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- package module
- import (
- cfacade "github.com/mhaya/facade"
- "github.com/mhaya/game/game_cluster/internal/mdb/models"
- "github.com/mhaya/net/parser/simple"
- )
- type (
- // ActorDBs 玩家总管理actor
- ActorDBs struct {
- simple.ActorBase
- }
- )
- func (p *ActorDBs) AliasID() string {
- return "dbs"
- }
- func (p *ActorDBs) OnInit() {
- playerIdMap = make(map[string]*models.Player)
- accountIdMap = make(map[string]*models.Account)
- }
- func (p *ActorDBs) OnFindChild(msg *cfacade.Message) (cfacade.IActor, bool) {
- // 动态创建 player child actor
- childID := msg.TargetPath().ChildID
- childActor, err := p.Child().Create(childID, &ActorDBChild{})
- if err != nil {
- return nil, false
- }
- return childActor, true
- }
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