外奖励
  581. if base.IsLeader == 1 {
  582. ret, ok := data.DiscreteRuleConfig.Get(InvitePlayerByLeader)
  583. if !ok {
  584. return
  585. }
  586. addItem = append(addItem, ret.Reward...)
  587. }
  588. if p.InviteReward.IsClaim == 2 {
  589. p.InviteReward.Reward = []data.ItemReward{}
  590. p.InviteReward.IsClaim = 0
  591. p.InviteReward.RewardTime = 0
  592. }
  593. p.InviteReward.Reward = append(p.InviteReward.Reward, addItem...)
  594. p.InviteReward.Merge()
  595. }
  596. func (p *Player) SetInviteReward() {
  597. ret, ok := data.DiscreteRuleConfig.Get(InvitePlayerByLeader)
  598. if !ok {
  599. return
  600. }
  601. ret2, ok := data.DiscreteRuleConfig.Get(InvitePlayer)
  602. if !ok {
  603. return
  604. }
  605. ret3, ok := data.DiscreteRuleConfig.Get(InviteVipPlayer)
  606. if !ok {
  607. return
  608. }
  609. var addItem []data.ItemReward
  610. key1 := fmt.Sprintf("%v:%v:%v", constant.InviteKey, InvitePlayer, p.UserName)
  611. key2 := fmt.Sprintf("%v:%v:%v", constant.InviteKey, InviteVipPlayer, p.UserName)
  612. //自己作为邀请人判断奖励
  613. freeNum, _ := mdb.RDB.Get(context.Background(), key1).Int()
  614. VipNum, _ := mdb.RDB.Get(context.Background(), key2).Int()
  615. for i := 0; i < freeNum; i++ {
  616. addItem = append(addItem, ret2.Reward...)
  617. p.SetPlayerRewardLog(SourceInvite, InvitePlayer, []data.ItemReward{}, []data.ItemReward{}, 2)
  618. if p.IsLeader == 1 {
  619. addItem = append(addItem, ret.Reward...)
  620. p.SetPlayerRewardLog(SourceInvite, InvitePlayerByLeader, []data.ItemReward{}, []data.ItemReward{}, 2)
  621. }
  622. p.Item[ItemInvite].Num += 1
  623. p.Item[ItemInvite].CurNum += 1
  624. p.Invite.Set(InvitePlayer, ret.Reward)
  625. p.FinishAchieveTaskByType2()
  626. mdb.RDB.DecrBy(context.Background(), key1, 1)
  627. }
  628. for i := 0; i < VipNum; i++ {
  629. addItem = append(addItem, ret3.Reward...)
  630. p.SetPlayerRewardLog(SourceInvite, InviteVipPlayer, []data.ItemReward{}, []data.ItemReward{}, 2)
  631. if p.IsLeader == 1 {
  632. addItem = append(addItem, ret.Reward...)
  633. p.SetPlayerRewardLog(SourceInvite, InvitePlayerByLeader, []data.ItemReward{}, []data.ItemReward{}, 2)
  634. }
  635. p.Item[ItemInvite].Num += 1
  636. p.Item[ItemInvite].CurNum += 1
  637. p.Invite.Set(InviteVipPlayer, ret.Reward)
  638. p.FinishAchieveTaskByType2()
  639. mdb.RDB.DecrBy(context.Background(), key2, 1)
  640. }
  641. if (freeNum + VipNum) > 0 {
  642. SetRank(constant.RankSourceInvite, p.IsRobot, p.UserName, freeNum+VipNum)
  643. }
  644. if p.InviteReward.IsClaim == 2 {
  645. p.InviteReward.Reward = []data.ItemReward{}
  646. p.InviteReward.IsClaim = 0
  647. p.InviteReward.RewardTime = 0
  648. }
  649. p.InviteReward.Reward = append(p.InviteReward.Reward, addItem...)
  650. p.InviteReward.Merge()
  651. }
  652. func (p *Player) SetInvite(uid string) bool {
  653. key := fmt.Sprintf("%v:1:%v", constant.InviteKey, p.UserName)
  654. ret, ok := data.DiscreteRuleConfig.Get(InviteMaxExpireTime)
  655. if !ok {
  656. return false
  657. }
  658. t, _ := mhayaString.ToInt64(ret.Condition)
  659. err := mdb.RDB.Set(context.Background(), key, uid, time.Duration(t)*24*time.Hour).Err()
  660. if err != nil {
  661. return false
  662. }
  663. return true
  664. }
  665. func (p *Player) ClaimRankReward(id int) param.ChangeData {
  666. var resp param.ChangeData
  667. if rank, ok := p.RankReward[id]; ok {
  668. if rank.Status == 1 && len(rank.Reward) > 0 {
  669. var addItem AddItem
  670. resp.AddItem = addItem.Add(rank.Reward)
  671. p.Item.AddItem(rank.Reward)
  672. p.RankReward[id].Status = 2
  673. p.RankReward[id].ClaimTime = mhayaTime.Now().Unix()
  674. p.SetPlayerRewardLog(SourceRank, id, rank.Reward, []data.ItemReward{}, nil)
  675. }
  676. }
  677. p.LevelUp()
  678. return resp
  679. }
  680. func (p *Player) ClaimInviteReward(id int) param.ChangeData {
  681. var resp param.ChangeData
  682. if len(p.InviteReward.Reward) > 0 {
  683. var addItem AddItem
  684. resp.AddItem = addItem.Add(p.InviteReward.Reward)
  685. p.Item.AddItem(p.InviteReward.Reward)
  686. p.InviteReward.IsClaim = 2
  687. p.InviteReward.RewardTime = mhayaTime.Now().Unix()
  688. p.InviteReward.Reward = []data.ItemReward{}
  689. p.SetPlayerRewardLog(SourceInvite, id, p.InviteReward.Reward, []data.ItemReward{}, nil)
  690. }
  691. p.LevelUp()
  692. return resp
  693. }
  694. func (p *Player) ClaimAchieveTaskReward(id int) param.ChangeData {
  695. var resp param.ChangeData
  696. if ach, ok := p.AchieveTask[id]; ok {
  697. if ach.Status == 1 && ach.RewardNum > 0 {
  698. var addItem AddItem
  699. resp.AddItem = addItem.Add(ach.Reward)
  700. p.Item.AddItem(ach.Reward)
  701. ach.RewardNum -= 1
  702. p.SetPlayerRewardLog(SourceAchieveTask, id, ach.Reward, []data.ItemReward{}, nil)
  703. }
  704. if ach.RewardNum == 0 {
  705. ret, _ := data.AchieveTaskConfig.Get(ach.ID)
  706. if ret.Condition.Max == ach.Num {
  707. p.AchieveTask[id].Status = 2
  708. } else {
  709. p.AchieveTask[id].Status = 0
  710. }
  711. }
  712. }
  713. p.LevelUp()
  714. return resp
  715. }
  716. func (p *Player) ClaimDailyTaskReward(id int) param.ChangeData {
  717. var resp param.ChangeData
  718. if task, ok := p.DailyTask[id]; ok {
  719. if task.Status == 1 {
  720. var addItem AddItem
  721. resp.AddItem = addItem.Add(task.Reward)
  722. p.Item.AddItem(task.Reward)
  723. task.Status = 2
  724. p.SetPlayerRewardLog(SourceDailyTask, id, task.Reward, []data.ItemReward{}, nil)
  725. }
  726. }
  727. p.LevelUp()
  728. return resp
  729. }