package controller import ( mhayaGin "github.com/mhaya/components/gin" "github.com/mhaya/game/game_cluster/internal/code" "github.com/mhaya/game/game_cluster/internal/constant" "github.com/mhaya/game/game_cluster/internal/param" mhayaLogger "github.com/mhaya/logger" ) func (p *Controller) roll(c *mhayaGin.Context) { var pa param.RollReq if err := c.BindJSON(&pa); err != nil { mhayaLogger.Warnf("if guide err {. params=%s", pa) code.RenderResult(c, code.Error) return } if pa.Multi == 0 { code.RenderResult(c, code.Error) return } token, err := p.Auth(c) if code.IsFail(err) { mhayaLogger.Warnf("if guide token err {. params=%s", c.GetHeader(constant.Token)) code.RenderResult(c, code.AccountTokenValidateFail) return } resp := ¶m.RollResp{} errCode := p.CallWait(token.TargetPath, "roll", &pa, resp) if code.IsFail(errCode) { mhayaLogger.Warnf("[roll] param = %v, errCode = %v", pa, errCode) code.RenderResult(c, errCode) return } code.RenderResult(c, code.OK, resp) }