package controller import ( "github.com/gin-gonic/gin" "github.com/mhaya/game/game_cluster/nodes/webadmin/entity" "github.com/mhaya/game/game_cluster/nodes/webadmin/service" ) type PlayerManage struct { sev *service.PlayerManage } func NewPlayerManage() *PlayerManage { return &PlayerManage{ sev: service.NewPlayerManage(), } } func (w *PlayerManage) GetPlayerlist(ctx *gin.Context) { req := entity.PlayerListReq{} if err := ctx.ShouldBindJSON(&req); err != nil { ctx.JSON(200, gin.H{ "code": 400, "msg": err.Error(), }) return } resp, total, err := w.sev.List(ctx, req) if err != nil { ctx.JSON(200, gin.H{ "code": 400, "msg": err.Error(), }) return } ctx.JSON(200, gin.H{ "code": 200, "data": resp, "msg": "success", "total": total, }) } func (w *PlayerManage) GetPlayerInfo(ctx *gin.Context) { req := entity.PlayerInfoReq{} if err := ctx.ShouldBindJSON(&req); err != nil { ctx.JSON(200, gin.H{ "code": 400, "msg": err.Error(), }) return } resp, err := w.sev.PlayerInfo(ctx, req) if err != nil { ctx.JSON(200, gin.H{ "code": 400, "msg": err.Error(), }) return } ctx.JSON(200, gin.H{ "code": 200, "data": resp, "msg": "success", }) }