package eventmodels import "github.com/mhaya/game/game_cluster/internal/data" // 用户奖励事件 type UserRewardEventContent struct { UserBasic EventBasic Source int `json:"source"` // 奖励来源 SourceId int `json:"sourceId"` AddReward []data.ItemReward `json:"AddReward"` // 增加的道具 SubReward []data.ItemReward `json:"SubReward"` // 减少的道具 Desc interface{} `json:"desc"` } func (e *UserRewardEventContent) EventName() string { return "UserReward" }