levelConfig.go 1.4 KB

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  1. // this file is auto create by program, don't edit manually
  2. package data
  3. import (
  4. mhayaError "github.com/mhaya/error"
  5. mhayaLogger "github.com/mhaya/logger"
  6. )
  7. type levelConfig struct {
  8. maps map[int]*levelConfigRow
  9. }
  10. type levelConfigRow struct {
  11. ID int // #level
  12. DiceNum int // 投骰子数量
  13. Invite int // 邀请好友数量
  14. Ratio int // 倍率
  15. DiceLimit int // 额外骰子上限
  16. Rule1 int // 规则1按大小
  17. Rule2 int // 规则2按对子
  18. Rule3 int // 规则3其他豹子
  19. Rule4 int // 规则4豹子111/666
  20. }
  21. func (p *levelConfig) Name() string {
  22. return "levelConfig"
  23. }
  24. func (p *levelConfig) Init() {
  25. p.maps = make(map[int]*levelConfigRow)
  26. }
  27. func (p *levelConfig) OnLoad(maps interface{}, _ bool) (int, error) {
  28. list, ok := maps.([]interface{})
  29. if !ok {
  30. return 0, mhayaError.Error("maps convert to []interface{} error.")
  31. }
  32. loadMaps := make(map[int]*levelConfigRow)
  33. for index, data := range list {
  34. loadConfig := &levelConfigRow{}
  35. err := DecodeData(data, loadConfig)
  36. if err != nil {
  37. mhayaLogger.Warnf("decode error. [row = %d, %v], err = %s", index+1, loadConfig, err)
  38. continue
  39. }
  40. loadMaps[loadConfig.ID] = loadConfig
  41. }
  42. p.maps = loadMaps
  43. return len(list), nil
  44. }
  45. func (p *levelConfig) OnAfterLoad(_ bool) {
  46. }
  47. func (p *levelConfig) Get(pk int) (*levelConfigRow, bool) {
  48. i, found := p.maps[pk]
  49. return i, found
  50. }
  51. func (p *levelConfig) Contain(pk int) bool {
  52. _, found := p.Get(pk)
  53. return found
  54. }