package models import ( "context" "fmt" jsoniter "github.com/json-iterator/go" mhayaString "github.com/mhaya/extend/string" mhayaTime "github.com/mhaya/extend/time" "github.com/mhaya/game/game_cluster/internal/constant" "github.com/mhaya/game/game_cluster/internal/data" "github.com/mhaya/game/game_cluster/internal/mdb" "github.com/mhaya/game/game_cluster/internal/param" "github.com/mhaya/game/game_cluster/internal/third" "github.com/mhaya/game/game_cluster/internal/token" mhayaLogger "github.com/mhaya/logger" "math/rand" "slices" "strings" "time" ) type Player struct { UserName string `json:"userName" bson:"userName"` // 用户名 OpenId string `json:"openId" bson:"openId"` // 对应tgid UserNameMaybe string `json:"userNameMaybe" bson:"userNameMaybe"` // 昵称 NickName string `json:"nickName" bson:"nickName"` // 昵称 Pid string `json:"pid" bson:"pid"` // 上级ID XID string `json:"xID" bson:"xID"` // 绑定推特ID TonWall string `json:"tonWall" bson:"tonWall"` // 绑定钱包地址 Email string `json:"email" bson:"email"` // 邮箱 Mobile string `json:"mobile" bson:"mobile"` // 手机号 Avatar string `json:"avatar" bson:"avatar"` // 头像 Password string `json:"-" bson:"password"` //账户密码 Salt string `json:"-" bson:"salt"` //密码盐 IsSetPwd bool `json:"isSetPwd" bson:"-"` //是否设置密码 PwdErrTimes int `json:"pwdErrTimes" bson:"pwdErrTimes"` //密码错误次数 PwdErrRefreshTime int64 `json:"pwdErrRefreshTime" bson:"pwdErrRefreshTime"` //密码到期时间 IsCashOut int `json:"-" bson:"IsCashOut"` //服务器判断是否有提现的数据 0 否 1是 IsRobot int `json:"isRobot" bson:"isRobot"` // 是否为机器人 IsLeader int `json:"isLeader" bson:"isLeader"` // 是否是社区长 IsVip int `json:"isVip" bson:"isVip"` // 是否为VIP IsFirstBindingXID int `json:"isFirstBindingXID" bson:"isFirstBindingXID"` // 是否是第一次绑定推特 Level int `json:"level" bson:"level"` // 等级 Exp int `json:"exp" bson:"exp"` // 经验 Gender int `json:"gender" bson:"gender"` // 性别 Birthday string `json:"birthday" bson:"birthday"` // 生日 Successions int `json:"successions" bson:"successions"` // 连续登陆天数 MaxSuccessions int `json:"maxSuccessions" bson:"maxSuccessions"` // 最大连续等级天数 PrevTime int64 `json:"prevTime" bson:"prevTime"` // 上次登陆时间 LoginTime int64 `json:"loginTime" bson:"loginTime"` // 登陆时间 LoginIP string `json:"loginIP" bson:"loginIP"` // 登录IP LoginFailure int `json:"loginFailure" bson:"loginFailure"` // 登陆失败次数 JoinIP string `json:"joinIP" bson:"joinIP"` // 注册IP Rank int `json:"rank" bson:"rank"` // 排名 JoinTime int64 `json:"joinTime" bson:"joinTime"` // 注册时间 CreateTime int64 `json:"createTime" bson:"createTime"` // 创建时间 UpdateTime int64 `json:"updateTime" bson:"updateTime"` // 更新时间 DailyRefreshTime int64 `json:"dailyRefreshTime" bson:"dailyRefreshTime"` // 每日刷新时间 HourRefreshTime int64 `json:"hourRefreshTime" bson:"hourRefreshTime"` // 每小时更新 WeeklyRefreshTime int64 `json:"weeklyRefreshTime" bson:"weeklyRefreshTime"` // 每周刷新时间 RollDay int64 `json:"rollDay" bson:"rollDay"` // 抽奖日期 Status int `json:"status" bson:"status"` // 状态 Roll *Roll `json:"roll" bson:"roll"` // 抽奖 Guide int `json:"guide" bson:"guide"` // Share *Share `json:"share" bson:"share"` // 分享 FirstReward int `json:"firstReward" bson:"firstReward"` // 首次登陆奖励 Index int `json:"-" bson:"index"` // 索引 Item