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@@ -1,10 +1,7 @@
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package models
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import (
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- cutils "github.com/mhaya/extend/utils"
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- "github.com/mhaya/game/game_cluster/internal/constant"
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"github.com/mhaya/game/game_cluster/internal/data"
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- "go.mongodb.org/mongo-driver/bson"
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)
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const (
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@@ -37,64 +34,3 @@ type PlayerReward map[int]*PlayerRewardBase
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func NewPlayerReward() map[int]*PlayerRewardBase {
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return make(map[int]*PlayerRewardBase)
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}
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-
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-type ToPlayerRewardBase struct {
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- UserName string `json:"userName" bson:"userName"`
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- AddReward []*ToItemReward `json:"AddReward" bson:"addReward"`
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- Desc interface{} `json:"desc" bson:"desc"`
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- CreateTime int64 `json:"createTime" bson:"createTime"`
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-}
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-
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-type ToItemReward struct {
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- ItemID int // itemID:道具ID
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- Amount float64 // amount:数量
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- ItemName string // itemName:道具名称
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-}
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-
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-type ToDesc struct {
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- ID int `json:"id" bson:"id"`
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- CurID int `json:"cur_id" bson:"curid"`
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-}
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-
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-func (uw *PlayerRewardBase) To() *ToPlayerRewardBase {
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- return &ToPlayerRewardBase{
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- UserName: uw.UserName,
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- AddReward: func() []*ToItemReward {
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- ret := make([]*ToItemReward, 0, 8)
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- for _, v := range uw.AddReward {
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- itemName := ""
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- cfg, exist := data.ItemConfig.Get(v.ItemID)
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- if exist {
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- itemName = cfg.ItemKey
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- }
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-
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- ret = append(ret, &ToItemReward{
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- ItemID: v.ItemID,
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- Amount: func() float64 {
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- if itemName == "u" || itemName == "ton" {
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- return cutils.QuoInt64ByRatioToFloat64(int64(v.Amount), constant.MoneyRatio)
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- }
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-
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- return float64(v.Amount)
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- }(),
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- ItemName: itemName,
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- })
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- }
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-
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- return ret
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- }(),
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- Desc: func() *ToDesc {
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- if uw.Desc == nil {
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- return nil
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- }
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-
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- drawMap := uw.Desc.(bson.D).Map()
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- return &ToDesc{
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- ID: int(drawMap["id"].(int32)),
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- CurID: int(drawMap["curid"].(int32)),
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- }
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- }(),
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- // Desc: uw.Desc,
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- CreateTime: uw.CreateTime,
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- }
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-}
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