package mhayaActor import ( cfacade "github.com/mhaya/facade" ) type Base struct { Actor } func (p *Base) load(a Actor) { p.Actor = a } func (p *Base) AliasID() string { return "" } // OnInit Actor初始化前触发该函数 func (*Base) OnInit() { } // OnStop Actor停止前触发该函数 func (*Base) OnStop() { } // OnLocalReceived Actor收到Local消息时触发该函数 func (*Base) OnLocalReceived(_ *cfacade.Message) (next bool, invoke bool) { next = true invoke = false return } // OnRemoteReceived Actor收到Remote消息时触发该函数 func (*Base) OnRemoteReceived(_ *cfacade.Message) (next bool, invoke bool) { next = true invoke = false return } // OnFindChild 寻找子Actor时触发该函数.开发者可以自定义创建子Actor func (*Base) OnFindChild(_ *cfacade.Message) (cfacade.IActor, bool) { return nil, false } func (p *Base) NewPath(nodeID, actorID interface{}) string { return cfacade.NewPath(nodeID, actorID) } func (p *Base) NewNodePath(actorID interface{}) string { return cfacade.NewPath(p.path.NodeID, actorID) } func (p *Base) NewChildPath(actorID, childID interface{}) string { return cfacade.NewChildPath(p.path.NodeID, actorID, childID) } func (p *Base) NewMyChildPath(childID interface{}) string { return cfacade.NewChildPath(p.path.NodeID, p.path.ActorID, childID) }