ItemBasePack `json:"item" bson:"item"` // 道具 SinIn SignIn `json:"sinIn" bson:"sinIn"` // 签到 DailyTask DailyTask `json:"dailyTask" bson:"dailyTask"` // 日常任务 AchieveTask AchieveTask `json:"achieveTask" bson:"achieveTask"` // 成就任务 RankReward RankReward `json:"rankReward" bson:"rankReward"` // 排行奖励 Invite Invite `json:"invite" bson:"invite"` // 邀请 InviteReward *InviteReward `json:"inviteReward" bson:"inviteReward"` // 邀请奖励 PlayerReward map[int]*PlayerRewardBase `json:"-" bson:"-"` } func NewPlayer(token *token.Token) *Player { return &Player{ UserName: token.PlayerID, OpenId: token.OpenID, NickName: token.Nickname, IsRobot: 0, Successions: 1, MaxSuccessions: 1, LoginTime: mhayaTime.Now().Unix(), CreateTime: mhayaTime.Now().Unix(), UpdateTime: mhayaTime.Now().Unix(), RollDay: mhayaTime.Now().Unix(), Exp: 0, Status: 1, Rank: 0, Item: NewItem(), Guide: 1, Level: 1, Index: 1, FirstReward: 1, Roll: &Roll{RollNums: 0, RollDays: 0}, DailyTask: NewDailyTask(), Share: &Share{IsDrawShare: 0}, SinIn: NewSignIn(), AchieveTask: NewAchieveTask(), RankReward: NewRankReward(), Invite: NewInvite(), } } func NewBotPlayer(token *token.Token) *Player { return &Player{ UserName: token.PlayerID, OpenId: token.OpenID, NickName: token.Nickname, IsRobot: 1, Successions: 1, MaxSuccessions: 1, LoginTime: mhayaTime.Now().Unix(), CreateTime: mhayaTime.Now().Unix(), UpdateTime: mhayaTime.Now().Unix(), RollDay: mhayaTime.Now().Unix(), Exp: 0, Status: 1, Rank: 0, Item: NewItem(), Guide: 1, Level: 1, Index: 1, FirstReward: 1, Roll: &Roll{RollNums: 0, RollDays: 0}, DailyTask: NewDailyTask(), Share: &Share{IsDrawShare: 0}, SinIn: NewSignIn(), AchieveTask: NewAchieveTask(), RankReward: NewRankReward(), Invite: NewInvite(), } } func (p *Player) Init() { if p.InviteReward == nil { p.InviteReward = &InviteReward{IsClaim: 0} } } // InitDaily 每日刷新 func (p *Player) InitDaily() { if !mhayaTime.CreateFromTimestamp(p.DailyRefreshTime).IsToday() { //刷新每日任务 p.DailyTask.RefreshDailyTask() //刷新抽奖每日分享 p.Share.RefreshShare() //刷新是否有排行榜奖励 p.RankReward.InitRank(p.UserName, 1) //更新时间到当天 p.DailyRefreshTime = mhayaTime.Now().Unix() } } func (p *Player) InitWeekly() { if !mhayaTime.CreateFromTimestamp(p.WeeklyRefreshTime).IsThisWeek() { //p.SinIn.RefreshSignIn() // 刷新是否有排行榜奖励 p.RankReward.InitRank(p.UserName, 2) p.WeeklyRefreshTime = mhayaTime.Now().Unix() } } func (p *Player) InitSignIn() { ret := data.WeeklySignInConfig.GetAll() // 最近一次签到 last, exists := p.SinIn.Sign[p.SinIn.Num] if !exists { // 签到数据初始化 p.SinIn.RefreshSignIn() return } // 将时间戳转换为 time.Time 类型 t := time.Unix(last.SignTime, 0) // todo 测试代码 // 减去一天 //t = t.Add(-24 * time.Hour) // 计算第二天的开始时间(即第二天的零点) nextDayStart := t.Add(24 * time.Hour).Truncate(24 * time.Hour) if p.SinIn.Num >= len(ret)-1 && time.Now().After(nextDayStart) { // 签到周期满的第二天 p.SinIn.RefreshSignIn() } } func (p *Player) InitAchieveTask() { p.AchieveTask.RefreshAchieveTask() } func (p *Player) LevelUp() bool { ret, ok := data.LevelConfig.Get(p.Level + 1) if !ok { return false } curLevel := p.Level if p.Item[ItemRoll].CurNum >= ret.DiceNum && p.Item[ItemInvite].CurNum >= ret.Invite { p.Level += 1 if p.Level > curLevel { p.Item[ItemRoll].AddMaxNum(ret.DiceLimit) p.Item[ItemRoll].CurNum -= ret.DiceNum p.Item[ItemInvite].CurNum -= ret.Invite go p.SetPassiveInviteReward() //添加日志 mhayaLogger.Infof("player level up, playerName=%v,level=%v", p.UserName, p.Level) p.SetPlayerRewardLog(SourceLevelUp, p.Level, []data.ItemReward{{ItemID: ItemAllRoll, ItemBaseType: 2, Amount: ret.DiceLimit}}, []data.ItemReward{}, p.Level) return true } } return false } func (p *Player) RefreshRoll() bool { ret, ok := data.DiscreteRuleConfig.Get(RefreshRollNew) if !ok { return false } arr := strings.Split(ret.Condition, ",") //if len(arr) != 2 { // return false //} slice := make([]int, 0) for _, s := range arr { hour, _ := mhayaString.ToInt(s) slice = append(slice, hour) } // 小时数,24小时制 curHour := time.Now().Hour() if curHour == 0 { curHour = 24 } rollHour := time.Unix(p.RollDay, 0).Hour() isToday := mhayaTime.CreateFromTimestamp(p.RollDay).IsToday() if isToday { slice = slices.DeleteFunc(slice, func(x int) bool { return x <= rollHour }) } if slices.Contains(slice, curHour) { p.RollDay = mhayaTime.Now().Unix() num := p.Item[ItemRoll].AddSameTwo(8) if num > 0 { p.SetPlayerRewardLog(SourceRefreshRoll, 2, []data.ItemReward{{ItemID: ItemRoll, ItemBaseType: 1, Amount: num}}, []data.ItemReward{}, 0) } mhayaLogger.Infof("RefreshRoll by condition 2 rollDay:%d,num:%v", p.RollDay, num) return true } return false } func (p *Player) CheckTaskByType1(openid int64, id int) bool { ret := data.AchieveTaskConfig.GetAll() for _, v := range ret { if v.Type == 2 { continue } if v.ID == id { if v.ID == 2 { if third.GetIfChannel(openid) == 1 { return true } else { return false } } else { return true } } } return false } func (p *Player) FinishAchieveTaskByType1(id int) bool { if a, ok := p.AchieveTask[id]; ok { if a.Num == 0 && a.Validate == 1 { //待验证 openid, ok1 := mhayaString.ToInt64(p.OpenId) if !ok1 { mhayaLogger.Warnf("FinishAchieveTaskByType1 验证失败 username :%v, id : %v", p.UserName, id) return false } if p.CheckTaskByType1(openid, id) { p.AchieveTask[id].Validate = 2 //验证成功 p.AchieveTask[id].Num = 1 p.AchieveTask[id].Status = 1 p.AchieveTask[id].RewardNum = 1 //处理邀请订阅顺序问题 if id == 2 { go p.SetPassiveInviteReward() } } else { p.AchieveTask[id].Validate = 0 //验证成功 p.AchieveTask[id].Status = 0 mhayaLogger.Warnf("FinishAchieveTaskByType1 验证失败 username :%v, id : v%", p.UserName, id) return false } } else { if a.Validate == 0 { p.AchieveTask[id].Validate = 1 } } return true } return false } // FinishAchieveTaskByType2 完成成就类型2 func (p *Player) FinishAchieveTaskByType2() bool { //var range data.RangeInt32{} for _, v := range p.AchieveTask { if v.Type == 2 { ret, ok := data.AchieveTaskConfig.Get(v.ID) if !ok { continue } if p.Item[ItemInvite].Num <= ret.Condition.Max && p.AchieveTask[v.ID].Num != ret.Condition.Max { p.AchieveTask[v.ID].Num += 1 if p.AchieveTask[v.ID].Num >= ret.Condition.Min && p.AchieveTask[v.ID].Num <= ret.Condition.Max { p.AchieveTask[v.ID].Status = 1 p.AchieveTask[v.ID].RewardNum += 1 } } } } return false } func (p *Player) FinishDailyTask(tp, num int) bool { var f bool for i := 0; i < num; i++ { for _, v := range p.DailyTask { if v.Type == tp && v.Status == 0 { p.DailyTask[v.ID].Num += 1 if p.DailyTask[v.ID].Num == v.Condition { p.DailyTask[v.ID].Status = 1 f = true continue } } } } return f } func (p *Player) RollOnce(num int) *param.RollOnce { var roll param.RollOnce levelConfig, ok := data.LevelConfig.Get(p.Level) if !ok { return nil } if levelConfig == nil { return nil } r1 := rand.Int31n(5) + 1 r2 := rand.Int31n(5) + 1 r3 := rand.Int31n(5) + 1 //rule 4 if (r1 == 1 && r2 == 1 && r3 == 1) || (r1 == 6 && r2 == 6 && r3 == 6) { roll.Score = levelConfig.Ratio * levelConfig.Rule4 roll.RollType = constant.RollSpecialTripleBet } else if r1 == r2 && r2 == r3 { roll.Score = levelConfig.Ratio * levelConfig.Rule3 roll.RollType = constant.RollTripleBet } else if r1 == r2 || r1 == r3 || r2 == r3 { roll.Score = levelConfig.Ratio * levelConfig.Rule2 roll.RollType = constant.RollDoubleBet } else { roll.Score = levelConfig.Ratio * levelConfig.Rule1 if r1+r2+r3 > 9 { roll.RollType = constant.RollBigBet } else { roll.RollType = constant.RollSmallBet } } roll.Rand = make(map[int]int32) roll.Rand[1] = r1 roll.Rand[2] = r2 roll.Rand[3] = r3 p.Item[ItemScore].Add(roll.Score * num) p.Item[ItemRoll].Sub(1 * num) p.SetPlayerRewardLog(SourceRoll, 0, []data.ItemReward{{ItemID: ItemScore, ItemBaseType: 1, Amount: roll.Score * num}}, []data.ItemReward{{ItemID: ItemRoll, ItemBaseType: 1, Amount: 1 * num}}, roll) p.Roll.RollNums += 1 * num roll.IsDailyTask = p.FinishDailyTask(1, num) roll.IsLevelUp = p.LevelUp() return &roll } // Draw 最多尝试重复执行50次 func (p *Player) Draw() *param.Draw { for i := 0; i < 50; i++ { draw, ok := p.DrawOnce() if ok { return draw } } return nil } func (p *Player) NewPlayer10Draw() { if p.Roll.DrawTotal == 0 { ret, ok := data.DiscreteRuleConfig.Get(NewPlayer10Draw) if !ok { return } arr := strings.Split(ret.Condition, ",") if len(arr) != 2 { return } minC := mhayaString.ToIntD(arr[0], 4) MaxC := mhayaString.ToIntD(arr[1], 6) p.Roll.NewDraw = make(map[int]int) wei := []int{1, 2, 4, 5, 11, 12} wei2 := []int{1, 2, 4, 12} var m []int for i := 0; i < minC; i++ { r := rand.Intn(2) if r == 0 { m = append(m, 5) } else { m = append(m, 11) } } var num = len(m) var num2 = 0 for i := 0; i < 10-minC; i++ { if num2 == 0 { if num >= MaxC { k2 := rand.Intn(len(wei2)) cur := wei2[k2] if cur == 11 || cur == 5 { num++ } if cur == 4 || cur == 12 { num2++ } m = append(m, cur) } else { k := rand.Intn(len(wei)) cur := wei[k] if cur == 11 || cur == 5 { num++ } if cur == 4 || cur == 12 { num2++ } m = append(m, cur) } } else { if num >= MaxC-1 { k2 := rand.Intn(len(wei2)) cur := wei2[k2] if cur == 11 || cur == 5 { num++ } if cur == 4 || cur == 12 { num2++ } m = append(m, cur) } else { k := rand.Intn(len(wei)) cur := wei[k] if cur == 11 || cur == 5 { num++ } if cur == 4 || cur == 12 { num2++ } m = append(m, cur) } } } m = Shuffle(m) for key, v := range m { p.Roll.NewDraw[key+1] = v } } } func Shuffle(slice []int) []int { rand.Seed(time.Now().UnixNano()) for i := len(slice) - 1; i > 0; i-- { j := rand.Intn(i + 1) slice[i], slice[j] = slice[j], slice[i] } return slice } func (p *Player) DrawOnce() (*param.Draw, bool) { var ret map[int]*data.DrawConfigRow var draw