package controller import ( "github.com/gin-gonic/gin" "github.com/mhaya/game/game_cluster/internal/code" "github.com/mhaya/game/game_cluster/nodes/webadmin/common" "github.com/mhaya/game/game_cluster/nodes/webadmin/entity" "github.com/mhaya/game/game_cluster/nodes/webadmin/service" ) type PlayerManage struct { sev *service.PlayerManage } func NewPlayerManage() *PlayerManage { return &PlayerManage{ sev: service.NewPlayerManage(), } } // 获取玩家列表 func (w *PlayerManage) GetPlayerlist(ctx *gin.Context) { req := entity.PlayerListReq{} if err := ctx.ShouldBindJSON(&req); err != nil { common.PackOkResult(ctx, code.ParamError) return } resp, err := w.sev.List(ctx, req) if err != nil { common.PackOkResult(ctx, err.Code) return } common.PackOkResult(ctx, code.OK, resp) } // 获取玩家详情 func (w *PlayerManage) GetPlayerInfo(ctx *gin.Context) { req := entity.PlayerInfoReq{} if err := ctx.ShouldBindJSON(&req); err != nil { common.PackOkResult(ctx, code.ParamError) return } resp, err := w.sev.PlayerInfo(ctx, req) if err != nil { common.PackOkResult(ctx, err.Code) return } common.PackOkResult(ctx, code.OK, resp) } // 获取玩家中奖记录(默认查询最近三天) func (w *PlayerManage) GetRewardList(ctx *gin.Context) { req := entity.RewardListReq{} if err := ctx.ShouldBindJSON(&req); err != nil { common.PackOkResult(ctx, code.ParamError) return } resp, err := w.sev.RewardList(ctx, req) if err != nil { common.PackOkResult(ctx, err.Code) return } common.PackOkResult(ctx, code.OK, resp) }