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压测提交

liliang 7 月之前
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29eb34a045
共有 2 個文件被更改,包括 3 次插入3 次删除
  1. 1 1
      const/const.go
  2. 2 2
      game/game_cluster/nodes/game/module/player/actor_player.go

+ 1 - 1
const/const.go

@@ -5,7 +5,7 @@ import (
 )
 
 const (
-	version = "1.0.31"
+	version = "1.0.35"
 )
 
 var logo = `

+ 2 - 2
game/game_cluster/nodes/game/module/player/actor_player.go

@@ -104,7 +104,7 @@ func (p *actorPlayer) OnInit() {
 	p.Timer().Add(60*time.Second, p.SetRewardToDB)
 	p.Timer().Add(1*time.Minute, p.setRedis)
 	p.Timer().Add(30*time.Second+time.Duration(rand.Int63n(60)), p.setDb)
-	//p.Timer().Add(30*time.Second, p.setInviteReward)
+	p.Timer().Add(30*time.Second, p.setInviteReward)
 
 	//p.Timer().Add(1*time.Second, p.addRoll)
 
@@ -423,7 +423,7 @@ func (p *actorPlayer) playerSessionClose() {
 // sessionClose 接收角色session关闭处理
 func (p *actorPlayer) sessionClose() {
 	online.UnBindPlayer(p.uid)
-	p.setDb()
+	//p.setDb()
 	//p.SetRewardToDB()
 	p.setRedisAll()
 	//logoutEvent := event.NewPlayerLogout(p.ActorID(), p.playerId, p.targetPath)