param.Draw var wg = 0 p.NewPlayer10Draw() if p.Roll.DrawTotal < 10 { ret = data.DrawConfig.GetByType(1) for _, v := range ret { wg += v.Weight } } else { ret = data.DrawConfig.GetByType(2) for _, v := range ret { wg += v.Weight } } if wg == 0 { return nil, false } var cur int var curID int //出去新手10连后规则 if p.Roll.DrawTotal >= 10 { weight := int(rand.Int31n(int32(wg))) + 1 for _, v := range ret { if v.Weight == 0 { continue } if weight > cur && weight <= cur+v.Weight { curID = v.ID break } cur += v.Weight } } else { curID = p.Roll.NewDraw[p.Roll.DrawTotal+1] } if d, ok := ret[curID]; ok { if d.HourTotalCondition > 0 { i, err := GetDrawHour(curID) if err != nil { return nil, false } if int(i) > d.HourTotalCondition { return nil, false } } if d.DailyTotalCondition > 0 { i, err := GetDrawDailyKey(curID) if err != nil { return nil, false } if int(i) > d.DailyTotalCondition { return nil, false } } if d.WeeklyTotalCondition > 0 { i, err := GetDrawWeeklyKey(curID) if err != nil { return nil, false } if int(i) > d.WeeklyTotalCondition { return nil, false } } p.Item.AddItem(d.Reward) p.Item[ItemDrawsNumber].Sub(1) draw.Reward = d.Reward draw.ID = d.Order draw.CurID = curID if len(p.Roll.Draw) == 0 { p.Roll.Draw = make(map[int]int) } if len(p.Roll.DrawRatio) == 0 { p.Roll.DrawRatio = make(map[int]float64) } p.Roll.Draw[curID] += 1 p.Roll.DrawTotal += 1 p.Roll.DrawRatio[curID] = float64(p.Roll.Draw[curID]) / float64(p.Roll.DrawTotal) p.SetPlayerRewardLog(SourceDraw, 0, draw.Reward, []data.ItemReward{{1, ItemDrawsNumber, 1}}, draw) } else { return nil, false } return &draw, true } func GetDrawHour(id int) (int64, error) { s := mhayaTime.CreateFromTime(mhayaTime.Now().Hour(), 0, 0).ToDateTimeFormat() key := fmt.Sprintf("%v:%v:%v", constant.DrawHourKey, id, s) return mdb.RDB.IncrBy(context.Background(), key, 1).Result() } func GetDrawDailyKey(id int) (int64, error) { key := fmt.Sprintf("%v:%v:%v", constant.DrawDailyKey, id, mhayaTime.Now().Format(mhayaTime.DateFormat)) return mdb.RDB.IncrBy(context.Background(), key, 1).Result() } func GetDrawWeeklyKey(id int) (int64, error) { key := fmt.Sprintf("%v:%v:%v", constant.DrawWeeklyKey, id, mhayaTime.Now().Week()) return mdb.RDB.IncrBy(context.Background(), key, 1).Result() } func (p *Player) SignIn() *param.ChangeData { var sign param.ChangeData p.SinIn.SignDailyTime = mhayaTime.Now().Unix() p.SinIn.Sign[p.SinIn.Num].IsSign = 1 p.SinIn.Sign[p.SinIn.Num].SignTime = mhayaTime.Now().Unix() var addItem AddItem at := addItem.Add(p.SinIn.Sign[p.SinIn.Num].Reward) sign.AddItem = at p.Item.AddItem(p.SinIn.Sign[p.SinIn.Num].Reward) p.SinIn.Num += 1 p.SetPlayerRewardLog(SourceSignIn, p.SinIn.Num, p.SinIn.Sign[p.SinIn.Num].Reward, []data.ItemReward{}, nil) sign.IsLevelUp = p.LevelUp() return &sign } func (p *Player) SetPlayerRewardLog(tp, tid int, addReward, subReward []data.ItemReward, desc interface{}) { p.Index += 1 if len(p.PlayerReward) == 0 { p.PlayerReward = make(map[int]*PlayerRewardBase) } p.PlayerReward[p.Index] = &PlayerRewardBase{ UserName: p.UserName, AddReward: addReward, SubReward: subReward, Desc: desc, Source: tp, SourceId: tid, CreateTime: mhayaTime.Now().Unix(), } } func (p *Player) SetPassiveInviteReward() { ret2, ok := data.DiscreteRuleConfig.Get(InvitePlayer) c, tok := mhayaString.ToInt(ret2.Condition) if !ok || !tok || c != p.Level { return } ret3, ok := data.DiscreteRuleConfig.Get(InviteVipPlayer) c, tok = mhayaString.ToInt(ret3.Condition) if !ok || !tok || c != p.Level { return } var isCheck bool if ts, ok := p.AchieveTask[2]; ok { if ts.Num == 1 { isCheck = true } } if !isCheck { // 升级邀请奖励 openid, _ := mhayaString.ToInt64(p.OpenId) if third.GetIfChannel(openid) == 0 { mhayaLogger.Infof("player SetPassiveInviteReward,Not following the channel playerName=%v,level=%v,pid=%v", p.UserName, p.Level, p.Pid) return } } //被邀请人 key := fmt.Sprintf("%v:1:%v", constant.InviteKey, p.UserName) //获取邀请人 pUid := mdb.RDB.Get(context.Background(), key).Val() pbase := mdb.RDB.HGet(context.Background(), constant.PlayerBaseKey, pUid).Val() mdb.RDB.Del(context.Background(), key) var base param.PlayerBase err := jsoniter.Unmarshal([]byte(pbase), &base) if err != nil { return } var addItem []data.ItemReward if p.IsVip == 0 { //主动邀请记录, 设置邀请人数量+1 key = fmt.Sprintf("%v:%v:%v", constant.InviteKey, InvitePlayer, pUid) err = mdb.RDB.IncrBy(context.Background(), key, 1).Err() if err != nil { mhayaLogger.Infof("player SetPassiveInviteReward,not vip invite playerName=%v,level=%v,param=%v,err=%v", p.UserName, p.Level, key, err) } addItem = append(addItem, ret2.Reward...) } else { //主动邀请记录, 设置邀请人数量+1 key = fmt.Sprintf("%v:%v:%v", constant.InviteKey, InviteVipPlayer, pUid) err = mdb.RDB.IncrBy(context.Background(), key, 1).Err() if err != nil { mhayaLogger.Infof("player SetPassiveInviteReward, vip invite playerName=%v,level=%v,param=%v,err=%v", p.UserName, p.Level, key, err) } addItem = append(addItem, ret3.Reward...) } //社区长额外奖励 if base.IsLeader == 1 { ret, ok := data.DiscreteRuleConfig.Get(InvitePlayerByLeader) if !ok { return } addItem = append(addItem, ret.Reward...) } if p.InviteReward.IsClaim == 2 { p.InviteReward.Reward = []data.ItemReward{} p.InviteReward.IsClaim = 0 p.InviteReward.RewardTime = 0 } p.InviteReward.Reward = append(p.InviteReward.Reward, addItem...) p.InviteReward.Merge() } func (p *Player) SetInviteReward() { ret, ok := data.DiscreteRuleConfig.Get(InvitePlayerByLeader) if !ok { return } ret2, ok := data.DiscreteRuleConfig.Get(InvitePlayer) if !ok { return } ret3, ok := data.DiscreteRuleConfig.Get(InviteVipPlayer) if !ok { return } var addItem []data.ItemReward key1 := fmt.Sprintf("%v:%v:%v", constant.InviteKey, InvitePlayer, p.UserName) key2 := fmt.Sprintf("%v:%v:%v", constant.InviteKey, InviteVipPlayer, p.UserName) //自己作为邀请人判断奖励 freeNum, _ := mdb.RDB.Get(context.Background(), key1).Int() VipNum, _ := mdb.RDB.Get(context.Background(), key2).Int() for i := 0; i < freeNum; i++ { addItem = append(addItem, ret2.Reward...) p.SetPlayerRewardLog(SourceInvite, InvitePlayer, []data.ItemReward{}, []data.ItemReward{}, 2) if p.IsLeader == 1 { addItem = append(addItem, ret.Reward...) p.SetPlayerRewardLog(SourceInvite, InvitePlayerByLeader, []data.ItemReward{}, []data.ItemReward{}, 2) } p.Item[ItemInvite].Num += 1 p.Item[ItemInvite].CurNum += 1 