// this file is auto create by program, don't edit manually package data import ( mhayaError "github.com/mhaya/error" mhayaLogger "github.com/mhaya/logger" ) type levelConfig struct { maps map[int]*levelConfigRow } type levelConfigRow struct { ID int // #level DiceNum int // 投骰子数量 Invite int // 邀请好友数量 Ratio int // 倍率 DiceLimit int // 额外骰子上限 Rule1 int // 规则1按大小 Rule2 int // 规则2按对子 Rule3 int // 规则3其他豹子 Rule4 int // 规则4豹子111/666 } func (p *levelConfig) Name() string { return "levelConfig" } func (p *levelConfig) Init() { p.maps = make(map[int]*levelConfigRow) } func (p *levelConfig) OnLoad(maps interface{}, _ bool) (int, error) { list, ok := maps.([]interface{}) if !ok { return 0, mhayaError.Error("maps convert to []interface{} error.") } loadMaps := make(map[int]*levelConfigRow) for index, data := range list { loadConfig := &levelConfigRow{} err := DecodeData(data, loadConfig) if err != nil { mhayaLogger.Warnf("decode error. [row = %d, %v], err = %s", index+1, loadConfig, err) continue } loadMaps[loadConfig.ID] = loadConfig } p.maps = loadMaps return len(list), nil } func (p *levelConfig) OnAfterLoad(_ bool) { } func (p *levelConfig) Get(pk int) (*levelConfigRow, bool) { i, found := p.maps[pk] return i, found } func (p *levelConfig) Contain(pk int) bool { _, found := p.Get(pk) return found }