package module import ( cfacade "github.com/mhaya/facade" "github.com/mhaya/game/game_cluster/internal/mdb/models" "github.com/mhaya/net/parser/simple" ) type ( // ActorDBs 玩家总管理actor ActorDBs struct { simple.ActorBase } ) func (p *ActorDBs) AliasID() string { return "dbs" } func (p *ActorDBs) OnInit() { playerIdMap = make(map[string]*models.Player) accountIdMap = make(map[string]*models.Account) } func (p *ActorDBs) OnFindChild(msg *cfacade.Message) (cfacade.IActor, bool) { // 动态创建 player child actor childID := msg.TargetPath().ChildID childActor, err := p.Child().Create(childID, &ActorDBChild{}) if err != nil { return nil, false } return childActor, true }