p.Invite.Set(InvitePlayer, ret.Reward) p.FinishAchieveTaskByType2() mdb.RDB.DecrBy(context.Background(), key1, 1) } for i := 0; i < VipNum; i++ { addItem = append(addItem, ret3.Reward...) p.SetPlayerRewardLog(SourceInvite, InviteVipPlayer, []data.ItemReward{}, []data.ItemReward{}, 2) if p.IsLeader == 1 { addItem = append(addItem, ret.Reward...) p.SetPlayerRewardLog(SourceInvite, InvitePlayerByLeader, []data.ItemReward{}, []data.ItemReward{}, 2) } p.Item[ItemInvite].Num += 1 p.Item[ItemInvite].CurNum += 1 p.Invite.Set(InviteVipPlayer, ret.Reward) p.FinishAchieveTaskByType2() mdb.RDB.DecrBy(context.Background(), key2, 1) } if (freeNum + VipNum) > 0 { SetRank(constant.RankSourceInvite, p.IsRobot, p.UserName, freeNum+VipNum) } if p.InviteReward.IsClaim == 2 { p.InviteReward.Reward = []data.ItemReward{} p.InviteReward.IsClaim = 0 p.InviteReward.RewardTime = 0 } p.InviteReward.Reward = append(p.InviteReward.Reward, addItem...) p.InviteReward.Merge() } func (p *Player) SetInvite(uid string) bool { key := fmt.Sprintf("%v:1:%v", constant.InviteKey, p.UserName) ret, ok := data.DiscreteRuleConfig.Get(InviteMaxExpireTime) if !ok { return false } t, _ := mhayaString.ToInt64(ret.Condition) err := mdb.RDB.Set(context.Background(), key, uid, time.Duration(t)*24*time.Hour).Err() if err != nil { return false } return true } func (p *Player) ClaimRankReward(id int) param.ChangeData { var resp param.ChangeData if rank, ok := p.RankReward[id]; ok { if rank.Status == 1 && len(rank.Reward) > 0 { var addItem AddItem resp.AddItem = addItem.Add(rank.Reward) p.Item.AddItem(rank.Reward) p.RankReward[id].Status = 2 p.RankReward[id].ClaimTime = mhayaTime.Now().Unix() p.SetPlayerRewardLog(SourceRank, id, rank.Reward, []data.ItemReward{}, nil) } } p.LevelUp() return resp } func (p *Player) ClaimInviteReward(id int) param.ChangeData { var resp param.ChangeData if len(p.InviteReward.Reward) > 0 { var addItem AddItem resp.AddItem = addItem.Add(p.InviteReward.Reward) p.Item.AddItem(p.InviteReward.Reward) p.InviteReward.IsClaim = 2 p.InviteReward.RewardTime = mhayaTime.Now().Unix() p.InviteReward.Reward = []data.ItemReward{} p.SetPlayerRewardLog(SourceInvite, id, p.InviteReward.Reward, []data.ItemReward{}, nil) } p.LevelUp() return resp } func (p *Player) ClaimAchieveTaskReward(id int) param.ChangeData { var resp param.ChangeData if ach, ok := p.AchieveTask[id]; ok { if ach.Status == 1 && ach.RewardNum > 0 { var addItem AddItem resp.AddItem = addItem.Add(ach.Reward) p.Item.AddItem(ach.Reward) ach.RewardNum -= 1 p.SetPlayerRewardLog(SourceAchieveTask, id, ach.Reward, []data.ItemReward{}, nil) } if ach.RewardNum == 0 { ret, _ := data.AchieveTaskConfig.Get(ach.ID) if ret.Condition.Max == ach.Num { p.AchieveTask[id].Status = 2 } else { p.AchieveTask[id].Status = 0 } } } p.LevelUp() return resp } func (p *Player) ClaimDailyTaskReward(id int) param.ChangeData { var resp param.ChangeData if task, ok := p.DailyTask[id]; ok { if task.Status == 1 { var addItem AddItem resp.AddItem = addItem.Add(task.Reward) p.Item.AddItem(task.Reward) task.Status = 2 p.SetPlayerRewardLog(SourceDailyTask, id, task.Reward, []data.ItemReward{}, nil) } } p.LevelUp() return resp }